gametechmods

Robot Arena => Modifications => Topic started by: Clickbeetle on January 11, 2016, 02:50:38 AM

Title: DSL 2.2 OFFICIAL RELEASE
Post by: Clickbeetle on January 11, 2016, 02:50:38 AM
IT'S FINALLY HERE

What is DSL 2.2?
DSL 2.2 is the long-awaited update to DSL 2.1.  I originally started developing it as DSL3, a stand-alone mod, rebuilt from the ground up, with no backwards compatibility with 2.1.  However, in the last phase of development, I decided that the lack of backwards compatibility was a bad idea and "downgraded" it to version 2.2 -- however, it still has all the new DSL3 content (and then some).  The only difference is that now you can still use all your old bots in the new version.

What's new?
- Lots of new components
--- Versatile extenders and armor plates in a dizzying array of sizes.  You've seen them in Ironforge and RWRA2, but they were here first.
--- New "pneumatic" (not really pneumatic) burst motors, including front-hinged burst motors for Firestorm-style flippers.
--- New weapons including heavy spikes and several replica components not previously balanced for standard play.
--- New decorative components including LEDs and assorted backdrops for taking cool bot lab screenshots.
- Most components are rebalanced
--- Batteries and air tanks output max power for their entire life, but once they're empty your bot will stop working!
--- More useful stats included in the description for batteries and air tanks (how many motors can be powered for 3 minutes, for instance).
--- All wheels and extenders are lighter.
--- Wheel grip is partially based on size, so bigger wheels generally make you move faster.
--- Weapon efficiency increases with mass, so razor spam is a less effective strategy (still works, just not as well).
--- Weapons with normals get a 1.2x or 2x efficiency boost depending on how many normals they have.
--- Some heavy weapon motors are slightly more powerful.
- Many replica bots are updated with better looks, better fighting ability, and actual weight classes.
--- Effort focused on Battlebots and RFL bots.  Most Robot Wars replicas are not updated.  Sorry RW fans.  If you want Robot Wars replicas, go check out the RWRA2 mod.
--- The old Robot Wars bots can still be found in your Robot Designs folder along with all the new ones.
- A few new replicas: Alcoholic Stepfather, Moros, Shish-Kabot, Hunter
- Various other minor tweaks and new stuff here and there.

How do I get it?
I made two downloads.

Click here for the patch version (25.6 MB) (http://beetlebros.gametechmods.com/files/DSL2.2patch.rar).  This file is a PATCH that you need to apply to an existing copy of DSL 2.1.  It will update your game from 2.1 to 2.2.  IT WILL NOT WORK ON ITS OWN.  Simply extract the files and cut, paste, and overwrite into your Robot Arena 2 folder.  You may want to make a backup of your game in case you want to switch back to version 2.1.

Click here for the foolproof complete game (205.5 MB) (http://beetlebros.gametechmods.com/files/DSL2.2complete.rar).  This is a stand-alone full game download.  Just extract the files anywhere and run the exe.

Transferring old bots to DSL 2.2
Bots made in DSL 2.1 should transition seamlessly to 2.2.  You don't need to do anything to update your bots; however, you may want to reapply the chassis armor because the 2.2 armor is quite a bit stronger, and there's a good chance you'll have some extra weight to play with due to the lighter wheels and extenders.

Bots made in the DSL3 beta are trickier.  I'm working on a program that will automatically update these bots, but in the meantime, here's what you need to do:
- Open the .bot file in Notepad++ or another program that can edit .bot files without corrupting them.
- Replace all instances of "Extenders_X_R" with "Extenders_X_S" where X is A, T, or S.
- Replace all instances of "extenders_x.txt" with "extenders_x_S.txt" where x is alu, tit, or steel.
- Add "mini" to the end of every anchor filename (for instance, anchor1.txt -> anchor1mini.txt).
- Reverse your bot's driving controls (they should go back to the "normal" way you use in stock)
- NPC motors need to be replaced manually in the bot lab.

