Did I ever tell you that I FLIPPIN' LOVE YOU!?
does the .py mechanism that stops the flipper detects forward speed, rotational speed or both ?
Stop spamming this thread !Nice job click, there's just something... does the .py mechanism that stops the flipper detects forward speed, rotational speed or both ? I suppose it detects forward speed. If it doesn't detect rotational speed, then i can just enter a SnS against your flipper and be all .
Quote from: Naryar on February 19, 2012, 03:48:13 AMStop spamming this thread !Nice job click, there's just something... does the .py mechanism that stops the flipper detects forward speed, rotational speed or both ? I suppose it detects forward speed. If it doesn't detect rotational speed, then i can just enter a SnS against your flipper and be all . No, my flipper will be the one that's all as it waits safely out of range of your SnS until it begins to be counted out... at which point your SnS will have to move and the flipper will attack it while it's not spinning. Also, the movement detection works by measuring how far the opponent moves in a certain time. The default settings are if the opponent doesn't move at least 1 meter in any direction in 3 seconds, to consider them immobile. These settings seem to work well in testing but they can be tweaked to preference in Bindings as well.
The flipper py detectes when an opponent is upside down so..what happen if a flipper faces an Ultimate sacriface style bot?
That's awesome! Would it be possible to do for Omni and OmniMultiZone too?
Quote from: Sonny_Resetti on February 25, 2012, 03:51:17 PMThat's awesome! Would it be possible to do for Omni and OmniMultiZone too? No need really... the new Flipper.py can do anything Omni can do (except use rammer tactics; I'll add that if there's ever a need for it) and it has support for 2 smart zones.