gametechmods

Robot Arena => Modifications => Topic started by: Sparkey98 on July 08, 2010, 09:56:57 PM

Title: RA2 paper edition
Post by: Sparkey98 on July 08, 2010, 09:56:57 PM
Have youever wanted to know what it was like for RA2 to be colorless? well guess what, I'm gonna delete every single map in it :)
Title: Re: RA2 paper adition
Post by: frezal on July 08, 2010, 10:03:08 PM
That'll be hideous.
Title: Re: RA2 paper adition
Post by: Hydro on July 08, 2010, 10:05:19 PM
Ick
Title: Re: RA2 paper adition
Post by: Sparkey98 on July 08, 2010, 10:26:58 PM
It's fun beacuse you can't see crap :mrgreen:
Title: Re: RA2 paper adition
Post by: Badnik96 on July 08, 2010, 10:29:30 PM
wat
Title: Re: RA2 paper adition
Post by: Thyrus on July 08, 2010, 10:31:04 PM
It's fun beacuse you can't see crap :mrgreen:

I can. Useless stuff like that.
Title: Re: RA2 paper adition
Post by: The Ounce on July 08, 2010, 10:39:50 PM
I still have one question:





WHY?
Title: Re: RA2 paper edition
Post by: Resetti's Replicas on July 09, 2010, 12:20:01 AM
Do you remeber Click's April Fools prank?  The game will be like that.
Title: Re: RA2 paper edition
Post by: JoeBlo on July 09, 2010, 04:33:47 AM
how exactly do you make an addon that involves deleting stuff ?

also as for not being able to see anything.. most things will be white unless a colour has been set with Hex codes in the GMF
Title: Re: RA2 paper edition
Post by: Daemon on July 09, 2010, 01:11:22 PM
Очередная бредятина от Спарки
Title: Re: RA2 paper edition
Post by: Sage on July 09, 2010, 01:11:55 PM
Theres actually a good amount of things that will still be in color. Extenders, maces, razors...
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 09, 2010, 01:15:06 PM
How can I skin them blank?
Title: Re: RA2 paper edition
Post by: G.K. on July 09, 2010, 01:16:33 PM
GMF hax.
Title: Re: RA2 paper edition
Post by: Sage on July 09, 2010, 01:37:36 PM
go into the GMF, find the Hex codes, and make them all #FFFFFF
Title: Re: RA2 paper edition
Post by: Hydro on July 09, 2010, 01:49:28 PM
The game

 :FFFUUU
Title: Re: RA2 paper edition
Post by: Preytor_4 on July 09, 2010, 03:03:26 PM
What gave you this idea?
Title: Re: RA2 paper edition
Post by: System32 on July 09, 2010, 03:10:03 PM
Heh, that'll be pretty fun, actually.
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 09, 2010, 03:19:11 PM
What gave you this idea?

I was reskining and I loved how the HP-Ztek looked blank
Title: Re: RA2 paper edition
Post by: freeziez on July 09, 2010, 07:35:40 PM
It's fun beacuse you can't see crap :mrgreen:

So much fail...
Title: Re: RA2 paper edition
Post by: System32 on July 09, 2010, 08:11:05 PM
It's fun beacuse you can't see crap :mrgreen:

So much fail...

Just like all of your posts, freeziez. I assume it's very nostalgic for you.
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 09, 2010, 08:30:09 PM
Thank you System.

(https://gametechmods.com/uploads/images/45472screenshot_2.png)
Title: Re: RA2 paper edition
Post by: Hydro on July 09, 2010, 08:32:36 PM
It's fake and gay because there's no color except for the extenders.

...wat
Title: Re: RA2 paper edition
Post by: Scrap Daddy on July 09, 2010, 09:33:40 PM
Heh, it kinda looks neat. Looks like somebody made in some sort of CAD program.
Title: Re: RA2 paper edition
Post by: System32 on July 09, 2010, 09:37:41 PM
Someone needs to whiten the extenders though...
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 09, 2010, 09:38:23 PM
Anybody wanna take the skins off the Stock AI?
Title: Re: RA2 paper edition
Post by: frezal on July 09, 2010, 09:58:22 PM
You should do notebook paper instead. Go with a sort of paper & ink skin.
Title: Re: RA2 paper edition
Post by: JoeBlo on July 09, 2010, 11:32:56 PM
its kinda cool in that it looks like original renders
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 09, 2010, 11:34:29 PM
What's really cool is it shows off the square-yness of the disks.

