Author Topic: Merry Christmas  (Read 1595 times)

Offline Clickbeetle

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Merry Christmas
« on: December 26, 2010, 06:27:01 PM »
I got around to putting together all of Gingerbot's files, and it is now in the Downloads section of GTM along with Frosty the Snowbot and The Botcracker.  Consider it a slightly late present to GTM.  :mrgreen:


https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=3

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Naryar

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Re: Merry Christmas
« Reply #1 on: December 26, 2010, 06:37:56 PM »
I was wondering "what in the nine is this thread doing in M&D" but then i understood :P

How does it work exactly ? Did you put custom hovercrafts on the hammer arm ?

Offline Scorpion

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Re: Merry Christmas
« Reply #2 on: December 26, 2010, 06:55:48 PM »
Well, I've got something to do tommorow now  :laughing

Thanks for the late christmas present then click.

Offline GroudonRobotWars

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Re: Merry Christmas
« Reply #3 on: December 26, 2010, 07:15:01 PM »
Thanks

Offline Clickbeetle

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Re: Merry Christmas
« Reply #4 on: December 26, 2010, 07:56:14 PM »
I was wondering "what in the nine is this thread doing in M&D" but then i understood :P

How does it work exactly ? Did you put custom hovercrafts on the hammer arm ?


Those are custom servo pistons made by FB.  He posted them a while back.  The piston shaft is locked in place so the force goes into moving the body.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Naryar

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Re: Merry Christmas
« Reply #5 on: December 26, 2010, 08:17:26 PM »
I was wondering "what in the nine is this thread doing in M&D" but then i understood :P

How does it work exactly ? Did you put custom hovercrafts on the hammer arm ?


Those are custom servo pistons made by FB.  He posted them a while back.  The piston shaft is locked in place so the force goes into moving the body.

Aaah, pistons. Yeah, i see.

Poor Isaac Newton :P

Offline Badnik96

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Re: Merry Christmas
« Reply #6 on: December 27, 2010, 07:28:51 AM »
awesome. Thanks.

Offline Enigm@

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Re: Merry Christmas
« Reply #7 on: December 28, 2010, 01:43:08 PM »
Hey Click, I download the 'bots and extracted there components into my components in DSL, but it keeps giving me an error when I try to import the 'bots. Can you tell me what's wrong with them?
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Offline Clickbeetle

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Re: Merry Christmas
« Reply #8 on: January 05, 2011, 06:30:25 PM »
The only thing I can think of is that there is some component which all three bots use, that is not in your game.  I'm 99% certain I included all the custom components, so it must be some stock component that's not in DSL... which means it must be the control board.  Check and see if you have a controlboard.txt in your Components folder (or in Components.cfz) and a controlboard folder.


If this is the problem, you can do a bit of BFE magic to fix it.  Just do a Find and Replace for "controlboard" and replace with "ax2550".


Did anyone else have this problem?

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings