Quote from: thesnowingsteak on May 05, 2014, 02:02:52 AMThose weren't my issue mine was the camera angle because I have unluckily window 8 and I can't change the camera angles.I'm running windows 8 and I can change camera angles just fine. Do you have f1-f12 keys on your computer?
Those weren't my issue mine was the camera angle because I have unluckily window 8 and I can't change the camera angles.
thanks alot for this!could it be the way the killsaws are attached that causes the havok? By pressin f12 you can see they kinda work like hammers through the ground unlike the saws in the combat arena wich just seem to move in a vertical direction. but they are just static components from what i can telsomewhere i read about bots that have spinmotors attached to bursts are more likely to havok when the direction of the burst movement is the same as the spinning object. changing the axle of the "burst" of the killsaws could also reduce the likliness of a havokexplosion but the saws would't come out the ground at the same time anymore if thats true.otherwise the killsaws could be replaced by the kind of saw we have in the combat arena. but they are too small i think so theire gmf needed to be changed i guess.but i know nothing about gmf editing so thats just my thoughts on this.
One question: Is there a possible way to have the bots start at a lower point instead of how high it is right now?