Author Topic: Robot Arena - Creative Mode Expansion Pack  (Read 14996 times)

Offline Mecha

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #20 on: January 25, 2014, 09:32:49 PM »
Cool. Can you do this with robots? like a robot picking up another and shooting it out?

Offline shedRift

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #21 on: January 25, 2014, 10:37:16 PM »
Yes, I have made a few basic cube robots with no extra components just for the purpose of being thrown around.

Another robot design:


I have found the editor in the game to be really limited, slow, and difficult to use.  I want to make something better.


I figured out how to have more than four robots.

I chose twelve.
« Last Edit: January 26, 2014, 03:48:23 AM by shedRift »

Offline Impossible343

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #22 on: January 26, 2014, 05:15:03 AM »
An out of botlab editor would be great!

EDIT: More than 4 robots??? Awesome!!
« Last Edit: February 15, 2014, 03:14:02 AM by Impossible343 »
Sometimes this game is on crack.
and now craaig knows how sakurai felt

Offline KOS

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #23 on: January 26, 2014, 07:25:11 AM »
More than 4 bots... You sir are omnipotent  :claping


Offline cephalopod

Re: Robot Arena - Creative Mode Expansion Pack
« Reply #24 on: January 26, 2014, 07:28:53 AM »
I figured out how to have more than four robots.
(Image removed from quote.)
I chose twelve.


WHAT
Are they all controlled independently though?
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Offline Naryar

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #25 on: January 26, 2014, 07:35:17 AM »
I must say I am curious about the 12 robots. Are they controlled independently or not some kind of bfe crawler which has 4 chassis in 1 robot file ?

How does it work ?

Can you really control 12 different AI's in a match ?

This is a bold claim you are doing... make no mistake it will change RA2 forever if it is true, though. But for now I'm not quite convinced.

Offline RpJk

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #26 on: January 26, 2014, 10:48:11 AM »
I must say I am curious about the 12 robots. Are they controlled independently or not some kind of bfe crawler which has 4 chassis in 1 robot file ?

How does it work ?

Can you really control 12 different AI's in a match ?

This is a bold claim you are doing... make no mistake it will change RA2 forever if it is true, though. But for now I'm not quite convinced.

My thoughts exactly. You are showing it but we need more showing and evidence if what you are doing is true.
As in a video for example.
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Offline HurricaneAndrew

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #27 on: January 26, 2014, 10:52:34 AM »
I must say I am curious about the 12 robots. Are they controlled independently or not some kind of bfe crawler which has 4 chassis in 1 robot file ?

How does it work ?

Can you really control 12 different AI's in a match ?

This is a bold claim you are doing... make no mistake it will change RA2 forever if it is true, though. But for now I'm not quite convinced.

My thoughts exactly. You are showing it but we need more showing and evidence if what you are doing is true.

Shut up. This is why nothing ever progresses. People like you have to be skeptics about everything and anytime a breakthrough is made, it's deemed a fake automatically, which in turn pisses off the person doing it.

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Offline Jonzu95

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #28 on: January 26, 2014, 11:10:03 AM »
I must say I am curious about the 12 robots. Are they controlled independently or not some kind of bfe crawler which has 4 chassis in 1 robot file ?

How does it work ?

Can you really control 12 different AI's in a match ?

This is a bold claim you are doing... make no mistake it will change RA2 forever if it is true, though. But for now I'm not quite convinced.

My thoughts exactly. You are showing it but we need more showing and evidence if what you are doing is true.

Shut up. This is why nothing ever progresses. People like you have to be skeptics about everything and anytime a breakthrough is made, it's deemed a fake automatically, which in turn pisses off the person doing it.
Quoted for truth.

Offline Badnik96

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #29 on: January 26, 2014, 12:11:39 PM »
Can we has video?

Offline Lemonism

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #30 on: January 26, 2014, 12:15:32 PM »
This stuff all looks really impressive :)
I have a few questions:
-When eventually this stuff gets released, will it be possible to have the 'more than 4 robots' part separately, for anyone who wants more than 4 robots but not any other custom stuff (e.g. to add onto an existing copy of RA2 without adding anything else)?
-Are you planning to add new AI as well as new components/arenas/editors/gamemodes/everything?
Good job so far, and I look forward to future developments :)
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Offline shedRift

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #31 on: January 26, 2014, 01:19:56 PM »
The robots are controlled independently.  The problem is that I only have ten fingers.

The non-custom components would not work very well.  I plan on new everything.

Offline Mecha

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #32 on: January 26, 2014, 01:30:42 PM »
I only have ten hands.
Ya mean Fingers? :P

Offline shedRift

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #33 on: January 26, 2014, 01:32:41 PM »
Yes!  I would not be having any problem with that many hands.  Thank you for finding that.
Expect a video on Friday or Saturday.  I have a busy week ahead.

Offline MassimoV

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #34 on: January 26, 2014, 01:35:47 PM »
This is highly impressive. Shame Click isn't around to help with this, but Trov's just as good with this sort of thing.

Offline Trovaner

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #35 on: January 26, 2014, 11:07:31 PM »
I have found the editor in the game to be really limited, slow, and difficult to use.  I want to make something better.
This would be cool.

I figured out how to have more than four robots.
(Image removed from quote.)
I chose twelve.
I would be very interested in seeing how you did this. By my understanding, exhib_robots.gib only receives 4 bot cells from the EXE and I'm not aware of any commands for adding more bots to the arena.

The closest that I've come to it is having housebots inside of the arena GMF. Doing it this way, the only way for a human to control one would have been to copy the movement of a real bot or use the camera buttons (both being very ugly workarounds).

If I had to take a guess, you figured out how to use the mysterious DamageCallback commands. If this is the case, would you mind sharing the syntax?

Offline shedRift

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #36 on: February 02, 2014, 01:41:23 AM »
The start of a nice jump map.

Offline thesnowingsteak

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #37 on: February 02, 2014, 01:51:39 AM »
See I like this because it's not just a set of ordinary bots, arenas and so forth but instead it's a original idea that can be it's own game.
The art of insanity is the very core of art itself.

Offline shedRift

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #38 on: February 02, 2014, 03:09:02 AM »
Another map.








Another game type: Dogfight/Starfield

This game also needs explosives.  I think I know how that can be done.
« Last Edit: February 02, 2014, 03:50:28 PM by shedRift »

Offline shedRift

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Re: Robot Arena - Creative Mode Expansion Pack
« Reply #39 on: February 02, 2014, 03:54:09 PM »
Idea relating to map making: Make arenas in botlab and then have robots 1 and 2 spawn on top of robot 3.  Robot 3 being the arena.  This should help people that cannot or do not want to figure out how to make arenas.