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Offline Lupus

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« on: June 22, 2008, 04:28:02 AM »
How do you create an ra2 arena? Ive been wondering for ages i have designed it on paper but i want to make it on the computer







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Offline Naryar

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« Reply #1 on: June 22, 2008, 06:59:44 AM »
It is pretty long to learn, i do think.. Ask Madiaba or CB if you want some help on it.

Offline Clickbeetle

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« Reply #2 on: June 22, 2008, 05:21:56 PM »
Long story short:  It's the same as making a component, except instead of attach points you have start points, and the arena will usually be made up of multiple objects (while a component is usually just one object).  The arena also has 0 mass; this prevents it from moving.  You can copy the .py file from another arena to make it appear in the arenas list.

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Offline Naryar

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« Reply #3 on: June 23, 2008, 01:23:32 AM »
Quote from: Clickbeetle;10022
Long story short:  It's the same as making a component, except instead of attach points you have start points, and the arena will usually be made up of multiple objects (while a component is usually just one object).  The arena also has 0 mass; this prevents it from moving.  You can copy the .py file from another arena to make it appear in the arenas list.

...That means the Hamster Ball DSL arena has a mass?

Offline Madiaba

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« Reply #4 on: June 23, 2008, 07:06:39 AM »
CB, Maybe there could be something written up on the 'Basics of Making Arenas'.  And then 'wiki' it and also post it on your site, if you like.  My schedule is not real conducive to such an endeavor, solo, but I can contribute to a collaborative effort.  We cannot explain all basic details, so there would have to be prerequisites like understanding GMFs, Skinning and maybe a little Python.  With those as givens, a short synopsis could be written out to guide those interested through the "Basics of Arena construction".

BTW. I'm waiting to get some notes from Trov., to add to the py reference sheet we discussed; for this would be just as useful as the above, IMHO.

Nar, Yes the ball has mass (i.e. weight) or it could/would not move at all.
Input is appreciated. :)
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Offline Lupus

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« Reply #5 on: June 23, 2008, 12:34:50 PM »
soooooooo what do you USE to alter/change/make arenas?







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Offline Lupus

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« Reply #6 on: June 23, 2008, 12:45:21 PM »
the arena is a tug or war. a 2 boxes with a robot place in each the both pull hopefully but i don't think it will work because the AI is programed to come at you







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Offline Madiaba

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« Reply #7 on: June 23, 2008, 02:52:39 PM »
Lupus: Well, AI can be specifically coded (AI.py) to back away from a certain bot (an enemy) or a certain location (the center pit). And the arena your describing (2 sides with pit in middle) sounds like a fairly easy arena to build. I don't know CB's schedule (I think he's busy too), but if I get time in the next couple weeks I'll show you some basic stuff for orientation. You should understand and practice manipulating/altering GMFs.
You might start with decompiling, altering, and compiling single object components (as CB mentioned).
Some others that also might help you are Dark Rat, Goose, [MIAs lately], Trov, 70cuda, and Sage are learning gmf stuff quickly.
 
It's really fun once you get oriented,... and there's not much you can't do if you really want to...
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...