Wow, this thing works really well...
*GMID_HAVOK_WHEEL_CONSTRAINT{ *NODE_NAME Carwheel01 *NODE_TM { *NODE_NAME Carwheel01 *TM_ROW0 -0.000000 0.000000 1.000000 *TM_ROW1 0.000000 1.000000 0.000000 *TM_ROW2 -1.000000 0.000000 -0.000000 *TM_ROW3 0.093134 0.000000 -1.051632 } *BODY1 rbgroup *BODY2 hub1 *POINT 0.025780 0.076939 -0.626903 *SPIN_AXIS 0.000000 0.000000 1.000000 *SUSPENSION_AXIS 0.000000 1.000000 0.000000 *SUSPENSION_LIMITS 0.000000 0.000000 *SUSPENSION_FRICTION 0.000000 *ANGULAR_SPEED 0.000000 *GAIN 0.000000}
+GMFComp Lines:1893 Chars:42324 +GMFComp Lines:1893 Chars:42324 -asciiFunctions.cpp Lines:226 Chars:4911 -asciiFunctions.h Lines:16 Chars:517 -byteFunctions.cpp Lines:33 Chars:511 -byteFunctions.h Lines:4 Chars:116 -gmidFunctions.cpp Lines:562 Chars:12854 -gmidFunctions.h Lines:4 Chars:106 -headerFunctions.cpp Lines:38 Chars:766 -headerFunctions.h Lines:1 Chars:17 -main.cpp Lines:90 Chars:2129 -materialFunctions.cpp Lines:304 Chars:6415 -materialFunctions.h Lines:4 Chars:85 -objectFunctions.cpp Lines:554 Chars:12646 -objectFunctions.h Lines:3 Chars:70 -sceneFunctions.cpp Lines:53 Chars:1165 -sceneFunctions.h Lines:1 Chars:16 +GMFDec Lines:1613 Chars:43388 +GMFDec Lines:1613 Chars:43388 -byteFunctions.cpp Lines:79 Chars:1538 -byteFunctions.h Lines:6 Chars:122 -havokFunctions.cpp Lines:524 Chars:15210 -havokFunctions.h Lines:6 Chars:238 -helperFunctions.cpp Lines:106 Chars:2592 -helperFunctions.h Lines:5 Chars:118 -main.cpp Lines:107 Chars:2239 -materialFunctions.cpp Lines:222 Chars:6780 -materialFunctions.h Lines:4 Chars:142 -objectFunctions.cpp Lines:241 Chars:5640 -objectFunctions.h Lines:3 Chars:110 -objectGeoFunctions.cpp Lines:257 Chars:7057 -objectGeoFunctions.h Lines:2 Chars:73 -sceneFunctions.cpp Lines:50 Chars:1508 -sceneFunctions.h Lines:1 Chars:21
*GMID_HAVOK_CONSTRAINTSOLVER { *NODE_NAME CSolver01 *THRESHOLD 10.000000 *RB_COLLECTION_NAME RBCollection01 *GMID_HAVOK_CONSTRAINT_LIST { *COUNT 1 *GMID_HAVOK_HINGE_CONSTRAINT { *NODE_NAME Hinge01 *NODE_TM { *NODE_NAME Hinge01 *TM_ROW0 1.000000 0.000000 0.000000 *TM_ROW1 0.000000 0.000000 -1.000000 *TM_ROW2 0.000000 1.000000 0.000000 *TM_ROW3 0.000000 -0.000000 -0.000000 } *BODY1 motor *BODY2 axle *POINT 0.000000 -0.000000 -0.000000 *SPIN_AXIS 0.000000 0.000000 -1.000000 *IS_LIMITED 0 *FRICTION 0.000000 *ANGLE_LIMITS -1.570796 1.570796 } } }