Poll

What exactly do you want or wish for in NAR AI ? (2 votes)

New AI
32 (40%)
DSL 2.1 component rebalancing
11 (13.8%)
Goodies (UI, skins, decals, etc)
24 (30%)
New components (darkrat and DSL 2.1)
13 (16.3%)

Total Members Voted: 47

Author Topic: NAR AI Mod - Ideas and Discussion (new poll)  (Read 20524 times)

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #140 on: February 21, 2010, 04:44:02 AM »
When are you going to upload it Naryar?

When it will be ready.

:P

Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #141 on: February 21, 2010, 04:47:25 AM »
I'm so eager. :P


Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #142 on: February 23, 2010, 03:45:17 AM »
Oh hai

If i manage to get v2.3 done with my game failing or simply fixing the game  :FFFUUU, here are some of the things you will have:

-Hopefully more builder teams
-Battery power fix
-Drive versions of the double magmotor, and weapon version of the TWM3 both long and short axes
-MOAR skins

I thought a little about the power-up of weapons with normals and i might finally do it in v2.3 (Darkrat weapons with normals already have 61000 or 62000 efficiency). How do you guys feel about this ?

Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #143 on: February 23, 2010, 05:08:14 AM »
-Drive versions of the double magmotor,


while they aren't called Mag Motors, I did that for Backlash :P


they look cool as drive motors..

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #144 on: March 23, 2010, 08:07:53 AM »

Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #145 on: March 23, 2010, 09:43:35 AM »
awesome.. the red attachment points are a nice touch also
« Last Edit: March 23, 2010, 08:53:24 PM by JoeBlo »

Offline lloopp D lloopp

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Re: NAR AI Mod - Ideas and Discussion
« Reply #146 on: March 23, 2010, 09:46:01 AM »
BLASPHEMY

>:O
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Offline TeamXtreemer

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Re: NAR AI Mod - Ideas and Discussion
« Reply #147 on: April 18, 2010, 01:37:22 PM »
MAK AH DRIVE PIGLATT!

Lul
hi

Offline R1885

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Re: NAR AI Mod - Ideas and Discussion
« Reply #148 on: April 18, 2010, 01:39:01 PM »
MAK AH DRIVE PIGLATT!

Lul
You can't, brush-less motors would fry if they were under that stress.

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #149 on: April 18, 2010, 01:39:21 PM »
NO.

No Piglets for drive, not while i live !

Offline G.K.

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Re: NAR AI Mod - Ideas and Discussion
« Reply #150 on: April 18, 2010, 01:43:32 PM »
NO

No Piglets for drive, not while i live !

Easy way to fix that problem!

*pulls out a hatchet*

Now to fly to France

*Forgets UK Airspace is closed, and he doesn't know where Naryar lives*

I'll just PM him with the word ballast repeatedly instead. That should give him a heart attack.
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Offline Squirrel_Monkey

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Re: NAR AI Mod - Ideas and Discussion
« Reply #151 on: April 18, 2010, 01:47:43 PM »
Someone needs to make a Piglet shaped Ballast/Drive thingy.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Thyrus

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Re: NAR AI Mod - Ideas and Discussion
« Reply #152 on: April 18, 2010, 01:49:19 PM »
Piglet Drive Ballast Crawler.

Offline Squirrel_Monkey

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Re: NAR AI Mod - Ideas and Discussion
« Reply #153 on: April 18, 2010, 01:50:13 PM »
Piglet Drive Ballast Crawler.
With Joe <3 Nary written on it.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline G.K.

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Re: NAR AI Mod - Ideas and Discussion
« Reply #154 on: April 18, 2010, 01:51:15 PM »
Didn't you see Nary made that already?

Except the Joe <3 Nary bit. And it should be Nary <3 Joe :P
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

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Offline Squirrel_Monkey

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Re: NAR AI Mod - Ideas and Discussion
« Reply #155 on: April 18, 2010, 01:53:09 PM »
Didn't you see Nary made that already? Link Please

Except the Joe <3 Nary bit. And it should be Nary <3 Joe 4 ever:P
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #156 on: April 18, 2010, 02:06:30 PM »


^^ AKA the gayest bot ever (with FLAILZ!!!!1)

Offline G.K.

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Re: NAR AI Mod - Ideas and Discussion
« Reply #157 on: April 18, 2010, 02:09:36 PM »
Steel 10?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
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Offline Thyrus

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Re: NAR AI Mod - Ideas and Discussion
« Reply #158 on: April 18, 2010, 02:11:40 PM »
so "Arbeitsplatz" is "Bureau" in french? :D

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #159 on: April 18, 2010, 02:11:48 PM »
Nope it has Aluminium 5. I think.

@Unskilled German : Yes, roughly. "Arbeitsplatz" being "Workplace" it might be translatable into "Bureau".