Author Topic: Robot Wars RA2 - OFFICIAL MOD  (Read 681565 times)

Offline Jaydee99

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2320 on: September 19, 2015, 07:30:50 PM »
How do I add my own armour in to the game?

Offline Jonzu95

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2321 on: September 19, 2015, 08:38:47 PM »
Are you guys considering (...) giving ability to play with the DSL IRL designs for the future updates?
Much better than your previous question.
Are you some kind of question police here? I'm trying to mix DSL & RW Mod together and see what happens...

Offline Larrain

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2322 on: September 19, 2015, 10:16:06 PM »
Hey I remember this guy!  :gawe:
Haha, hey there :gawe: feels like you've had that avatar since forever

I've barely got anything other than praise for this mod, guys... And it's mostly just echoing what everybody else has said, so it's kinda pointless. But I've got a couple of odd details to share ;p
The Instructions still mention Exhibition and Team HQ modes... Actually, by the way, has anybody else even read it?
I also thought there would be an installer
as I'm working on compiling the installer now,

But whatever.. While I've barely had time to play, so far it's been a lot of fun! The RWED music and stuff are nice details, reminds me of those days I'd never step away from the computer.
I've messed around with the entire featherweight (?) lineup and found pretty much anything that's not a flipper or pusher to be pretty hard to beat with Little Nipper (which is what I've been using the most) without falling back to luring foes into the pit or oota... Which for some reason is stupid easy to do. I recall reading somewhere the arenas were unfinished, is that it?

I don't know what else I wanted to say and I'm running out of time here, so... Well, awesome job guys :gawe: I'm looking forward to anything else you come up with sometime in the future ;)

Edit: Forgot to say it would be nice to at least see a mention of the mod at robotwars.tv, after all the work you guys put in and the name and legal stuff and... Am I just not looking hard enough?

Offline HurricaneAndrew

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2323 on: September 19, 2015, 11:05:10 PM »
Are you guys considering (...) giving ability to play with the DSL IRL designs for the future updates?
Much better than your previous question.
Are you some kind of question police here?

No, I'm just an asshole.
« Last Edit: September 20, 2015, 08:41:13 AM by HurricaneAndrew »

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Offline rhys746

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2324 on: September 20, 2015, 03:18:23 AM »
Is there any way to place robots such as chaos 2 from matt's robot wars mod?

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2325 on: September 20, 2015, 03:36:09 AM »
@Larrain, thanks for the support. In answer to some of your questions...
-I expect the instructions have been largely useless, I only wrote them in case anyone was completely new to ra2 and had 0 idea what was happening.
-We had a few issues with the installer, hence the slightly delayed release. There are copies on the net but some of the team couldn't get it working for them.
-the RW site will be mentioning us, unfortunately Jonnos been at the World Champs (naturally seem as though he's running them and entering) so hasn't had the chance to update it.

Also, Rhys, yes but you'd have to learn how to do it yourself sneakily. Legal stuff, youknow :P.
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Offline rhys746

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2326 on: September 20, 2015, 04:52:47 AM »
Okay thank you, I'm sure I can do some tampering  round, btw  the games been amazing so far I'm still stunned by the about of detail there is

Offline jackster96

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2327 on: September 20, 2015, 08:25:38 AM »
Is it just me who is having an issue playing as weird malace? I can edit him in the bot lab but i cant play a match with him as it just freezes?
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Offline DaSnowingSteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2328 on: September 20, 2015, 10:04:05 AM »
Okay thank you, I'm sure I can do some tampering  round, btw  the games been amazing so far I'm still stunned by the about of detail there is
I know they're a lot of bots here to not as mush as dsl but still a lot and whilst on the bot count how many bots are planned per update?
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Offline rhys746

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2329 on: September 20, 2015, 10:33:03 AM »
I would any one be able to give me a sly incentive as to how to I can't figure it out

Offline Thyrus

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2330 on: September 20, 2015, 10:44:12 AM »
Is it just me who is having an issue playing as weird malace? I can edit him in the bot lab but i cant play a match with him as it just freezes?

I don't know if it works when you set your ingame grafics to low but it's worth a try

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2331 on: September 20, 2015, 10:57:05 AM »
Okay thank you, I'm sure I can do some tampering  round, btw  the games been amazing so far I'm still stunned by the about of detail there is
I know they're a lot of bots here to not as mush as dsl but still a lot and whilst on the bot count how many bots are planned per update?

Sorry the 100+ replicas aren't enough for you :L
Each update will add a few teams. It took 2 years to make what you currently have so imagine the speed the modelling guys would have to work at to add massive packs relatively quickly. There's a balance between time and quality. The quality is most important.
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Offline Conraaa

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2332 on: September 20, 2015, 11:54:30 AM »
Only problem I have with the mod is that controls for a good portion of the robots in the robot designs folder are set to some weird things that don't map to a keyboard.

Other than that, great work.

Offline rhys746

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2333 on: September 20, 2015, 12:08:01 PM »
Sorry I didn't mean to sound ungreatfull I sincerely apologise

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2334 on: September 20, 2015, 12:32:37 PM »
Only problem I have with the mod is that controls for a good portion of the robots in the robot designs folder are set to some weird things that don't map to a keyboard.

Other than that, great work.

They actually map to an xbox controller, if you're that way inclined. It's because HB forgot to change them to keyboard controls ;P

Also not aimed at you, Rhys, don't worry.
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Offline Merrick

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2335 on: September 20, 2015, 12:38:23 PM »
Only problem I have with the mod is that controls for a good portion of the robots in the robot designs folder are set to some weird things that don't map to a keyboard.

Other than that, great work.

They actually map to an xbox controller, if you're that way inclined. It's because HB forgot to change them to keyboard controls ;P

WHAT. Trying that out after work!

Offline rhys746

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2336 on: September 20, 2015, 01:33:30 PM »
What are bigger brothers controls? 

Offline DaSnowingSteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2337 on: September 20, 2015, 01:42:16 PM »
Sorry the 100+ replicas aren't enough for you :L
Each update will add a few teams. It took 2 years to make what you currently have so imagine the speed the modelling guys would have to work at to add massive packs relatively quickly. There's a balance between time and quality. The quality is most important.
Nothings enough for me I'm never satisfied but none of thats your fault and what's already there is seriously quality over quantity.
The Steak is reborn.

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2338 on: September 20, 2015, 02:15:47 PM »
What are bigger brothers controls?

I don't know :P Go into the Robot Workshop with it and check the wiring :)


EDIT
Anyone that's had issues downloading from Google Drive, please try this one out :)
https://mega.nz/#!fU4yxbRJ!u1wzhCEuplh7Qh0O6H23XuPtqIN3PeSmB6IaLWqGTfQ
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Offline Connor791

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2339 on: September 20, 2015, 05:55:17 PM »
I have been playing with a controller as its more fun and feels more realistic having mapped forward and back to one stick then left and right to another and then for weapons just any button i feel comfortable with.