...The razor tip ?Couldn't be more wrong, EMERGENCY wedge.
So I suppose you got that shiny wheel issue working now? I'm guessing this what you wanted to do with them.No, I wanted to make the shiny wheel a whitewall wheel, but serge's compiler kept messing up the appearance of the actual hub and dummy's compiler just made the wheel disappear completely. This is edited from an S3 wheel.
Looking awesome, man. Think you could add the other wheels from AoD as well?Depends on if I can find the textures for them or not.
There's two hidden extra updates in the first image. Can you find them?The mouse cursor and the decorations tab. Can I have my cookie now?
bigass chewblade OPI'm on the fence about keeping it's original circular collision mesh (which is terrible for punting but good for saws), or matching the collision mesh up to the visual mesh so it's better at punting while making it a bit worse at being a saw.
Genuinely, the larger one looks like it would be sweet for VSes.
bigass chewblade OPI'm on the fence about keeping it's original circular collision mesh (which is terrible for punting but good for saws), or matching the collision mesh up to the visual mesh so it's better at punting while making it a bit worse at being a saw.
Genuinely, the larger one looks like it would be sweet for VSes.
Anyway, I made the beater bars a more visually appealing by making the big ones longer instead of outright larger.
(http://i.imgur.com/uogZSm3.png) (http://i.imgur.com/p4KbQEV.png)
It always irked me how pathetic looking the small beater bar looked, so I beefed them up a little. The small beater bar is slightly shorter than the old DSL large beater bar, and here's why:
(http://i.imgur.com/WdW5yMe.png)
It's now exactly one snap-to-grid square long (which I will not be referring to as STGS units for convenience). The smallest square you can make legally in the bot lab is 0.22 wide by 0.22 long, which is how long the new small beater bar is. The medium beater bar is 2 STGS units, and the large one is 3 STGS units.
(BTW, I don't know why they're so grey in the first 2 pictures, they're supposed to be a bit blue-ish like in the third picture)
and can we perhaps see these in DSL 2.3?Well, AS did say something about a possible mod in the Skype chat, which might give me an explanation on these two components.
Do the stats scale with the size, and can we perhaps see these in DSL 2.3?tbh i don't want to wait another decade for 2.3 to come out :rolleyes:
Also, it's fine as grey. having them as a weird shade of blue doesn't really work.
Fits snugly inside a minimum height chassis.
The longer motors should have more power ( ͡° ͜ʖ ͡°)t-they do j-kun
but AS what's the electotal of the batteries
What about RA2 Omega ? Revelation sounds pretentious imho
In my opinion, I think it should be "RA2: Past Truths" because my naming of things is really :rage
Since it's based off stock components, give it a name that descends from stock.Oh i'm sorry then, what about RA2 : Parting Stock ?
like RA2 : Stock Evolved ? RA2SE ?
Maybe split this thread into a modifications and designs thread as well ? This is no longer a custom component robot showcase.What about RA2 Omega ? Revelation sounds pretentious imho
that sounds about as pretentious as revelation because omega is symbolism for "the end"
Maybe split this thread into a modifications and designs thread as well ? This is no longer a custom component robot showcase.akshually
Now that wheels are a-go, here's the first showcased robot made in (whatever name I decide to give this thing).But yeah, if you could split all the mod stuff into a new thread that'd be great. I'll probably show off AI bots I make here or something, idk.
(http://i.imgur.com/ZP6ZunE.png)
(http://i.imgur.com/wGXfZkG.png)
:dance:
When I start making the AI, this robot will likely be a placeholder for robots not yet made, hence the name.
RA2: THE MUSICAL 2I almost managed to forget about that. Almost.
hes not saying "oh you shouldn't use it as caster armor" he's saying its programmed that you cannot physically attach it to the chassis like pistons in IFis indeed the case with the zteks I posted earlier. It would be bulky and hard to use if it were attachable to the baseplate anyway.
By the time I post the next update on the mod's progress, RA3 will have been out for a week or so.Well, that was a disappointment. Played RA3 for a grand total of a whole hour when I was expecting to blow a week away on it. :confused:
what is this trite AS, these will ruin the metagame and upset out razor-fetishizing overlords. gtfo kys fgt
hey, it's got a name now, coolYep!
up next: the rest of the RA1 stuff. Mainly wheels, decorations and some weapons. It's gonna be yuge. Expect a long post with a lot of pictures and words.Got some of said RA1 stuff done.
[Ra1Components.jpg]You sick fuk, you actually ported RA1 components to RA2-
it's finished?What a convenient time to ask that question!
(https://i.sli.mg/AVA0IY.png)it very cool
They come in 5 sizes and all of them are short enough to fit in a minimum height chassis (as well as put a control board/battery on top of them). Red thrusters are your standard fare boosters. Press extend to Sanic it up, the usual. Blue thrusters are more powerful and use "base = BurstPiston" instead of "base = ServoPiston". What this means is that you get larger boosts of speed out of warp boosters, at the price of it not being a constant speed boost.
I feel boosters can bring a lot to the table. You can use them to simulate floor magnets a la Bite Force, increase speed in a given direction, make a helicopter, or just fling yourself into the air like this is Super Mario or something. Before anyone asks, you can make a robot that entirely uses thrusters for movement, but it'll be a complete pain in the ass to control and aim at your opponent. :dumb)
Here's a roughly 500kg robot getting under Search & Destroy XL, a SHW:
(https://i.sli.mg/WRWjAJ.png)
and here's the same robot, but with warp boosters, slamming into the Octagon's invisible ceiling:
(https://i.sli.mg/5eroeN.jpg)
You can also make designs that counter existing bot archetypes. What's a popup to do when you use thrusters to just push yourself off it's wedge? Or how about a SnS that gets hopped on by another robot? Or a HS that gets box rushed by a pain train of thrusters and car steering?
It should be noted, however, that thrusters are fairly heavy and require a reliable supply of gas. So don't just go and slap one on any old robot and think that it'll be instantly better because of it. Hint: it won't. This isn't like those dumb OP ironforge flamethrowers that autowin DPS fights for you. You have to put some thought into it and decide if you would actually benefit from a thruster or two. Thrusters are also exclusive to Extreme Mode (aka cheatbot2). I'll get you guys to use cheatbot2 one of these days.
I know a component like this seems like bogus, but in all reality it's just a servo piston that takes advantage of a flaw in the programming. I discovered the glitch whilst building HOJ2- that when the end position for a piston's prismatic is set to a negative number instead of the usual positive, the piston won't move and instead all the force is directed into the bot.
Thus to operate the rocket jet, you need some air tanks and need to wire them to 'extend'. (Sadly they can't go in reverse with 'Retract'; it does nothing.)
I have heard from many sources this has been cancelled, is that true?That is false. In fact, here's the beta for Retooled:
DP:As it says in the release notes
issue:
The Hive 6th bot is missing
is it stable enough to start building something for GCS?As far as I know, it is, all the components(minus a few unfinished ones) are already balanced from what I've heard, so get building :P
release plzThe arena is still being slightly tweaked, and will be up until signups close; it will be released after the first GTMC. It will also be included in the next release of Retooled, along with whatever other arenas I make, and an updated version of the Vaporzone (unless 090901 says otherwise)
is it stable enough to start building something for GCS?Short answer: yes, long answer: there's a few cosmetic bugs that I should be able to sort out, but other than that, yeah. It won't crash or anything.
What's the intended metagame for this? Unrealistic or standard?DSL-Standard style, however I do believe Extreme mode will be used for the Championship.
Is this dead?Hopefully :mrgreen: