Author Topic: NAR AI 2020 - DSL 2.1 Standard AI pack  (Read 153635 times)

Offline Clickbeetle

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« Reply #160 on: September 26, 2009, 08:59:48 PM »
*Click realizes he has hardly any good DSL HW's*

Nice work on this pack, it's good to have so many tough new DSL opponents.  There haven't been any other custom DSL AI packs before this.

Nice balance too, with a good amount of hammers and even a few oddballs (e=mc2, Scavenger) mixed in with the expected popups and spinners.

The only things I miss are WreckTangle (that bot is too fun to tear apart), the original Velociraptor (the new one is better, but doesn't look half as cool), and the original Industrial Coal Miner (I liked the three-disc drill setup; makes it different from ordinary face spinners).

I haven't even fought a lot of the bots yet, but all the ones I've fought work right except The Machine (in Orcish Power) which is wired with a switch control for the spinner.  And 123savethewhales is right about Smelter, the flamethrowers DO run out of juice pretty fast, though that's not a huge issue.  They need to be wired to an analog control in order to fire continuously.

Also, the melty brain SnS's are kind of laggy.  But cool.  And very tough.

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Offline trumpetguy

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« Reply #161 on: September 26, 2009, 09:11:53 PM »
How about Darkling?

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Offline Clickbeetle

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« Reply #162 on: September 26, 2009, 10:03:59 PM »
My Darkling, or Naryar's Darkling?

Mine is powerful, but it has a bad wedge.  And a bot like that needs a good wedge.

Actually that is the problem with most of my bots.  It's hard to make a good wedge.

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Offline JoeBlo

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« Reply #163 on: September 26, 2009, 10:05:01 PM »
Quote from: Clickbeetle;68698
the original Industrial Coal Miner (I liked the three-disc drill setup; makes it different from ordinary face spinners).


I agree I loved the look of that robot when I first got DSL

Offline trumpetguy

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« Reply #164 on: September 26, 2009, 11:39:00 PM »
Your Darklling, it looks very good.

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Offline Naryar

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« Reply #165 on: September 27, 2009, 05:18:51 AM »
Hmm. I could make another Wrecktangle as a (bad) SHW, and yes ICM isn't convincing enough, i might rebuild it and make a trapping quad-disc drill setup.

And, second time i say that, Smelter's flamers ARE on an analog control.

And Melty Brain SnS are a new addition... there will be more i'll see if i can get a single wheel one to work.

EDIT: @Natef: Of course you can, but you better send your really good bots...
« Last Edit: September 29, 2009, 10:17:45 AM by Naryar »

Offline Somebody

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« Reply #166 on: September 30, 2009, 04:10:21 PM »
Nary:
 Most of the pokers don't seem to "poke" in my game.
I built that big robot on that TV show that time


Offline S.T.C.

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« Reply #167 on: September 30, 2009, 07:36:32 PM »
Quote from: Naryar;68352
There is no bot called Guardian in NAR AI. And if you mean Guard Duty, then no, it doesn't.


I think I meant Scavenger,sorry



Offline Naryar

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« Reply #168 on: October 01, 2009, 03:14:59 AM »
Scavenger isnt a serious bot, but i couldn't probably make it better so it'll stay like this.

Offline 123savethewhales

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« Reply #169 on: October 01, 2009, 09:51:40 AM »
Analog bug only works when a real person is holding the button the whole time.  The computer will stop firing in many occasions regardless of what you have on your AI (such as when opponent's timer comes up, or the whole pulsing every second problem).  The only way you can really imitate flame thrower @ full length for the entire match is just use a custom flamethrower (or gas tank) component.  It's not cheating if it is only imitating what a real person can do.

Though for smelter, I think you need 2 co2 large for 4 flame to fire @ full length at start.

Offline Clickbeetle

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« Reply #170 on: October 01, 2009, 11:41:15 PM »
I hate to have to point this out, but...

Black Matter isn't invertible.

The normals on Lock Nut's 12kg teeth are facing the wrong way.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline S.T.C.

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« Reply #171 on: October 14, 2009, 06:21:53 PM »
For some reason,Hill Giant's weapon (the disc) is on sideways.
(sorry for the bump)



Offline nicsan2009

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« Reply #172 on: October 14, 2009, 06:23:51 PM »
its okay on mine
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Offline S.T.C.

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« Reply #173 on: October 14, 2009, 07:12:57 PM »
well,not with mine



Offline Reier

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« Reply #174 on: October 14, 2009, 10:57:48 PM »
Do you have DSL 2.1?
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Offline S.T.C.

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« Reply #175 on: October 15, 2009, 11:52:30 AM »
Yeah,I do



Offline nicsan2009

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« Reply #176 on: October 15, 2009, 06:28:57 PM »
maybe try reinstalling the AI pack
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Offline Badnik96

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« Reply #177 on: October 15, 2009, 06:36:16 PM »
Quote from: S.T.C.;72924
For some reason,Hill Giant's weapon (the disc) is on sideways.
(sorry for the bump)


that happens with DOAM on my computer :pissd:

and FangY ( steelyard dog BW) is facin the wrong way and doesnt move

Offline S.T.C.

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« Reply #178 on: October 21, 2009, 07:01:15 PM »
just noticed Schrodinger's Cat also has his weapon sideways.



Offline JoeBlo

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« Reply #179 on: October 21, 2009, 08:21:30 PM »
Badnik & STC... do you both has 2.1 patch on DSL ? it introduced new attachment points for some components perhaps that is the problem