Any way to make RA2 produce a template skinning file that isn't so useless!?
Quote from: FOTEPX on March 04, 2015, 06:04:24 PMAny way to make RA2 produce a template skinning file that isn't so useless!? Can you show me what you're doing that's annoying you? o.O
Ah, its easy my friend!Step 1) Export skin: (Image removed from quote.)Step 2) Tick this box: (Image removed from quote.)Step 3) Happy Editing!: (Image removed from quote.)For HD skins, use these dimensions - 2048x2048 (I credit Lemonism for helping me with that)
Which is way too small to look any good. What I wanna know is how to upscale this into 1024X1024, without getting any of the green border showing on the skin.
Quote from: Tibsy on March 04, 2015, 06:27:01 PMAh, its easy my friend!Step 1) Export skin: (Image removed from quote.)Step 2) Tick this box: (Image removed from quote.)Step 3) Happy Editing!: (Image removed from quote.)For HD skins, use these dimensions - 2048x2048 (I credit Lemonism for helping me with that)So, doing this exports the skins at a higher resolution? To me, the skin still looks pixelated upon export.
Quote from: FOTEPX on March 04, 2015, 06:17:15 PMWhich is way too small to look any good. What I wanna know is how to upscale this into 1024X1024, without getting any of the green border showing on the skin.The green border is just showing where the edge lines are. if you don't want to see anything then just paint your bot white and click the checkmark.If you want it to be 1024x1024, you just resize the template to 1024x1024 and then save it as a bitmap, do not resize it back down at all.
I can't give/take rep for some reason.
I always paint the entire chassis white (so the exported background will be plain white) then paint every notable surface of the chassis a different colour then export the current texture