gametechmods

Robot Arena => Modifications => Topic started by: 09090901 on March 12, 2020, 06:40:31 PM

Title: dsl stuff
Post by: 09090901 on March 12, 2020, 06:40:31 PM
here's the ideas people have talked about

-buff spin motors + possibly implement clicks overvolting for both bursts/spin motors. have motor balance be centered around using a single motor for weapons
-add belts to the majority of motors/beltless perms
-greatly increase HP across the board
-buff non-npc drive motors to not be terribly inefficient
-add some more generic shaped weapons (think beaters and typhoons)
- port over things from other mods (extended if drums, etc)

now some hot takes
- cut the six mag and dual perm and have the strongest motor be the perm 132 and maybe the 4 mag.
- balance weapons with a dp limit in mind, equal to the weightclasses (ex: hws get 800dp, cw gets 600, etc). said dp limit would only be used for said artificial limits, and wouldn't be an actual representation of a weapons stats. for instance  small typhoons could have 200 each for a max of 4, and an axe could have 800 for a total of 1, but still deal more than the 4 smaller  teeth
-resize extenders and panels to be based around increments of 15cm instead of 10cm
- standardize weapon stats/hitboxes. example: all small teeth would weigh 20kgs and have the same stats, the only difference would be cosmetic
Title: Re: dsl stuff
Post by: Dreamcast on March 12, 2020, 06:47:37 PM
I would think as long a robot doesn't crash the builder can slowly fix a robot. It might take time, but one can fix most things. Especially if a player remeber that these a thing called a chaissis, and you can mount parts onto it instead of sinking 300kg on extenders.
Title: Re: dsl stuff
Post by: superbomb122 on March 12, 2020, 06:58:15 PM
Agreed with all the community-requested things except maybe overvolting. Overvolting feels like a feature that would just encourage people to spend less weight on aesthetics in favor of try-harding with their overvolted 4 mag overhead with a dumb amount of reach.

Not sure about the 6 mag being cut, but hopefully the weapon buffs would make them unnecessary (like the dual perm gets use from people with a month's experience as it is).

Weapon balancing makes sense, guessing those numbers aren't quite set in stone.

I understand that resizing extenders would help the crashing, but it feels like it'll end up causing awkward chassis heights (specifically 45cm) where the bulder has to choose between perfect invertability and clean extenderwork. ofc this only applies to people that bfe their chassis heights

I'd prefer to have hitboxes match the tooth itself rather than be a standard box. Standard stats though, I'm all in for. I know this would create a 'strongest tooth' based on shape, but the difference shouldn't be as major as, say, typhoons compared to literally anything else.

Also if someone is that sad about losing their bot to this version, they can always rebuild.
Title: Re: dsl stuff
Post by: 09090901 on March 12, 2020, 07:08:45 PM
Agreed with all the community-requested things except maybe overvolting. Overvolting feels like a feature that would just encourage people to spend less weight on aesthetics in favor of try-harding with their overvolted 4 mag overhead with a dumb amount of reach.

Not sure about the 6 mag being cut, but hopefully the weapon buffs would make them unnecessary (like the dual perm gets use from people with a month's experience as it is).

Weapon balancing makes sense, guessing those numbers aren't quite set in stone.

I understand that resizing extenders would help the crashing, but it feels like it'll end up causing awkward chassis heights (specifically 45cm) where the bulder has to choose between perfect invertability and clean extenderwork. ofc this only applies to people that bfe their chassis heights

I'd prefer to have hitboxes match the tooth itself rather than be a standard box. Standard stats though, I'm all in for. I know this would create a 'strongest tooth' based on shape, but the difference shouldn't be as major as, say, typhoons compared to literally anything else.

