Looks great. Definitely need to include this.If it's directly connected to the chassis, it is indestructible regardless. I can change that and give it a fixed HP and see how that goes.If I give it mass, would that allow the shield to travel with the bot? Or would that lift the shield bubble off the arena floor? I am thinking a mobile version would be cool too.
It's not directly connected to the chassis. I originally wanted to do that, but it gives you the "baseplate components must fit inside the chassis" error if you try it. I made it "invincible" with 900000001 fracture.If you give it mass, it will just fall through the arena floor into oblivion. The bubble is a separate object in the gmf so it's not really connected to your bot. So it's not possible to make a mobile version unless you make it a cannon, which unfortunately is extremely glitchy (see the ingame description).
Oh I see. Any chance you will have an AI that knows how to return to it's shield bubble until it breaks?
I will have to look closely with that Bubble.. I was trying to do a similar attachment method with tiny little spikes or spike balls, having them drop off the robot and stay static.. I just couldn't figure out the detract part.was going to call them wheel spikes like the things police use to stop cars in pursuit..
someone should make Caltrops. Basically it would be a cannon that "drops" out the spikes and damages a bot when they touch them.
Quote from: Sypher878 on January 16, 2011, 09:53:32 PMsomeone should make Caltrops. Basically it would be a cannon that "drops" out the spikes and damages a bot when they touch them.Basically a cannon that doesn't make the last cannonball disappear, and the cannonball doubles as an acid spike.
so Im guessing you make it like the cannons make the cannon balls? only edit the mass in the RIGIDBODY ?
Moving it around on the floor is very easy. Trying to get it to actually fly is going to be a lot harder then I thought.