If you find a bug or think certain components are overpowered
Just make a post here.  I found quite a few missing files in my initial testing, so it's possible that something is not there that should be there, which may result in a crash.  It's likely that I will need to make a slight update to this, so make sure to post about bugs and balance issues!

Do NOT request any more new components or replicas, however.  Any near-future updates will focus on stability and balance.

BioHazard
The new BioHazard uses the Trovaner chassis glitch, which means you need to do some Options trickery to get it to not crash.  The RA2.cfg file I included should be set up to work with BioHazard as long as you don't touch the Options menu.  If BioHazard starts crashing, though, do this:

1. Set the graphic quality to High.
2. Do a battle or go in the test garage.
3. Go back to the main menu.
4. Change the graphic quality to Low and then IMMEDIATELY quit RA2.
5. BioHazard should work now.  The graphic quality is actually High even though it will say Low in the Options menu.

Future plans for DSL
The majority of the work is done, but there's still a few things I'd like to do at some point.

Near future plans:
- Update the stock AI with 2.2 parts and more competitive designs.

Far future plans:
- Update and AI the Robot Wars replicas to the same level as the others.
- Add AW and BW replica bots (Fire Arrow, Slim Pickens, and friends)
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Elementos on January 11, 2016, 03:00:12 AM
YES

Edit; a little bit of feedback - I went through all of the components in the bot lab just to check them out and it seems that if you download the patch version and extract it to the game folder that it doesn't overwrite some of the components, but rather duplicates them. Obviously This isn't too big of an issue (And I'm guessing the standalone game version wont have this) but I thought I'd point it out nonetheless.

Other than that everything looks really cool! Can't wait to make some front hinged flippers :)
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: RedAce on January 11, 2016, 03:16:23 AM
Downloading now.  Thanks for all your hard work on this Click!

Edit: Oh yeah, I can definitely help out update the Stock AI as well if your still looking for people to volunteer.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Naryar on January 11, 2016, 03:57:52 AM
time to check out this new metagame ! let's see the balance out of it !

also i can help with rebuilding the DSL bots.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Natef on January 11, 2016, 09:11:51 AM
Thank you very much Click!
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: cephalopod on January 11, 2016, 01:24:27 PM
Thanks Click, will give it a good trial when I get a chance :)
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badnik96 on January 11, 2016, 02:10:19 PM
- Add AW and BW replica bots (Fire Arrow, Slim Pickens, and friends)

THANK YOU
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: TheUnknownRobotics on January 11, 2016, 03:09:36 PM
Aw yeeees. Thanks Click!
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: playzooki on January 11, 2016, 03:27:48 PM
wow thanks for the birthday present :D
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Clickbeetle on January 11, 2016, 10:29:39 PM
Edit; a little bit of feedback - I went through all of the components in the bot lab just to check them out and it seems that if you download the patch version and extract it to the game folder that it doesn't overwrite some of the components, but rather duplicates them. Obviously This isn't too big of an issue (And I'm guessing the standalone game version wont have this) but I thought I'd point it out nonetheless.

Argh, I forgot to include the dummy Components.cfz in the patch.  I will re-upload it shortly.

In the meantime, you can fix the component duplication issue by deleting Components.cfz (in your main RA2 folder).

Edit: it's fixed.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: TommyProductionsInc on January 11, 2016, 10:44:07 PM
Well, looks like I know what I'll be doing for the next 3 months.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badnik96 on January 12, 2016, 12:02:49 AM
Fun fact: The wav file for the motor that Minion and Mechavore uses is named "icewave.wav".

Something get scrapped, click?

I'm loving all the new components. Feel like making something though I'm not sure what.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Clickbeetle on January 12, 2016, 12:15:12 AM
Fun fact: The wav file for the motor that Minion and Mechavore uses is named "icewave.wav".