Also if someone is that sad about losing their bot to this version, they can always rebuild.
there's nothing I or anyone can do game wise to stop people from tryharding. if people want to tryhard in irl, they're going to tryhard. the only way to stop it is via a change in community mindset and better tournament standards

re weapon hitboxes: I agree, however ra2 does not like components with concave angles likebthe ripping tooth.

also post this sh** on discord SMH
Title: Re: dsl stuff
Post by: Badger on March 12, 2020, 07:18:54 PM
Smaller betas from IF as well, please? At least something in between IF and what we have now, the current betas are too huge to be useful on anything (and their hitbox is janky so even if you manage to cover the huge ass motor it can still be hit through you armour panels)
Title: Re: dsl stuff
Post by: kix on March 12, 2020, 07:40:10 PM
Smaller betas from IF as well, please? At least something in between IF and what we have now, the current betas are too huge to be useful on anything (and their hitbox is janky so even if you manage to cover the huge ass motor it can still be hit through you armour panels)
Tbh i could probably model up some burst designs
Title: Re: dsl stuff
Post by: 09090901 on March 12, 2020, 07:49:41 PM
Smaller betas from IF as well, please? At least something in between IF and what we have now, the current betas are too huge to be useful on anything (and their hitbox is janky so even if you manage to cover the huge ass motor it can still be hit through you armour panels)
Tbh i could probably model up some burst designs
how about you help me with the belts bru
Title: Re: dsl stuff
Post by: kix on March 12, 2020, 07:52:06 PM
Smaller betas from IF as well, please? At least something in between IF and what we have now, the current betas are too huge to be useful on anything (and their hitbox is janky so even if you manage to cover the huge ass motor it can still be hit through you armour panels)
Tbh i could probably model up some burst designs
how about you help me with the belts bru
I could
Title: Re: dsl stuff
Post by: TheRoboteer on March 12, 2020, 08:57:23 PM
I just want to be able to use wedge edges without feeling guilty tbh
Title: Re: dsl stuff
Post by: 8bean on March 13, 2020, 03:43:28 PM
- port over things from other mods (extended if drums, etc)

Some of the weapons from RWRA2 would look really nice if they were reskinned and made so they didnt have separate visual and collision meshes. Stuff like the electric boogaloo bar, decimator bar and beater, and everything from the inertia discs tab. As for balancing they could all be standardized to have the same stats as one or a couple of the currently accepted full size discs that are already in the game. This might also encourage people to switch away from the same two disc with typhoons inbetween setup that nearly every vert uses.
Title: Re: dsl stuff
Post by: kix on March 13, 2020, 04:41:02 PM
- port over things from other mods (extended if drums, etc)

Some of the weapons from RWRA2 would look really nice if they were reskinned and made so they didnt have separate visual and collision meshes. Stuff like the electric boogaloo bar, decimator bar and beater, and everything from the inertia discs tab. As for balancing they could all be standardized to have the same stats as one or a couple of the currently accepted full size discs that are already in the game. This might also encourage people to switch away from the same two disc with typhoons inbetween setup that nearly every vert uses.
That could be done, i could also make a tri tooth disc base
Title: Re: dsl stuff
Post by: 09090901 on March 13, 2020, 05:00:53 PM
- port over things from other mods (extended if drums, etc)

Some of the weapons from RWRA2 would look really nice if they were reskinned and made so they didnt have separate visual and collision meshes. Stuff like the electric boogaloo bar, decimator bar and beater, and everything from the inertia discs tab. As for balancing they could all be standardized to have the same stats as one or a couple of the currently accepted full size discs that are already in the game. This might also encourage people to switch away from the same two disc with typhoons inbetween setup that nearly every vert uses.
i don't have an issue with this, but most of those weapons have their collision mesh as a separate part, so things might need a few Edita

also before anyone gets too overhyped, this is still in the brainstorming phase. I'd prefer this to be more like raccoon, where it's a branch off from DSL, more so than an actual update. more than likely anything decent will be ported to dsl if this goes nowhere and it's a fairly compatible/doesnt affect existing bots.

I think i already know the answer, but if people were willing to help that's be nice (and by people I mean like kix and bild since they're the only ones left)
Title: Re: dsl stuff
Post by: Lilleh__ on March 14, 2020, 11:26:25 AM
- port over things from other mods (extended if drums, etc)

