Hello everyone.
After I managed to decompile the flextop arena, I've been able to manipulate soem of it's values to create some interesting effects.
Before I create a fully-working GMF compiler, YOU can mess around with some of it's values with a new tool I created.
It's very easy to use, just extract the archive so that the two files in it (ManipulateGMF.exe and definition.txt) are both in the RA2 directort (next to Robot Arena 2.exe). After taht, run the ManipulateGMF.exe.
THe ManipulateGMF.exe tool will let you modify two values form the flextop arena: the STRENGTH of the constraint that keeps it upward, and the DAMPING of the same constraint. It works by showing you the current value and asking, if you want to modify it. It then saves those values back to the file. After that, run the game and test it out!
And if you find some interesting effect, be sure to post the values that you used ot create it!
Enjoy, and have fun!
http://www.q3k.org/ManipulateGMF.zipSerge.
PS to advanced usesrs : If you want to add your own values and know the offsets and type of them, the definition.txt format is pretty self-explainatory. Just use i instead of f if it's an integer value.