Author Topic: Robot Wars RA2 - OFFICIAL MOD  (Read 686306 times)

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #580 on: July 14, 2014, 04:12:09 PM »
And I'm sure you have plenty of experience in how difficult it is to make arenas from scratch.
Please guys, stop making massive requests, HB is doing his best to make a pack everyone can enjoy. He cannot pander to every single little desire.
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Offline HereticBlue

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #581 on: July 14, 2014, 06:23:27 PM »
Cheers Craaig, I can always trust you to have my back. ;) mind I haven't even read what people have posted yet!


Right lads, I've just taken this render for you all to mull over until my next update. Speaking of updates, be sure to check out the website! robotwarsra2.webs.com



« Last Edit: July 14, 2014, 07:31:10 PM by HereticBlue »
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Offline Philippa

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #582 on: July 14, 2014, 06:45:13 PM »
Lens flare. Get a grip.

Behemoth looks topsweg, so does Eruption. Tanto also looks nice, but not quite as good as the other ones.

Offline Shield

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #583 on: July 14, 2014, 07:31:49 PM »
this is looking so sweet right now

but, just out of curiousity, will you be doing other house robots or is matilda the only one?
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Offline FOTEPX

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #584 on: July 14, 2014, 09:23:24 PM »
Oh. My. God.


OH. MY. GOD.

Words. I wish I could speak them, but I am so amazingly blown away with what you've done, that I can barely speak. You, sir, have officially made, the GREATEST THING in the history of this entire community. Not even an exaguration - THE GREATEST THING.

Words cannot describe how hyped and excited I am for this pack to be finished and released. It's practically a new game, with graphics this jaw-droppingly amazing.

Bravo, good sir. Bravo.


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Offline Camaro Kid

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #585 on: July 14, 2014, 11:01:20 PM »
Quote from: FOTEPX link=topic=15064.msg648596#msg648596

 It's practically a new game, with graphics this jaw-droppingly amazing.

it looks and practically feels like a new game release. And the buildup is getting better and better

Offline MassimoV

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #586 on: July 14, 2014, 11:20:06 PM »
Yeah, it does look like a totally new game.

Offline FOTEPX

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #587 on: July 14, 2014, 11:25:20 PM »
Yeah, it does look like a totally new game.

If you could change the UI and it's positioning, I'd argue that it was a new game, the same way I'd argue that DSL is a different game to Stock.

That being said, if you -can- get around to it (doubt you can because of the work you're doing here), could you perhaps add some components so people can make their own IRL-looking bots?

If not, perfectly understandable.

Any news on a beta? Everyone's so hyped...


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Offline Jonzu95

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #588 on: July 15, 2014, 04:47:42 AM »
Dayum, son.

Offline Jaydee99

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #589 on: July 15, 2014, 05:26:45 AM »
Q: (doesn't affect me) will Spitfire be AI'd because Spitfire is now a Roaming Robots competitor (it has competed and been at the event in RR over the past year a few times)?

Offline RpJk

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #590 on: July 16, 2014, 05:36:35 AM »
Applaud as always my friend.

Just want to ask a couple of questions out of curiosity.

1. Why do you need teams permission if they want their bots in the pack?

2. If you want to get this noticed better shouldn't you or better yet the whole community try and get this promoted on big gaming websites like IGN, Gamespot etc. through any means?

3. Have you asked John Findlay if he can get try and get this featured on the main RW website?

4. How are you sorting out the teams?

5. Are you going to change the the design of the Menus and positioning?

Sorry for the amount of questions, I was born curious.  :smile:
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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #591 on: July 16, 2014, 05:48:52 AM »
Wow, just noticed that Eruption is bringing up wood chips in the picture with it flipping Tanto.

Dude.

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #592 on: July 16, 2014, 06:02:19 AM »
Guys, I will restate, HB is very busy, please stop asking so many questions. Would you rather he spend ages answering all your questions, or spend that time CREATING the pack you're awaiting? I'm sure most of the things you ask have come across his mind, but equally aren't things you urgently need to know. Just remember.
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Offline RpJk

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #593 on: July 16, 2014, 06:34:32 AM »
Guys, I will restate, HB is very busy, please stop asking so many questions. Would you rather he spend ages answering all your questions, or spend that time CREATING the pack you're awaiting? I'm sure most of the things you ask have come across his mind, but equally aren't things you urgently need to know. Just remember.

I know man. Nothing wrong with curiosity.
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Offline HereticBlue

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #594 on: July 16, 2014, 06:34:53 AM »
Thanks lads!

just out of curiousity, will you be doing other house robots or is matilda the only one?

I will be having a bash at the house robots that haven't been made. But for the Mods release I will be making Sgt Bash and Major Damage to make up the house robots that have make an appearance in what is now the Robot Wars live arena. I would have liked to make Goliath but it was made by team Mad for Robots Live, NOT Robot Wars so it is a no go.

will Spitfire be AI'd because Spitfire is now a Roaming Robots competitor?