Some of the weapons from RWRA2 would look really nice if they were reskinned and made so they didnt have separate visual and collision meshes. Stuff like the electric boogaloo bar, decimator bar and beater, and everything from the inertia discs tab. As for balancing they could all be standardized to have the same stats as one or a couple of the currently accepted full size discs that are already in the game. This might also encourage people to switch away from the same two disc with typhoons inbetween setup that nearly every vert uses.
I'd also quite like to see the crushing claws from RW mod.
Title: Re: dsl stuff
Post by: 09090901 on March 17, 2020, 06:09:07 PM
(https://cdn.discordapp.com/attachments/228400876497272832/688930838213034007/unknown.png)
(https://cdn.discordapp.com/attachments/228400876497272832/689365802108846084/unknown.png)
also just going to say now, I'll probably just stop at putting belts on the motors and push this out as 2.2 add-on if nobody else wants to help. really don't want this to go down the route of 2.3 tbh
Title: Re: dsl stuff
Post by: 8bean on March 18, 2020, 03:28:56 PM
also just going to say now, I'll probably just stop at putting belts on the motors and push this out as 2.2 add-on if nobody else wants to help. really don't want this to go down the route of 2.3 tbh

I think there's a handful of people that would love to help. There's just no single real solid tutorial on how to make everything correctly. If one of you guys put out a vid just going through making one of the things that needs to be done for this irl overhaul pack it would be much more helpful than all the random tutorial pages from 2009.
Title: Re: dsl stuff
Post by: 09090901 on March 18, 2020, 05:00:49 PM
also just going to say now, I'll probably just stop at putting belts on the motors and push this out as 2.2 add-on if nobody else wants to help. really don't want this to go down the route of 2.3 tbh

I think there's a handful of people that would love to help. There's just no single real solid tutorial on how to make everything correctly. If one of you guys put out a vid just going through making one of the things that needs to be done for this irl overhaul pack it would be much more helpful than all the random tutorial pages from 2009.
kix said that he will make one
Title: Re: dsl stuff
Post by: Danangoo on March 18, 2020, 08:30:14 PM
(https://cdn.discordapp.com/attachments/228400876497272832/688930838213034007/unknown.png)
(https://cdn.discordapp.com/attachments/228400876497272832/689365802108846084/unknown.png)
also just going to say now, I'll probably just stop at putting belts on the motors and push this out as 2.2 add-on if nobody else wants to help. really don't want this to go down the route of 2.3 tbh

Absolutely gorgeous stuff!
Title: Re: dsl stuff
Post by: 09090901 on March 18, 2020, 08:45:17 PM
(https://cdn.discordapp.com/attachments/228400876497272832/689755269047255162/unknown.png)
wip reskin
Title: Re: dsl stuff
Post by: Lilleh__ on March 19, 2020, 12:34:59 PM
(https://cdn.discordapp.com/attachments/228400876497272832/689755269047255162/unknown.png)
wip reskin
6 mag w/ belt when?
Title: Re: dsl stuff
Post by: 09090901 on March 19, 2020, 02:43:08 PM
(https://cdn.discordapp.com/attachments/228400876497272832/689755269047255162/unknown.png)
wip reskin
6 mag w/ belt when?
never
Title: Re: dsl stuff
Post by: 09090901 on June 12, 2020, 05:58:25 PM
there's a new poll for you to vote on with your phones

i know crash patch news has gone rather dark lately, but I do have one final idea that might work without messing with the meshes, and that's to slightly increase the weights of unstable parts. if you didn't know, instability is a combination of not just the meshes being too small, but also with the mass being too low.

with that being said my proposed ideas would be

- have only a single material/weight that is stable for the 10cms and angled pieces (for reference, 2kgs/steel was a fairly stable weight from my testing)
- increase the weight of the wedge edge and a few of the lighter angled wedge pieces + buffing their HP to whatever the correct amount would be
- new collision meshes for the axle extenders, matilda teeth, and other parts that won't have a major impact like the extenders

yes, this would mean some of your bots would be slightly overweight, however we could potentially help alleviate this by either upping the community approved weight limits, or by cutting some kgs off of other stable parts like batteries
Title: Re: dsl stuff
Post by: TheRoboteer on June 12, 2020, 06:02:24 PM
Depends what you mean by backwards compatibility. If you mean 'bots from the current version will physically not work in the new version and you'll have to start from scratch', then I'd be opposed to it, but if it's just some lightening or component swapping then I don't see the issue with that
Title: Re: dsl stuff
Post by: 09090901 on June 12, 2020, 06:29:45 PM
Depends what you mean by backwards compatibility. If you mean 'bots from the current version will physically not work in the new version and you'll have to start from scratch', then I'd be opposed to it, but if it's just some lightening or component swapping then I don't see the issue with that
10cms, wedge edges, and the angled parts would weigh more
Title: Re: dsl stuff
Post by: kix on June 12, 2020, 07:04:40 PM
All of the sh**ters that rely on those parts are gonna have fun time.

Let them suffer, stability is more important
Title: Re: dsl stuff
Post by: SagarisRA2 on June 13, 2020, 10:59:09 AM
If adding parts from other games is up for debate, the crusher component in RWRA2 would be great as it comes in three sizes as it is and wouldn't be difficult to skin. Crushers are a pain in DSL atm as they are just, most of the time, a bunch of extenders and angled pieces to make the crusher which, when damaged, is a major havoc risk with all the small parts on the floor.

The crusher does damage but not much at all, but still more than an extender crusher with small teeth on it. I imported them in my DSL whenever I make crushers but obviously can't enter them into anything, but having these in DSL and legalised for tournaments would be perfect in order to see crushers be used more in tourneys with reduced crashes 👌
Title: Re: dsl stuff
Post by: Badnik96 on June 14, 2020, 11:13:31 PM
If adding parts from other games is up for debate, the crusher component in RWRA2 would be great as it comes in three sizes as it is and wouldn't be difficult to skin. Crushers are a pain in DSL atm as they are just, most of the time, a bunch of extenders and angled pieces to make the crusher which, when damaged, is a major havoc risk with all the small parts on the floor.

The crusher does damage but not much at all, but still more than an extender crusher with small teeth on it. I imported them in my DSL whenever I make crushers but obviously can't enter them into anything, but having these in DSL and legalised for tournaments would be perfect in order to see crushers be used more in tourneys with reduced crashes 👌

i'll second this, it's well made and crushers are hurting for good, stable options
Title: Re: dsl stuff
Post by: apanx on June 15, 2020, 01:39:31 AM
Now I am not sure about this, but I think the weight specified in the GMF is used in the physics simulation and not affected by the weight in the mass parameter for the component txt, maybe that could be used to maintain weight compatibility with 2.2?
Or probably not as the anti-ballast messes the physics up.
We could increase the mass of everything x10 and scale up the weight limits.
Title: Re: dsl stuff
Post by: 09090901 on June 15, 2020, 03:13:52 AM
Now I am not sure about this, but I think the weight specified in the GMF is used in the physics simulation and not affected by the weight in the mass parameter for the component txt, maybe that could be used to maintain weight compatibility with 2.2?
Or probably not as the anti-ballast messes the physics up.
We could increase the mass of everything x10 and scale up the weight limits.
we could try, but we'd also have to scale up all of the motors to compensate, and i'm fairly certain most of them would explode at that level of power. like burst motors will just go into a constant rupt if they don't have enough weight attached/they lose their flippers, and according to 123, high speed motors generally have a negative impact on game stability
Title: Re: dsl stuff
Post by: 09090901 on June 17, 2020, 06:16:59 AM
https://www.youtube.com/watch?v=yy50EtC5Xvs&
it works and i got people testing

also, while the parts are heavier, i have reduced the weight of motors, and battereis by a fairly decent amount to compensate. most bfe heavy extender bots are still going to be either under the weight limit, or only slightly over (unless you build like robo)
Title: Re: dsl stuff
Post by: TheRoboteer on June 19, 2020, 12:02:54 PM
https://www.youtube.com/watch?v=yy50EtC5Xvs&
it works and i got people testing

also, while the parts are heavier, i have reduced the weight of motors, and battereis by a fairly decent amount to compensate. most bfe heavy extender bots are still going to be either under the weight limit, or only slightly over (unless you build like robo)
Even if you do build like me you can get your bots in weight.
Title: Re: dsl stuff
Post by: bloodys45 on June 19, 2020, 07:22:24 PM
Color sawblade pls
Title: Re: dsl stuff
Post by: 09090901 on June 20, 2020, 04:39:26 AM
Color sawblade pls
sorry mate, but i'm color blind, so that's a no go
Title: Re: dsl stuff
Post by: Lilleh__ on June 21, 2020, 09:26:28 AM
Color sawblade pls
Maybe.