Author Topic: Stock Mini's AI progression Thread. (Release V.1.2 added)  (Read 29045 times)

Offline Scrap Daddy

Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #200 on: August 02, 2012, 02:07:32 PM »
I find it hilarious that you've just built like every kind of antweight that can possibly be built.

Offline Jonzu95

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #201 on: August 02, 2012, 02:18:19 PM »
I find it hilarious that you've just built like every kind of antweight that can possibly be built.
This. :P

Offline Squirrel_Monkey

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #202 on: August 02, 2012, 03:07:55 PM »
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #203 on: August 02, 2012, 03:12:02 PM »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Squirrel_Monkey

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #204 on: August 02, 2012, 04:16:04 PM »
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #205 on: August 02, 2012, 04:26:11 PM »
Ahh I wasn't sure what you were going for lol.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #206 on: September 26, 2012, 12:41:16 PM »
With new and improved AW skills comes new mini's. Here is the first mini based on an INFAI bot:



*2 Pinks
*1 Iron on an axle HS
*Plastic

Used NFX's chassis (from XOR) because I couldn't get 2 pinks stacked in my own chassis which weighs pretty much the same amount.
« Last Edit: March 01, 2013, 06:52:49 PM by ianh05 »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #207 on: September 26, 2012, 01:07:52 PM »


*1 pink
*plastic
*1 razor on an axle HS

Same chassis as before, couldn't get a ramplate on mine -.-
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Jamin

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #208 on: September 26, 2012, 01:09:08 PM »
I like Kritical a lot.

Offline Jonzu95

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #209 on: September 26, 2012, 01:12:14 PM »
Love 'em both <3

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #210 on: September 26, 2012, 01:15:47 PM »
I like Kritical a lot.
I wish I could get the wedge longer and lower but I would need to give up the 2nd pink :/


Love 'em both <3
:)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Fracture

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #211 on: September 26, 2012, 04:56:01 PM »
You make it sound like you actually went into my Robot Designs folder and copied and pasted the chassis into your own. :P

I really like Mini-LD. Maybe you could change the razor to an ice pick, since that would look more like an iron spike. Though the axle weapon wouldn't be as effective.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #212 on: September 26, 2012, 05:37:07 PM »
You make it sound like you actually went into my Robot Designs folder and copied and pasted the chassis into your own. :P

I really like Mini-LD. Maybe you could change the razor to an ice pick, since that would look more like an iron spike. Though the axle weapon wouldn't be as effective.
I would have loved to use my own chassis, now I feel like a thief >.< I'll try again with my own chassis later your chassis just makes stacking pinks easier and getting a ram plate on the front easier.


Yeah that's the problem with axle weapons, you have no control over which direction they spin. The most distinctive part of little darling was the ramplates so I was just happy to get that on their with an axle HS weapon.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Fracture

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Re: Stock Mini's AI progression Thread. (Release V.1.1 added)
« Reply #213 on: September 26, 2012, 07:26:07 PM »
You make it sound like you actually went into my Robot Designs folder and copied and pasted the chassis into your own. :P

I really like Mini-LD. Maybe you could change the razor to an ice pick, since that would look more like an iron spike. Though the axle weapon wouldn't be as effective.
I would have loved to use my own chassis, now I feel like a thief >.< I'll try again with my own chassis later your chassis just makes stacking pinks easier and getting a ram plate on the front easier.
Don't, you should be the one who would feel the least guilty about that considering how many people you've probably seen use your chassis. What I meant was that "Fracture's chassis" sounds funny in that it sounds like it's my .bot file, as opposed to something like "same chassis as Fracture's bot," which feels more like you rebuilt it in your own game.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Release V.1.2 added)
« Reply #214 on: April 30, 2013, 06:00:38 AM »
Version 1.2 added to OP.

*3 brand new mini's.
*DSA upgrades for Mini - Backyard Ripper and Mini - RPB.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Mr. AS

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Re: Stock Mini's AI progression Thread. (Release V.1.2 added)
« Reply #215 on: April 30, 2013, 01:31:07 PM »
feel free to use any of the minis i have sent.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.