Author Topic: RA2INBOW - The Alternate Dimension  (Read 56595 times)

Offline Gazea2

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Re: Component skin pack
« Reply #40 on: April 12, 2010, 01:25:22 AM »
I don't understand these hexidecimal codes. How do you figure out which code is which colour?


Offline JoeBlo

Re: Component skin pack
« Reply #41 on: April 12, 2010, 02:25:57 AM »
A hex triplet is a six-digit, three-byte hexadecimal number used in HTML, CSS, SVG, and other computing applications, to represent colors.The bytes represent the red, green and blue components of the color.One byte represents a number in the range 00 to FF (in hexadecimalnotation), or 0 to 255 in decimal notation. This represents the least(0) to the most (255) intensity of each of the color components. Thehex triplet is formed by concatenating three bytes in hexadecimalnotation.

or

you could just use this

http://html-color-codes.com/

:P

Offline Gazea2

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Re: Component skin pack
« Reply #42 on: April 12, 2010, 04:53:58 AM »
A hex triplet is a six-digit, three-byte hexadecimal number used in HTML, CSS, SVG, and other computing applications, to represent colors.The bytes represent the red, green and blue components of the color.One byte represents a number in the range 00 to FF (in hexadecimalnotation), or 0 to 255 in decimal notation. This represents the least(0) to the most (255) intensity of each of the color components. Thehex triplet is formed by concatenating three bytes in hexadecimalnotation.

or

you could just use this

http://html-color-codes.com/

:P

Thanks for the website. :)

One problem though. I used the code to skin it blue but it came up yellow. What am I doing wrong?


Offline JoeBlo

Re: Component skin pack
« Reply #43 on: April 12, 2010, 05:27:28 AM »
decompile it again.. then recompile it

its an odd thing most of the gmf's do.. that is reverse the colors over

it might be the gmf of the compiler. I dont know but yeah.. easy fix, decompile/ recompile (easy copy and paste job with FB's)

Offline Gazea2

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Re: Component skin pack
« Reply #44 on: April 12, 2010, 05:34:22 AM »
decompile it again.. then recompile it

its an odd thing most of the gmf's do.. that is reverse the colors over

it might be the gmf of the compiler. I dont know but yeah.. easy fix, decompile/ recompile (easy copy and paste job with FB's)

Thank you, it worked. :)


Offline Naryar

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Re: Component skin pack
« Reply #45 on: April 12, 2010, 05:38:48 AM »
OMG I love those razor tips sage :D

What a surprise...

Offline Gazea2

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Re: Component skin pack
« Reply #46 on: April 12, 2010, 06:40:47 AM »
Here are some new re-skins:



The razor tips all use maps except for the last one.

EDIT: By the way the emerald razor tip flashes which is why it is partly black.


Offline JoeBlo

Re: Component skin pack
« Reply #47 on: April 12, 2010, 06:45:32 AM »
nice work your getting your head around this very quickly

that is a very nice blue on the extenders too

Offline Gazea2

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Re: Component skin pack
« Reply #48 on: April 12, 2010, 06:49:04 AM »
Thanks!

These will all be in the skin pack that I am working on.


Offline Jonzu95

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Re: Component skin pack
« Reply #49 on: April 12, 2010, 06:54:04 AM »
Blue Extenders... <3

Offline G.K.

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Re: Component skin pack
« Reply #50 on: April 12, 2010, 06:58:40 AM »
How did you get the razors to use maps?
My above post explains everything about everything.

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Offline JoeBlo

Re: Component skin pack
« Reply #51 on: April 12, 2010, 07:10:34 AM »
it looks like 1 solid map for the whole component

all you need to do as add an image map section in the materials section like other mapped components have.. as a indentation below the original map section. 

Offline Gazea2

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Re: Component skin pack
« Reply #52 on: April 13, 2010, 05:29:46 AM »
Here is the beta version of my skin pack:

Download removed, forgot to put .txt files in.

Just extract them into your components folder.

Enjoy. :)
« Last Edit: April 24, 2010, 02:55:42 PM by Gazea2 »


Offline Gazea2

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Re: Component skin pack
« Reply #53 on: May 03, 2010, 05:46:21 AM »
I've been busy building for a while but don't fret. My skin pack will come out.

Updates will come whenever I have something to say/show.


Offline Gazea2

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Re: Component skin pack and A.I
« Reply #54 on: May 13, 2010, 12:04:18 PM »
B-B-B-BUMP!

Anyway, check the title. I've decided to make this a whole seperate version of stock. If you would like to send teams then please say and send them to me in a PM.

Finally, don't worry. I won't stop this part way. I want this to get finished and get out into your hands. :)


Offline Gazea2

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Re: Component skin pack and A.I
« Reply #55 on: May 14, 2010, 02:11:03 PM »
Is anyone interested?


Offline nicsan2009

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Re: Component skin pack and A.I
« Reply #56 on: May 14, 2010, 07:49:41 PM »
can you make a disc with flames on it
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Offline LiNcK

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Re: Component skin pack and A.I
« Reply #57 on: May 14, 2010, 09:12:25 PM »
That Emerald Razor Tip is <3333333333333333333333333333333333
You should make it like that with other colors <333

Offline Gazea2

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Re: Component skin pack
« Reply #58 on: May 15, 2010, 01:12:54 AM »

Anyway, here are some new components that I have been working on:

(Image removed from quote.)

@Nicsan2009 - How's that disc?

So, do you guys want to submit a team for the a.i?


Offline Gazea2

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Re: Component skin pack and A.I
« Reply #59 on: May 15, 2010, 12:05:23 PM »
DP!

I've already got 1 of my teams sorted. So, is anyone else interested?