Jaydee, do you not think that you've asked a bit of silly question considering my reply to making DTK in the other page?

Yeah, it does look like a totally new game.

If you could change the UI and it's positioning, I'd argue that it was a new game, the same way I'd argue that DSL is a different game to Stock.

That being said, if you -can- get around to it (doubt you can because of the work you're doing here), could you perhaps add some components so people can make their own IRL-looking bots?

If not, perfectly understandable.

Any news on a beta? Everyone's so hyped...

I don't know if I can change the UI, that would be an achievement in itself! I would like to try and upgrade the graphics engine thing to make the game perform better if anything.

Yes don't worry I've started making a selection of new weapons such as realistic flippers, wedges, axes, teeth, for people to make realistic robots. They go quite nicely with the DSL parts, I've also improved quite a few of the motors and thrown in a couple of new bursts (such as the the skirt Hinge used to power Iron Awe's flipper if anyone's noticed) I just need to sort out armour panelling and a a selection of realistic weapons for beetle weight and featherweight competitions.

Applaud as always my friend.

Just want to ask a couple of questions out of curiosity.

1. Why do you need teams permission if they want their bots in the pack?

2. If you want to get this noticed better shouldn't you or better yet the whole community try and get this promoted on big gaming websites like IGN, Gamespot etc. through any means?

3. Have you asked John Findlay if he can get try and get this featured on the main RW website?

4. How are you sorting out the teams?

5. Are you going to change the the design of the Menus and positioning?

Sorry for the amount of questions, I was born curious.  :smile:

Born curious? Sounds like the the sort of curious who looks through peoples wardrobes to find a doorway to Narnia. ;)

1. I'm getting Team's permission from those who I want in the pack/from those who have never played the game, like Team Mouse and Beast. Once the teams comply I do have to ask them if they can take photographs of the armour panelling for the mapping, which can be difficult for them but it is something that is needed.

2. When it literally does look like a new game, I'll let someone on here do it. I barely have the time as it is to make the bits and bobs anymore! Mind I'm not top sure if they would be particularly bothered with an updated remote control robot fighting game from 2003!

3. I've already spoken to John Findlay, I thought everyone on the forum knew. That's why I added 'official' in the topic name and revamped the website. We've been talking quite a bit through email and we've just added each other on Facebook so we're getting on well.

4. Sorting out the Teams? How do you mean? Thyrus do you want to answer this one?

5. I would love to but at the moment it's not a priority.



This is my latest work, awaiting one last photograph from the team. Anyone know which robot this is?




Edit:
Guys, I will restate, HB is very busy, please stop asking so many questions. Would you rather he spend ages answering all your questions, or spend that time CREATING the pack you're awaiting? I'm sure most of the things you ask have come across his mind, but equally aren't things you urgently need to know. Just remember.

Yeah it's taken a while! I don't mind the the questions as long as they aren't daft or something that's been asked before... Which usually tend to happen!

Spent the majority of my lunch break replying to this! Time for a much needed cigarette.

Edit: Just heard back from the Mute team, they're over the moon with the render. They just need to whip their robots out and take one last photo of the top panel.
« Last Edit: July 16, 2014, 08:36:20 AM by HereticBlue »
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Offline Knight

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #595 on: July 16, 2014, 06:56:28 AM »

This is my latest work, awaiting approval and photographs from the team. Anyone know which robot this is?

(Image removed from quote.)
I'm going to guess Team Mute's new robot perhaps?

Offline Camaro Kid

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #596 on: July 16, 2014, 07:02:21 AM »
Bonk!

Offline RpJk

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #597 on: July 16, 2014, 08:59:15 AM »
Yo man I'll see what I can do with trying to get it noticed on IGN. I have a My IGN profile but I have not made a post yet. I'll need a couple more people to help if they want as in someone who is skilled in trying to get noticed, has good building skills in Stock or DSL and has been on here for at least a couple of months. I have quite a lot of free time until the start of August and in need of something to do. If you're up for this PM me on here. I need about 3/4 volunteers. If I don't get any PM's about people wanting to do within the next day I'll ditch it and yes I'm actually going to do this.
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Offline Shield

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #598 on: July 16, 2014, 10:25:07 AM »
4. How are you sorting out the teams?

4. Sorting out the Teams? How do you mean? Thyrus do you want to answer this one?

I think he means the in game team system, like DSL's Team Spark, Team Z or RED ALERT.
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Offline RpJk

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #599 on: July 16, 2014, 10:40:47 AM »
4. How are you sorting out the teams?

4. Sorting out the Teams? How do you mean? Thyrus do you want to answer this one?

I think he means the in game team system, like DSL's Team Spark, Team Z or RED ALERT.

Exactly.
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