My heart literally stopped when I read this title and saw your name. Well, got to see if this is for real, so uh, I'll be back in a few minutes.It's real.
Wahoo!!!!!!!!!!!!!! Thankyouthankthakyou! I remeber a while back, you said that I wouldn't be able to carry over bots from DSL 2 to DSL3, is that true for this?
Just an FYI but you'll have to re-wire all your old bots if you want to use them, the fixed tires means that all the wiring is reversed.
Just an FYI but you'll have to re-wire all your old bots if you want to use them, the fixed tires means that all the wiring is reversed.
Seems the stock AI didn't get the memo.
My next priority will be getting some actual AI opponents ready. In the meantime, any AI packs are welcome.
Now what do we do, make DSL3 remakes of all the bots?
Look guys, I made a robot. :gawe:
(https://gametechmods.com/uploads/images/17946Robot.PNG)
Look guys, I made a robot. :gawe:Me too. Proudly presenting my first ever (And rather crap) DSL3 robot-
(https://gametechmods.com/uploads/images/17946Robot.PNG)
It's possible, however, to make a "compatibility pack" that would include all the missing DSL2 components (but hidden), so you can at least import DSL2 bots and then manually "convert" them to DSL3 yourself. This is something I have planned for later.I could write a quick little program that would convert DSL2 to DSL3 after the bot exchange is finished.
How come that i can't find the EXE for Robot Arena 2 in the folder?You have to copy and paste all the new stuff into a pre-existing copy.
I have a raging boner right now.
On a serious note, where can I get a new clean Stock 1.4 to download? Sage's link no longer works.
I can't get the Colson wheels to attach to any motor though. Maybe the hitbox needs tweaking.
(https://gametechmods.com/uploads/images/43175NOTCHFIXIT.PNG)
...
NOTCH, FIX IT.
Also, what was wrong with the aluminium sheets, for them to be removed?
woah didn't expect this...
is it possible to add more attachment points to the pc545 and pc625 batteries?
(https://gametechmods.com/uploads/images/95297TestMWs.jpg)
Here's a few test bots. Seems like some of the old wheels haven't had the mesh updated and still wire as they normally would. The new components seem nice. The other think I noticed is it seems like all the spin motors I've tested are generally slower and more torque-y
click can you leave the multiextender as a cheatbot 2 part they're incredible for attatching stuff for IRL and replica designs and artbots and stuff
Besides, TWM3R2 Drive seemed like a good idea at the time but the shape just not pratical, unless you like having your 2WD at the center of the bot.A million times this.
Because I'm none too fond of the slaughtering of wedges and good wheels.Agree with the wheels, I feel like I am absolutely forced to use hypno wheels on everything now, or vlad/bike/granny wheels if size is required. The extra HP on the larger wheels means almost nothing when they also comes with enormous hitboxes.
Because I'm none too fond of the slaughtering of wedges and good wheels.Agree with the wheels, I feel like I am absolutely forced to use hypno wheels on everything now, or vlad/bike/granny wheels if size is required.
So best wheel has changed from techno to hypno ? Eh. Still a problem considering most bots are not NPC-thin.2 things happened
Non-canon new Generation Crush. :gawe:
Been having a lot of fun with this beta! :D:D
Also, just wanted to thank you Click for including some of the replica component gmfs, as with a bit of .txt file making...
(https://gametechmods.com/uploads/images/29761Picture1.jpg)
You can get a couple of the replicas ;D
It's just a case of creating the text files for the components, however with Hypno Disc I did have to fiddle around with the GMF a lot.Cheers, Wham. The only problem however, is that whilst I've put everything into their correct places (Including the HypnoDisc bot file into the Robot Designs folder), the HypnoDisc replica does not show up on the "Import Replicas" list when I try to import it into a Team. I've no idea why it's doing it, but does anyone know why and how to fix it?
Here's my one if anyone would like :P
https://gametechmods.com/uploads/files/hypnodisc.rar (https://gametechmods.com/uploads/files/hypnodisc.rar)
Just extract the folder and text files to the Components folder, and the .bot file to the robot designs folder :) (Sorry for leaking some stuff, Click xD)
I've only discovered Typhoon 2 and Hypno-Disc so far.
While I'm in the Replica mood, I'm hoping to lighten Click's load a bit and edit some of the replicas that needed some work done. So far, i've managed to shrink Panic Attack and Thermidor's components to make for more Heavyweight sized robots (As opposed to the Superheavyweight sized ones that we see in DSL 2.1) and i'm hoping to do the same for Firestorms in the near future :P I have a few ideas of what to do, but it'll take a bit of time :P
So best wheel has changed from techno to hypno ? Eh. Still a problem considering most bots are not NPC-thin.2 things happened
1. Weight is now based on wheel size
2. Grip is independent of weight.
Which means you use the smallest wheel that has decent grip, turns out that wheel is hypno with 1.2 grip at 10.5 kg, which also happens to be the wheel with the highest grip anyway so you can ignore all other wheels unless you absolutely must have a larger one. HP is absolutely meaningless because larger wheels will break faster than smaller wheels anyway due to hitbox.