how would I be able to cange the AIs skins?
Title: Re: RA2 paper edition
Post by: Sage on July 09, 2010, 11:43:04 PM
import them, give them a white skin, and put them back?
Title: Re: RA2 paper edition
Post by: JoeBlo on July 09, 2010, 11:46:28 PM
go into the folder AI > Team 1 > copy all 3 robots > paste in robot designs

import and skin them, then export them as there original names (Bot0, Bot1, Bot2)

cut and paste from the robot designs to AI > Team 1


then repeat for Team 2, etc
Title: Re: RA2 paper edition
Post by: Stagfish on July 10, 2010, 01:35:39 AM
looks kinda cool actually
Title: Re: RA2 paper edition
Post by: Hydro on July 10, 2010, 02:25:45 AM
I like the notebook paper idea.
Title: Re: RA2 paper edition
Post by: Serge on July 10, 2010, 08:09:57 AM
Meh. Unless you implement a toon / ink'n'paint shader. I have no experience in DX9, though, so I don't even know if it allows you to plug in new shaders easily.
Title: Re: RA2 paper edition
Post by: Madiaba on July 10, 2010, 01:22:36 PM
Only done this at 'individual component' level, not 'whole game' scenario before. Might look cool...

Also: Semi-transparent stuff looks cool too.  Crystal World.... with shades of blue, red, green like the parts were made from gemstones.  Like Sage's maces, but motors, wheels, extenders,....
*Remembers another idea....*
Title: Re: RA2 paper edition
Post by: freeziez on July 10, 2010, 01:50:12 PM
Yeah. You could do something, kinda like what I did with the AON2 tourney arena, with all the other arenas, only in white (I just don't know how to change the wall color):

(https://gametechmods.com/uploads/images/49097AON1.PNG)

(https://gametechmods.com/uploads/images/57581AON2.PNG)

(https://gametechmods.com/uploads/images/70069AON3.PNG)
Title: Re: RA2 paper edition
Post by: Hydro on July 10, 2010, 02:30:03 PM


Also: Semi-transparent stuff looks cool too.  Crystal World.... with shades of blue, red, green like the parts were made from gemstones.

Or tiberium.

*Goes to find that addon for Gmod*
Title: Re: RA2 paper edition
Post by: Resetti's Replicas on July 11, 2010, 09:50:49 PM
Funny story; yesterday I decided to brush the dust off my old copy of Thief Deadly Shadows.  But something weird happened to the graphics:

(http://badseed.zoomshare.com/files/shot2.JPG)

It reminded me of this thread.  Maybe you could do something like this, where the objects are all the same base color, but still have enough contour and shading that you can tell them apart.
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 24, 2010, 06:41:16 PM
Does anyone wanna help me Un-sin the stock AI?
Title: Re: RA2 paper edition
Post by: freeziez on July 24, 2010, 06:48:53 PM
I will.  :mrgreen:
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 24, 2010, 07:15:52 PM
Ok, how many?
Title: Re: RA2 paper edition
Post by: freeziez on July 24, 2010, 07:16:25 PM
Ok, how many?

?
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 24, 2010, 07:18:00 PM
How many are you willing to un-skin?
Title: Re: RA2 paper edition
Post by: freeziez on July 24, 2010, 07:19:28 PM
Oh, un-skin the AI bots? i could do all, but I guess I'll pick 5 teams.
Title: Re: RA2 paper edition
Post by: Sparkey98 on July 24, 2010, 07:20:19 PM
do the first five, I'll get the rest.
Title: Re: RA2 paper edition
Post by: frezal on July 24, 2010, 07:22:02 PM
Meh. Unless you implement a toon / ink'n'paint shader. I have no experience in DX9, though, so I don't even know if it allows you to plug in new shaders easily.
A cel shaded RA2 would kick ass!
Title: Re: RA2 paper edition
Post by: freeziez on July 24, 2010, 07:24:04 PM
do the first five, I'll get the rest.

OK. http://www.planetsmilies.com/smilies/happy/happy0003.gif (http://www.planetsmilies.com/smilies/happy/happy0003.gif)