gametechmods

Robot Arena => Modifications => Topic started by: roboman2444 on September 17, 2009, 07:41:20 PM

Title: ra2 portable
Post by: roboman2444 on September 17, 2009, 07:41:20 PM
this may be in the wrong section, but i couldn't find any that would suit it.

a long way back i had the idea for making ra2 into a portable thing. Since we dont have the source code we cant port it to any handheld game counsels or ipod/ pdas.

so i get this really tiny sbc for my teleprecence robot.
(http://www.roboard.com/images/rb-100_2.jpg)
and i think"if only i had a screen on it and a micro keyboard thing, i could make it into a hand-held game counsel"
and thats where this idea came from...

i have already shelled out the 300 dollars for this thing and am using it for my teleprecence robot. eventually i will make it into the hand-held thing that will be able to clip onto my robot to control it, and unclip when i want to use it a hand-held console.
right now it is booted with damn small linux and is working quite well. if i put, say windows embeded xp, i willbe able to run ra2 on it. win xp is only 1.4 gb(dsl or damn small linux is 50 mb:)) so it will fit onto a 2gb usb drive or memory card, but since i need ra2, ra2dsl, directx and a couple other games on it, im thinking more along the lines of 4 or 8 gb.
there will be wifi on it and maybe 3g.

It would be better and easier if we could port ra2 to linux or ipod/iphone, but this works for now.
i will have updates when i get the screen.
Title: ra2 portable
Post by: DuckRA2 on September 17, 2009, 09:56:53 PM
are you joking? scaling down the image of the game to a ipod screen? that will suck, stacking probably would be near impossible
Title: ra2 portable
Post by: roboman2444 on September 18, 2009, 02:13:01 PM
the screen i am looking at has more than 800by 600 resolution and i would implement some type of "step mouse"(buttons) so you could make it stack easily.

im not intending for this to be my main ra2 thing, just to have fun while im  away from my computer.
Title: ra2 portable
Post by: frezal on September 23, 2009, 03:31:21 AM
Quote from: DuckRA2;66839
are you joking? scaling down the image of the game to a ipod screen? that will suck, stacking probably would be near impossible

Good. Stacking is unrealistic anyway.
Title: ra2 portable
Post by: Serge on September 26, 2009, 02:15:02 PM
Sorry dude, but you're an idiot.
This thing has no Graphics hardware, no WinAPI, no PE loading, nothing.
Title: ra2 portable
Post by: roboman2444 on September 26, 2009, 03:51:46 PM
actually it does come w/ a 32mb graphix card in the pci slot.
and yes it can boot windows xp(bart pe edition) off of a usb stick(ive tried it.)
i have done ra2 on it, but that was on an external power supply(not batt) normal computer monitor(not tiny one) and normal mouse + keyboard.
so yes it will work.
Title: ra2 portable
Post by: Naryar on September 26, 2009, 05:28:17 PM
That wont happen... period.

/endthread
Title: ra2 portable
Post by: roboman2444 on September 26, 2009, 06:36:34 PM
why?
Title: Linux
Post by: Sol Vector on November 12, 2009, 07:37:21 PM
As far as running this on Linux...

My laptop runs RA2 on Ubuntu 9.04 with up to date wine and my cracked dx10 (Which also runs great on XP...) although it does like to lock up more than Crysis. I'll play around more after I get 9.1
Title: ra2 portable
Post by: Reier on November 12, 2009, 08:10:49 PM
Hey Sol, Nice seeing ya again.
Title: ra2 portable
Post by: Badnik96 on November 13, 2009, 04:55:44 PM
Quote from: Sol Vector;78644
As far as running this on Linux...

My laptop runs RA2 on Ubuntu 9.04 with up to date wine and my cracked dx10 (Which also runs great on XP...) although it does like to lock up more than Crysis. I'll play around more after I get 9.1


you built Juggernaut Mk3 for BBEANS5, Right?

Sorry. I'm kinda new.
Title: ra2 portable
Post by: goose on November 13, 2009, 06:27:09 PM
just throw it on a netbook and all will be swell.
Title: Re: ra2 portable
Post by: Stagfish on December 02, 2009, 03:10:53 PM
why not put it on DS?
Title: Re: ra2 portable
Post by: Sage on December 02, 2009, 05:41:17 PM
why not put it on DS?

Would be very fun, but we would need to re make the entire game. Could maybe get Nintendo to do it...