Then again, with half sheet gone, all wedge bots will probably be NPC thin, and everything else a battery box.
I've only discovered Typhoon 2 and Hypno-Disc so far.
While I'm in the Replica mood, I'm hoping to lighten Click's load a bit and edit some of the replicas that needed some work done. So far, i've managed to shrink Panic Attack and Thermidor's components to make for more Heavyweight sized robots (As opposed to the Superheavyweight sized ones that we see in DSL 2.1) and i'm hoping to do the same for Firestorms in the near future :P I have a few ideas of what to do, but it'll take a bit of time :P
GF93 already did Panic Attack a while ago. I don't believe he shrunk any of the components though. I was more of the opinion that some of the smaller bots (Bulldog Breed and Dominator 2, in particular) needed to be bigger.
But that would be fantastic if you worked on updating some of the replicas. Then I will just need to do some .txt file editing to get the components properly balanced.
One thing to take note of, though; I'm trying to phase out all those weird hidden replica parts like the flatmotor, AU replica motor, and darkcell batteries. Make the cheatbot2 component list a little less cluttered. I want to use stock parts whenever possible in the new replicas.
@Click- Yes. To save you looking for it though, Wham-GF93 already did Panic Attack a while ago. I don't believe he shrunk any of the components though. I was more of the opinion that some of the smaller bots (Bulldog Breed and Dominator 2, in particular) needed to be bigger.
But that would be fantastic if you worked on updating some of the replicas. Then I will just need to do some .txt file editing to get the components properly balanced.
One thing to take note of, though; I'm trying to phase out all those weird hidden replica parts like the flatmotor, AU replica motor, and darkcell batteries. Make the cheatbot2 component list a little less cluttered. I want to use stock parts whenever possible in the new replicas.
If that's a job you want done, consider me hired! :D
And well one thing I'm thinking could be done is some of the replica components don't really need to be there - like the different shell, ect., so maybe setting their hidden vaule to 1 will make them almost invisible when it comes to the components list, and also makes the cheatbot2 list less cluttered aswell (as desired :P)
GF- Well i'm going to be leaving little details till the end more, and along with the top slopes, the flippers AP is on my to do list :)
EWWW WinrarReally? I have both installed and I never use 7zip. It's always quicker and more convenient to use Winrar IMO, what with it being on the right-click menu and stuff.
7-Zip Master Race. Does everything better and is FREE.
Next to that, seeing the trial never ends, doesn't that mean that it's also just free?EWWW WinrarReally? I have both installed and I never use 7zip. It's always quicker and more convenient to use Winrar IMO, what with it being on the right-click menu and stuff.
7-Zip Master Race. Does everything better and is FREE.
Basically, yes.Next to that, seeing the trial never ends, doesn't that mean that it's also just free?EWWW WinrarReally? I have both installed and I never use 7zip. It's always quicker and more convenient to use Winrar IMO, what with it being on the right-click menu and stuff.
7-Zip Master Race. Does everything better and is FREE.
I don't think PA was that flat :P
GF - Didn't think PA was that big really :S And I really like the textures on your PA, would you mind sending them to me?Oh yes, the textures for everything are here- Ducky provided them for me originally. I've also provided a download link for the replica itself along with its skinned parts, so you can see how big it is and how it works for yourself, if you like. (DSL2)
Only thing I'd have to say is I don't think PA was that flat :P
Here's my version:
(https://gametechmods.com/uploads/images/59166Picture5.jpg)
Only thing i'd maybe have one up on is that mine uses my altered 'Crusher Motor' for the lifter, making it a bit more of a realistic lifter. Doesn't have a lot of power though, so works better as a pusher :P Also, can't really AI it at the mo - it might require a new kind of python file (I'm thinking the same might be required for Razer, and I might work on Plunderbird 5 and Suicidal Tendencies replicas, which will require the same).
