Author Topic: Battlebox arena fix  (Read 5957 times)

Offline thesnowingsteak

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Re: Battlebox arena fix
« Reply #20 on: May 05, 2014, 09:40:01 AM »
Those weren't my issue mine was the camera angle because I have unluckily window 8 and I can't change the camera angles.

I'm running windows 8 and I can change camera angles just fine. Do you have f1-f12 keys on your computer?

Yes but wait why do the f1-f12 parts in blue like the FN key...                       DAMN I DUMB AT THIS!!!
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Offline cephalopod

Re: Battlebox arena fix
« Reply #21 on: May 05, 2014, 09:52:00 AM »
That means you use the FN key with the F keys to use them, like using shift to get a colon rather than semi-colon.
F11 also takes screenshots in-game which you can convert to a png file in MS Paint and upload, to answer your question in some other thread.
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Offline Natef

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Re: Battlebox arena fix
« Reply #22 on: May 05, 2014, 02:14:03 PM »
cool! thanks click!

Offline Clickbeetle

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Re: Battlebox arena fix
« Reply #23 on: May 07, 2014, 10:20:19 PM »
thanks alot for this!

could it be the way the killsaws are attached that causes the havok? By pressin f12 you can see they kinda work like hammers through the ground unlike the saws in the combat arena wich just seem to move in a vertical direction. but they are just static components from what i can tel

somewhere i read about bots that have spinmotors attached to bursts are more likely to havok when the direction of the burst movement is the same as the spinning object. changing the axle of the "burst" of the killsaws could also reduce the likliness of a havokexplosion but the saws would't come out the ground at the same time anymore if thats true.

otherwise the killsaws could be replaced by the kind of saw we have in the combat arena. but they are too small i think so theire gmf needed to be changed i guess.

but i know nothing about gmf editing so thats just my thoughts on this.

Yes, that's definitely why they are so touchy.  However, I don't want to make them static.  The real killsaws were capable of flinging bots across the arena (especially Mouser Mecha Catbot) and they wouldn't do that if they didn't spin.  A little bit of Havok is good, as you get that same fling power.  It's just the extreme cases where the saws pop out and fly around the arena I wanted to stop.  So far, I haven't seen that.

One question: Is there a possible way to have the bots start at a lower point instead of how high it is right now?

Yes, but I won't do that right now.  I don't want to mess with any BB9 bots (especially big VS) that might start inside the floor if I lower the start points.

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Offline Badnik96

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Re: Battlebox arena fix
« Reply #24 on: May 07, 2014, 10:23:53 PM »
One issue i've noticed, at least in my copy of the arena, that the saws just barely pop up and don't really toss as much as they used to. I'm loving the new pulverizers though, they work just as they do IRL. <3