gametechmods

Robot Arena => Modifications => Topic started by: FOTEPX on March 04, 2015, 06:04:24 PM

Title: Help with Skinning
Post by: FOTEPX on March 04, 2015, 06:04:24 PM
Any way to make RA2 produce a template skinning file that isn't so useless!?  :rage
Title: Re: Help with Skinning
Post by: Tibsy on March 04, 2015, 06:09:18 PM
Any way to make RA2 produce a template skinning file that isn't so useless!?  :rage

Can you show me what you're doing that's annoying you? o.O
Title: Re: Help with Skinning
Post by: FOTEPX on March 04, 2015, 06:17:15 PM
Any way to make RA2 produce a template skinning file that isn't so useless!?  :rage

Can you show me what you're doing that's annoying you? o.O

(https://gametechmods.com/uploads/images/59602screenshot_17.png)

Pressing this button results in a UV map that looks like this:

(https://gametechmods.com/uploads/images/65127My Robot texture.png)

Which is way too small to look any good. What I wanna know is how to upscale this into 1024X1024, without getting any of the green border showing on the skin.
Title: Re: Help with Skinning
Post by: Tibsy on March 04, 2015, 06:27:01 PM
Ah, its easy my friend!

Step 1) Export skin:
(https://gametechmods.com/uploads/images/51366example1.png)

Step 2) Tick this box:
(https://gametechmods.com/uploads/images/68630example2.png)

Step 3) Happy Editing!:
(https://gametechmods.com/uploads/images/66403example3.png)

For HD skins, use these dimensions - 2048x2048 (I credit Lemonism for helping me with that)
Title: Re: Help with Skinning
Post by: FOTEPX on March 04, 2015, 06:29:55 PM
Ah, its easy my friend!

Step 1) Export skin:
(https://gametechmods.com/uploads/images/51366example1.png)

Step 2) Tick this box:
(https://gametechmods.com/uploads/images/68630example2.png)

Step 3) Happy Editing!:
(https://gametechmods.com/uploads/images/66403example3.png)

For HD skins, use these dimensions - 2048x2048 (I credit Lemonism for helping me with that)

So, doing this exports the skins at a higher resolution? To me, the skin still looks pixelated upon export.
Title: Re: Help with Skinning
Post by: 090901 on March 04, 2015, 06:35:03 PM
Which is way too small to look any good. What I wanna know is how to upscale this into 1024X1024, without getting any of the green border showing on the skin.
The green border is just showing where the edge lines are. if you don't want to see anything then just paint your bot white and click the checkmark.
If you want it to be 1024x1024, you just resize the template to 1024x1024 and then save it as a bitmap, do not resize it back down at all.
Title: Re: Help with Skinning
Post by: Tibsy on March 04, 2015, 06:37:14 PM
Ah, its easy my friend!

Step 1) Export skin:
(https://gametechmods.com/uploads/images/51366example1.png)

Step 2) Tick this box:
(https://gametechmods.com/uploads/images/68630example2.png)

Step 3) Happy Editing!:
(https://gametechmods.com/uploads/images/66403example3.png)

For HD skins, use these dimensions - 2048x2048 (I credit Lemonism for helping me with that)

So, doing this exports the skins at a higher resolution? To me, the skin still looks pixelated upon export.

All skins are exported from RA2 at 256x256, in paint.NET you have to resize it yourself:

1)
(https://gametechmods.com/uploads/images/1974resize1.png)

2)
(https://gametechmods.com/uploads/images/74343resize2.png)

3)
(https://gametechmods.com/uploads/images/89172resize3.png)


Title: Re: Help with Skinning
Post by: Tibsy on March 04, 2015, 06:37:48 PM
Which is way too small to look any good. What I wanna know is how to upscale this into 1024X1024, without getting any of the green border showing on the skin.
The green border is just showing where the edge lines are. if you don't want to see anything then just paint your bot white and click the checkmark.
If you want it to be 1024x1024, you just resize the template to 1024x1024 and then save it as a bitmap, do not resize it back down at all.

Just done that but with visuals :3
Title: Re: Help with Skinning
Post by: Mr. AS on March 04, 2015, 06:49:10 PM
(http://i.imgur.com/9CfxGOl.png)

Then you can replace the empty space with something else.
Title: Re: Help with Skinning
Post by: FOTEPX on March 04, 2015, 06:59:04 PM
Alright, cheers Tibsy! With your help, and a bit of my own thinking, I got around it. Check my Ironforge showcase in 5 minutes to see the results! Cheers, y'all!

(Someone give Tibsy a +1 on that rep thingy, I can't give/take rep for some reason.)
Title: Re: Help with Skinning
Post by: cephalopod on March 05, 2015, 04:13:41 AM
I always paint the entire chassis white (so the exported background will be plain white) then paint every notable surface of the chassis a different colour then export the current texture, before taking that into paint.net, using the wand tool on the white background, cutting it and placing it in a layer on top of the original and then working in layers between the original and the white, using the white as an overlaying template.

Also,
I can't give/take rep for some reason.
I believe only AU's and above can use rep, plus some roboteers.
Title: Re: Help with Skinning
Post by: Lemonism on March 05, 2015, 08:23:51 AM
I always paint the entire chassis white (so the exported background will be plain white) then paint every notable surface of the chassis a different colour then export the current texture
Very much this. On a simple box robot, for example, I would use the colour code of green for the front, blue for the back, cyan for the left side, pink for the right side, red for the bottom and yellow for the top.
Also using decals in the botlab to give you an idea of where the edges of the sides are is very useful if you want to create a skin that has seamless stripes or whatever, for example Invidia in my custom showcase. I can't take any pictures right now, but you would just use the slot decals to plan where the stripes would go on the finished skin whilst still in the botlab. Same obviously goes for weapon/wheel slots, do them in the botlab and polish them up in paint.net.