The type of python file i'll need will be one like LittleMetalFriend, except it focuses on the servo a bit more, and puts the weapon back to the original position when a robot is out of the smart zone (I find the current LMF py sometimes forgets to raise a crusher arm, ect. when a robot is not in contact, if that makes sense :P) Also, i'd need it to work like a pusher more, instead of stopping when a robot is in the smartzone. Anyone know anything like this? :P
>pay for winrar>pay for any software
>2013
Aye. I based it on the RW Extreme 1/Series 5 version in terms of both livery and dimensions. It was still a very low machine, which gave it its renowned low centre of gravity.I don't think PA was that flat :P
The series 6 version was definitely flat; it was a terrible prototype. Series 7 also was quite flat:
(http://images3.wikia.nocookie.net/__cb20091206004353/robotwars/images/d/d5/Tough_as_nails_vs_panic_attack.JPG)
Few more updates :PYou know, if I could +1 you for those, I definitely would. They look superb, particularly in how Chaos 2 and Wheely Big Cheese are with their new improvements, totally improved from how they were in DSL2. :claping
Retextured Chaos 2 and updated the flipper AP problem:
(https://gametechmods.com/uploads/images/31566Picture6.jpg)
New Wheely Big Cheese:
(https://gametechmods.com/uploads/images/66042Picture7.jpg)
New Firestorm:
(https://gametechmods.com/uploads/images/13565Picture8.jpg)
(Not too keen on the texture for Firestorm... if anyone wants a go at working on it feel free :P)
Thoughts? :)
Cheers! :) And well if you want to have a go at the texture then be my guest ;P I'll send ya the robot if you do :PThat's quite alright. I'll be happy to give it a try as well- after all, if I can skin Panic Attack as I did, then hopefully I should be able to the same with Firestorm, too. Could you throw in Chaos 2 as well if it's alright? I might try skinning its chassis to resemble the internal macguffins, like on the previous one.
And they do! :) Might need to be moved back a little, but hopefully I can do that easily with a bit of BFE :)
Thanks Ducky :) And yep they are Extreme Destruction textures ;P Would to be able to get any from AOD? Just that I would love to work on Terrorhurtz and Mortis? :S
This Firestorm does not Havokcrazyglitch does it? :/Nope, I'm quite sure they'll have made sure of it- the problem lay there in the Judge Burst that got put into it in DSL2.1 rather than the Lifter Motor it originally had, causing it to fly everywhere whenever it fired. There is actually a fix for it somewhere, if I recall correctly.
This Firestorm does not Havokcrazyglitch does it? :/Nope, I'm quite sure they'll have made sure of it- the problem lay there in the Judge Burst that got put into it in DSL2.1 rather than the Lifter Motor it originally had, causing it to fly everywhere whenever it fired. There is actually a fix for it somewhere, if I recall correctly.
And GF - I see your PM, i'll send ya the files tommorow :PExcellent- thank you, I'll be sure to do the best job I can with them.
Whatmettnuht I added you as a friend because i watched ur series 1 and loved it
Good Job with the ReplicasOne of the main points brought up at the start of it was that there weren't going to be many new replicas, if any at all- on the Replica side of things, it's more dedicated to fixing and refining the existing ones to improve them massively in both looks and fighting capabilities, and allocating them to their IRL weight classes. Even still, five of the six RW Champions are already there, and you've got Pussycat, HypnoDisc, Storm II, Firestorm and the like, which account for a good percentage of the ones you mentioned.
I have a Idea how about do the UK Robot Wars Series Champions and 2nd, 3rd and 4th place robots for more exticement I'd love that and also the Series 1 Grand Finalists
Thx u
Looks very nice, GF! I'm suprised you can pull stuff like that off... Where the heck did you learn them skills? :gawe:As flattered as I am, I'm afraid I didn't make it- Wham did, so credit goes to him, there. I am helping him skin it though along with the new Firestorm, and I've provided my Panic Attack replica for DSL3. Also, hey- haven't heard from you in a while. :approve:
Also, does the speed of the robot match the "20MPH top speeds" of the original Chaos 2?
As flattered as I am, I'm afraid I didn't make it- Wham did, so credit goes to him, there. I am helping him skin it though along with the new Firestorm, and I've provided my Panic Attack replica for DSL3. Also, hey- haven't heard from you in a while. :approve:
And it will do- the wider chassis easily accomodates more powerful motors.
Indeed- I've been very impressed with them so far, and hopefully with a bit of my painting wizardry, it should all come together nicely to produce some truly fantastic machines for DSL3. Almost like the Fish to Wham's Chips and Newspaper, you could say. :PAs flattered as I am, I'm afraid I didn't make it- Wham did, so credit goes to him, there. I am helping him skin it though along with the new Firestorm, and I've provided my Panic Attack replica for DSL3. Also, hey- haven't heard from you in a while. :approve:
And it will do- the wider chassis easily accomodates more powerful motors.
Well, my hat goes off to Wham. These replicas are freaking incredble, and his polygons and your skins are like salt and... uuhm... more... saal-
The reason why you haven't heard from me in a while is because I've been a way for a while now. But, I'm back now, and hopefully, for a good year or so. Here's hoping, at least.
I can't wait to try itIndeed, it's going to be a blast once they're all ready. For now though, watch this space- once I've finished sorting Chaos 2 and Firestorm out, I'll show the finished versions here.
and jobs are open for DSL3
Will the sides of the new Chaos 2 fall off like they're made of cardboard this time around? :dumb)Nope, they shouldn't do this time.
