Poll

What exactly do you want or wish for in NAR AI ? (2 votes)

New AI
32 (40%)
DSL 2.1 component rebalancing
11 (13.8%)
Goodies (UI, skins, decals, etc)
24 (30%)
New components (darkrat and DSL 2.1)
13 (16.3%)

Total Members Voted: 47

Author Topic: NAR AI Mod - Ideas and Discussion (new poll)  (Read 20631 times)

Offline kreiven

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #40 on: December 21, 2009, 01:35:54 PM »
Hay. Im new in this game.. I really like it! :) Can i send my team too?

Offline Squirrel_Monkey

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #41 on: December 21, 2009, 01:37:42 PM »
hehehe
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline cephalopod

Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #42 on: December 21, 2009, 01:38:33 PM »
I'd set up a showcase so we can all see your level of building - NAR AI teams are generally only made by the top DSL builders.

Welcome to GTM by the way! Enjoy your stay!
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Offline kreiven

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #43 on: December 21, 2009, 06:17:34 PM »
So, please someone tell me first, what means DSL? :)  I play this game only 5 days.. He he..  But i learn fast...  :)

Offline System32

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #44 on: December 21, 2009, 06:24:29 PM »
I hope you fix the HP/weight ratio on the parts and armour.
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Offline Naryar

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #45 on: December 21, 2009, 06:34:25 PM »
@S32: I said it like 4 times already...

@Kraven: No, if you don't know what DSL is, you can't possibly send me a team for NAR AI.

@Craaig: That is not restricted to the top builders - as long as you can build decently, you can be in.

Offline System32

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #46 on: December 21, 2009, 06:44:00 PM »
Heh, I was just saying.

Anyway, STW: What the heck is wrong with more than one decent battery?

Large batteries take up more space, but can power more things.
Small batteries are easy to move where you want, but can waste weight.
Heavy batteries need to be put at the front for wedges, but serve as decent counter balances.

Just having one battery isn't creative at all. Just like having one weapon and one wheel and one motor. Realcreativity is by creating an awesome killing machine that eats bots and babies alike using an arsenal of win.
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Offline kreiven

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #47 on: December 21, 2009, 07:00:18 PM »
Why not? :/

Offline Naryar

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #48 on: December 21, 2009, 07:11:01 PM »
Because NAR AI is a DSL AI pack !

Offline kreiven

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #49 on: December 21, 2009, 07:14:20 PM »
Ok..
So what can i do?

Offline System32

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #50 on: December 21, 2009, 07:18:09 PM »
You can learn about DSL for a start.
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Offline Naryar

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #51 on: December 21, 2009, 07:23:54 PM »
And this by reading the forums and wiki.

Offline cephalopod

Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #52 on: December 22, 2009, 04:07:28 AM »
@Craaig: That is not restricted to the top builders - as long as you can build decently, you can be in.

Ah, I see, sorreh ^_^

But yeah kreiven you need to learn about DSL and i recommend starting a showcase (again :P)
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Offline kreiven

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #53 on: December 22, 2009, 05:12:08 AM »
Ok.
I try... 

:)

Offline Naryar

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #54 on: January 19, 2010, 07:54:24 AM »
Well, since i changed my release method, this mod will not technically be NAR AI v3, because i will gradually change NAR AI and include the component changes in future NAR AI patches.

Notably, the NAR AI v2.2 patch will include a motor hitpoint change, and maybe ramplate/halfsheet as well.

Offline JoeBlo

Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #55 on: January 19, 2010, 08:11:43 AM »
ah so these mods will phase in with updates ?

Offline Naryar

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Re: NAR AI v3 Mod - Ideas and Discussion
« Reply #56 on: January 19, 2010, 08:34:48 AM »
Just as i said, small mods will be included with AI updates and with enough updates i will eventually reach the complete mod.

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #57 on: January 22, 2010, 05:50:57 AM »
Some more info on the next patch !

Game modifications in v2.2 will include a doubled airtotal for all airtanks, flamethrower consumption divided by 10, and motor hitpoints fix.

Motor and airtank description will be slightly changed as well, removing amp drain and adding torque, hitpoints and maxspeed values for the motors, and adding airtotal and PSI values for tanks (PSI = airmaxinoutrate/10)

Offline Sage

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Re: NAR AI Mod - Ideas and Discussion
« Reply #58 on: January 23, 2010, 12:28:46 PM »
I wonder if I should make a team...
You got my vote for RA2 Wizard. Always and forever.

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #59 on: January 23, 2010, 12:36:47 PM »
You're more than good enough for NAR AI. It would be accepted gladly