Poll

What exactly do you want or wish for in NAR AI ? (2 votes)

New AI
32 (40%)
DSL 2.1 component rebalancing
11 (13.8%)
Goodies (UI, skins, decals, etc)
24 (30%)
New components (darkrat and DSL 2.1)
13 (16.3%)

Total Members Voted: 47

Author Topic: NAR AI Mod - Ideas and Discussion (new poll)  (Read 20586 times)

Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #80 on: February 07, 2010, 06:13:40 PM »
So, Would this mod be used in Tournaments?
Like DSL tourneys with these "fixes"?

Yes to the first
No to the second

this will become a separate mod so tournaments would specify NarAI 2.2, etc

Offline Sage

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Re: NAR AI Mod - Ideas and Discussion
« Reply #81 on: February 07, 2010, 08:16:00 PM »
What are BSGs?
You got my vote for RA2 Wizard. Always and forever.

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #82 on: February 07, 2010, 08:24:42 PM »
The smaller burst motors.

And yes, i need help with them because i can't seem to compile them correctly...

Offline Sage

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Re: NAR AI Mod - Ideas and Discussion
« Reply #83 on: February 07, 2010, 09:00:16 PM »
I'll give it a shot, but you might need Serge's skillz.
You got my vote for RA2 Wizard. Always and forever.

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #84 on: February 11, 2010, 06:17:14 AM »
'Tis done



And this one of the reasons i postponed NAR AI v2.2 since it will be included in it

« Last Edit: February 11, 2010, 06:46:57 AM by Naryar »

Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #85 on: February 11, 2010, 08:34:09 AM »
awesomesauce

just may want to remind people... at this stage NarAI is no longer cross compatible with DSL 2.1 if you use these new parts.

so no more building in NarAI for DSL tourneys if you want the pretty stuff  :mrgreen:

Offline Little lost bot

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Re: NAR AI Mod - Ideas and Discussion
« Reply #86 on: February 11, 2010, 10:47:16 PM »
Just an idea how bout some hover bots there like non of them. Just an idea

Is taking one challenge request. First come first serve. I'm a bit rusty now but I'm going to try and crank something out for this. MW and up no glitches DSL or Stock.

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #87 on: February 12, 2010, 01:59:09 AM »
just may want to remind people... at this stage NarAI is no longer cross compatible with DSL 2.1 if you use these new parts.

If you build with these and want to use the bot for a tourney you just have to BFE your bot so you swap from skinned component to normal component to make them DSL2.1 legal. It's really just removing a few letters.

Also i will most likely release that skin pack independently from NAR AI (without NAR AI parts), so there might be a chance people use it in tourneys...

Just an idea how bout some hover bots there like non of them. Just an idea

Did you downloaded the thing ? There are three of them, and more to come.

Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #88 on: February 12, 2010, 02:09:45 AM »
there is no problem just suggesting you remind people so those (not naming anyone particular) wont feel the need to blame your work if there robots crash other games..... as Mad suggested to me... cover yourself completely for all audiences, the computer smart to the not very capable  ;)

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #89 on: February 12, 2010, 03:47:24 AM »
^^ Well you've just done it

Anyways, here is what will be in NAR AI v2.2

-2 more teams from me
-1 more team from GK
-A few bot updates
-Motor/Servo hitpoint fix
-Piston hitpoint fix
-Ramplate hitpoint fix
-Halfsheet hitpoint fix
-Tribar hitpoint fix
-Multi-extender hitpoint fix
-All airtanks have their airtotal doubled
-Flamethrower consumption divided by 10
-Supernova disc is back
-Razer claw and Shrederator shell implemented as standard parts and balanced
-Killdozer plow balanced (deals moar damage)
-Judge components (excepted the burst motor) implemented as standard parts and balanced
-8 new light snowplow skins
-4 new BSG skins
-All DSL tribars now have grey and black versions

I think there is nothing more.


Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #90 on: February 12, 2010, 03:54:41 AM »
awesomesauce

Offline Naryar

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Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #92 on: February 12, 2010, 04:07:54 AM »
cant say I didnt see that one coming :P

Offline G.K.

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Re: NAR AI Mod - Ideas and Discussion
« Reply #93 on: February 13, 2010, 04:59:30 PM »
Nary, are you going to balance the TTD sawblade?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #94 on: February 14, 2010, 02:00:59 PM »
Nary, are you going to balance the TTD sawblade?

Oooh yes ! I wanted to get it in NAR AI a half year ago but totally forgot about it !

And i'll skin it as well !

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #95 on: February 16, 2010, 05:39:14 AM »
The working version of v2.2 will come before Sunday.

With new features:

-More component stats in description (like torque/maxspeed for motors, battery and airtank complete stats, fracture, concussion, piercing and normals for weapons)
-The new NAR AI Arena
-Maybe new skins (was thinking different colors for Wheely Big Cheese wheels, ramplates and iron skins as well)
-The rebalanced TDD sawblade
-Maybe the MOE super-long-chain motor (balanced of course)
-A few more edge lines

I was thinking other things but i am not sure. Here they are-

-Grey and black versions of: the DSL discs, the Ti sheets
-Different colors for the polycarbonate skirts
-Different TDD skins
-Different replica disc skins

That'll make a lot of skins though... (i might release them as an independent pack if it doesn't crashes anything) what do you guys think ?

Offline G.K.

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Re: NAR AI Mod - Ideas and Discussion
« Reply #96 on: February 16, 2010, 05:40:34 AM »
If you sort out the BSG.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline JoeBlo

Re: NAR AI Mod - Ideas and Discussion
« Reply #97 on: February 16, 2010, 05:53:25 AM »
That'll make a lot of skins though... (i might release them as an independent pack if it doesn't crashes anything) what do you guys think ?

thats what I plan for Backlash, since nothing can really be balanced all that different I am providing heaps of different looks so robots will all look different

Offline Naryar

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Re: NAR AI Mod - Ideas and Discussion
« Reply #98 on: February 18, 2010, 02:47:01 AM »
Oookay!

Good news and bad news...

Good news - The TDD sawblade is in NAR AI, also DarkRat allowed me to use his DarkParts so there will be even more balanced new parts  :bigsmile:

Bad news- The download might be quite large.

I will release 4 things on Sunday-

1-NAR AI v2.2 (Components and AI folder only)- not more than 50 MB
2-NAR AI v2.2 Ready to Play - 160 MB roughly
3-NAR AI v2.2 Ready to Play with additional skins, mods and the NAR AI Arena - probably 165 MB
3-NAR AI Skin Pack (not more than 20 MB)

Offline LiNcK

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Re: NAR AI Mod - Ideas and Discussion
« Reply #99 on: February 18, 2010, 10:27:02 AM »
1-NAR AI v2.2 (Components and AI folder only)- not more than 50 MB
2-NAR AI v2.2 Ready to Play - 160 MB roughly
3-NAR AI v2.2 Ready to Play with additional skins, mods and the NAR AI Arena - probably 165 MB
4-NAR AI Skin Pack (not more than 20 MB)

Fixed ;D