Where, and when did this happen!?They always have been- Click did say any and all help with DSL3 is appreciated. That, and with Wham working on the RW Replicas, that's given me something to work on. Suits me down to the ground. ;)
Would just like to quickly clarrify some of the details for certain :PExcellent, that's good to confirm- so anyway, do you think you can send me the aforementioned two fairly soon? As soon as I've recieved them, I can begin working on them.
Chaos 2 is now -
Faster (NPC speed drive)
Stronger flipper (I can easily place an 800kg robot on the flipper, charge forwards with it and launch it out of the arena)
Correctly proportioned :P
ROFL x5 :laughing :laughing :laughing :laughing :laughing
srry for Smiley spam
I know this is wrong ok Geez Y?????
Can I Help in anyway?
Can I Help in anyway?
You could stop posting.
Can I Help in anyway?
You could stop posting.
Imporve the Replicas?
Imporve the Replicas?Hadn't you noticed?
Anyway, started work on the new 259 :) Can be seen in my RW thread :)259? Ah, fantastic- that one definitely needed some improvement with how crappy its disc used to be an all. Going to take a look now, so I'm looking forward to seeing what you've done to improve it. ^^
I don't think PA was that flat :P
The series 6 version was definitely flat; it was a terrible prototype. Series 7 also was quite flat:
(http://images3.wikia.nocookie.net/__cb20091206004353/robotwars/images/d/d5/Tough_as_nails_vs_panic_attack.JPG)
Can i help with anything else like test Them?
Where are all the DSL2 replica weapons and parts ? Do you have any intention to include them ?Some of them will be included, Nary. Most of the additional replica parts (In particular the ones that were too good or too useless) and cheat components (Like the Flatmotor and the Darkcell Batteries) will be cleared out so that everything is less cluttered, and more streamlined. Otherwise, they'll be keeping most of the ones that currently serve as part of the standard DSL metagame.
Can Someone explain in one post what is being changed/added in DSL3?But of course. :P
My general plans for DSL 3.0 are as follows:
-The existing replicas will fight better.
-All the replicas will be moved to their real weight classes. For example, Mechavore will be a HW and T-Minus will be a MW.
-There will be a new, official SHW class with its own yellow 'SH' icon in the bot selection screen. Replica SHW's such as Minion, Vladiator, and Sir Killalot will fall into this category.
-There will be a new Race game mode in Exhibition, which will include at least one straight drag strip and one oval track with laps, both of which will be compatible with AI. There will also be new AI bots designed for racing.
-Some general component balancing issues, particularly batteries and wheels, will be addressed.
-A few other random small things and bug fixes.
My plan is to make the replicas' difficulty level on par with the stock DSL AI.
Also, it's skinned like PA3 but is shaped more like the series 7 version, so some skin updates are in order.Not to be rude about it Click, but PA3 and the Series 7 version were essentially the same robot- except that the latter had an anti-hammer cushioned plate rather than the self-righting lid that time around.
Also, it's skinned like PA3 but is shaped more like the series 7 version, so some skin updates are in order.Not to be rude about it Click, but PA3 and the Series 7 version were essentially the same robot- except that the latter had an anti-hammer cushioned plate rather than the self-righting lid that time around.
That's the Series 7 version you're thinking of.Also, it's skinned like PA3 but is shaped more like the series 7 version, so some skin updates are in order.Not to be rude about it Click, but PA3 and the Series 7 version were essentially the same robot- except that the latter had an anti-hammer cushioned plate rather than the self-righting lid that time around.
What about PA with a white Spider? I saw him w/ 1
oh thxsNo problem.
Can i help with anything else like test Them?
and Did some people try getting on the internet in DSL 2.1?
Can i help with anything else like test Them?
and Did some people try getting on the internet in DSL 2.1?
you mean the multiplayer?
Where are all the DSL2 replica weapons and parts ? Do you have any intention to include them ?
Hey Click!
This is a suggestion for the armor plates.
I love them. They make building so much better but:
- the "solid" one is 3 times the weight of the transparent one. do you think you can make one that is only 2 times the weight of the transparent one? you could make the heavy ones we`ve got now a bit darker and use theire current skin for the medium plates.
- could you add another AP to each plate in the corner? it would make "exoskeleton building" much easier and more flexible since you can save weight with not needing some weired extenderwork to get one of those things on
- can you change them so we can attach components to the armorplates? would be cool for future designs.
-Thy
Oh, and I also 'unlocked' Hypno Disc ;PMates, I just took a look into the components folder of the DSL3 beta
That's because for the majority most of them have their custom wheels in the mobility menu :Poh okay there's only wheels in there
I've been gone for a long time because of computer problems (actually wound up being a really easy fix, I was just too lazy to do it for a couple of years...), but now that I finally have it fixed I am really looking forward to trying this new stuff out.