Poll

What exactly do you want or wish for in NAR AI ? (2 votes)

New AI
32 (40%)
DSL 2.1 component rebalancing
11 (13.8%)
Goodies (UI, skins, decals, etc)
24 (30%)
New components (darkrat and DSL 2.1)
13 (16.3%)

Total Members Voted: 47

Author Topic: NAR AI Mod - Ideas and Discussion (new poll)  (Read 20687 times)

Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #120 on: February 18, 2010, 01:10:11 PM »


Naryar is this ok?


Offline Badnik96

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Re: NAR AI Mod - Ideas and Discussion
« Reply #121 on: February 18, 2010, 01:16:25 PM »
No, since its unrealistic, and can use a smaller chassis, grippier wheels, a wedge and less batts.

But nice as a first bot.

Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #122 on: February 18, 2010, 01:18:22 PM »
No, since its unrealistic, and can use a smaller chassis, grippier wheels, a wedge and less batts.

But nice as a first bot.

Ok, thanks. Back to building then.  ;)


Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #123 on: February 18, 2010, 01:42:58 PM »
Sorry for the double post.



How is this?


Offline Stagfish

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Re: NAR AI Mod - Ideas and Discussion
« Reply #124 on: February 18, 2010, 01:44:30 PM »
dont mount the wedge onto a beta burst! use a metal hinge

Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #125 on: February 18, 2010, 01:45:30 PM »
dont mount the wedge onto a beta burst! use a metal hinge

Ok, but can I ask why?


Offline Stagfish

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Re: NAR AI Mod - Ideas and Discussion
« Reply #126 on: February 18, 2010, 01:46:52 PM »
metal hinges are the best plus beta bursts way a lot and make a DSL showcase instead of posting your bots here

Offline cephalopod

Re: NAR AI Mod - Ideas and Discussion
« Reply #127 on: February 18, 2010, 01:50:18 PM »
Not so bad. I recommend you start a showcase though to stop posting bots in here ^_^

Not sure if there's quite enough weapons to make that a good HW, but some advice and work would improve it muchly.


And as for the wedge, beta bursts are very heavy, and a wedge using a metal hinge is a lot lighter and possibly more effective. Unless you're intending the wedge to also be a flipper.




GAH I WISH I COULD POST A REPLY BEFORE PEOPLE SAY WHAT I'M SAYING XD
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Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #128 on: February 18, 2010, 01:50:51 PM »
I'm posting them up here for Naryar's A.I pack.


Offline cephalopod

Re: NAR AI Mod - Ideas and Discussion
« Reply #129 on: February 18, 2010, 01:53:15 PM »
I'm posting them up here for Naryar's A.I pack.


You send him the bot files, not pictures of them... and then he'll give you his feedback XD


make sure you've done all the required stuff on the front page.
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Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #130 on: February 18, 2010, 01:56:48 PM »
Ok, sorry.  :smile:


EDIT: How do I send them to him? It only lets me upload images.


Offline Sparkey98

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Re: NAR AI Mod - Ideas and Discussion
« Reply #131 on: February 18, 2010, 01:59:45 PM »
there is a file uploader, wait send them for what?

Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #132 on: February 18, 2010, 02:01:55 PM »
there is a file uploader, wait send them for what?

For the A.I pack.


Offline cephalopod

Re: NAR AI Mod - Ideas and Discussion
« Reply #133 on: February 18, 2010, 02:12:35 PM »
there is a file uploader, wait send them for what?

For the A.I pack.


Hold your horses!
Have you checked against all the requirements? https://gametechmods.com/forums/index.php/topic=1139.msg18083#msg18083


I still recommend you start a showcase so you can get feedback before you send them off...
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Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #134 on: February 19, 2010, 03:51:43 AM »
Ok, I will start a showcase. :bigsmile:


Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #135 on: February 19, 2010, 05:06:24 AM »
@Gazea: These are not bad... but you do have many improvements possible in your designs.

Which Darkparts can we expect?

Assassin claw, Batwing axe, Double Kriss blade, Crowbar, Dragon's Breath extender motor, Warrior/Knight/Reaper blades, Longsword, Deadblow pick, Scoops, Shuriken thing, Spinner shell, Tire Iron, Fan Disc, Turbine, Saw Shaft, Heavy Metal disc, Panther claw, Space spike, Spiked shield disc, Drill, Jagged Blade.

Offline cephalopod

Re: NAR AI Mod - Ideas and Discussion
« Reply #136 on: February 19, 2010, 05:22:28 AM »
Assassin claw, Batwing axe, Double Kriss blade, Crowbar, Dragon's Breath extender motor, Warrior/Knight/Reaper blades, Longsword, Deadblow pick, Scoops, Shuriken thing, Spinner shell, Tire Iron, Fan Disc, Turbine, Saw Shaft, Heavy Metal disc, Panther claw, Space spike, Spiked shield disc, Drill, Jagged Blade.


Ooh, maybe I should hold back on building the rest of my team for a few days...
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Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #137 on: February 19, 2010, 05:31:49 AM »
Spinner shell

I am requesting use of the spinner shell from Darkrat too,  ;)

reminds me I must get on and issue a few final allowance requests around before I finish up the components. 

Offline trumpetguy

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Re: NAR AI Mod - Ideas and Discussion
« Reply #138 on: February 20, 2010, 10:23:53 PM »
I might wait, on my Mage team, so no fire from me right now.

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Offline Gazea2

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Re: NAR AI Mod - Ideas and Discussion
« Reply #139 on: February 21, 2010, 04:43:23 AM »
When are you going to upload it Naryar?