Something get scrapped, click?

Actually no, I never started an Icewave replica.  The file is called icewave.wav because it's an actual recording of Icewave's engine I got from a Youtube video.  You have no idea how hard it is to find a gas engine sound effect that sounds good in RA2.

Will I ever make an Icewave replica, you're all thinking now?  Perhaps, perhaps... but that would fall under the "far future plans" category.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Elementos on January 12, 2016, 12:46:45 AM
Edit; a little bit of feedback - I went through all of the components in the bot lab just to check them out and it seems that if you download the patch version and extract it to the game folder that it doesn't overwrite some of the components, but rather duplicates them. Obviously This isn't too big of an issue (And I'm guessing the standalone game version wont have this) but I thought I'd point it out nonetheless.

Argh, I forgot to include the dummy Components.cfz in the patch.  I will re-upload it shortly.

In the meantime, you can fix the component duplication issue by deleting Components.cfz (in your main RA2 folder).

Edit: it's fixed.

Works perfectly now.

Thanks Click btw, as a predominantly IRL builder I muchly appreciate all the new components ^^ - And of course all the hard work put into this. *applause*
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Avalanche on January 12, 2016, 11:27:44 AM
I founda  slight bug, but it isnt really tested as yet. I think if a bot has a judge burst in it, it will instantly crash the game.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: cephalopod on January 12, 2016, 11:50:31 AM
That's a good point, have you made Judge bursts irrelevant by changing regular component stats Click? Would be nice for no cheat components to be needed in IRL tournaments.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Virus Bomb on January 12, 2016, 12:20:28 PM
enjoying the mod so far, especially the updated replicas. i think biohazard could use a bit more speed though

thanks for sticking with this and releasing it click, it's greatly appreciated
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: FOTEPX on January 12, 2016, 12:22:24 PM
This mod is bloody brilliant. I think I'm addicted to Moros Blades.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badnik96 on January 12, 2016, 02:35:40 PM
I love the new way The Judge's hammer works. Instead of a burst motor, it uses an axle and a thruster. Brilliant.

Also, I've managed to squeeze one of the new Mechavore discs on a lightweight. God damn does it do damage.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: kaiser on January 12, 2016, 03:17:23 PM
Would it be unwise to try using the bttb dsl 2.1 ai pack in dsl 2.2? With some slightly different components present, i can see how it might not go very smoothly.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: kaiser on January 12, 2016, 03:48:18 PM
Would it be unwise to try using the bttb dsl 2.1 ai pack in dsl 2.2? With some slightly different components present, i can see how it might not go very smoothly.

Ah, never mind, I misread the part about importing old bots from DSL 2.1, so i assume it'll work out just fine.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Shinkioh on January 12, 2016, 10:32:26 PM
Uh so where do I find the new fork wedges?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badnik96 on January 12, 2016, 11:35:21 PM
They're under the beater bar menu.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Absolarix on January 15, 2016, 06:21:02 PM
I have found a slight issue with the orbit cam. It lags a lot and doesn't follow the robot around very well. With some arenas the tracking works fine, but most of then it's very slow in following the robot.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: WeN on January 16, 2016, 12:09:31 AM
Amazing!
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Clickbeetle on January 16, 2016, 01:46:06 AM
That's a good point, have you made Judge bursts irrelevant by changing regular component stats Click? Would be nice for no cheat components to be needed in IRL tournaments.

I did; the front hinge burst motors should negate the need for Judge bursts.  The Judge burst is still a bit more powerful than the stock bursts, but the stock bursts won't make bots Havok around the arena ever.

However, the Judge burst should still work.  I didn't change any of its stats.  In fact Vlad the Impaler still uses it for self-righting... I'll look into this crash issue.

I have found a slight issue with the orbit cam. It lags a lot and doesn't follow the robot around very well. With some arenas the tracking works fine, but most of then it's very slow in following the robot.

Firebeetle had this same issue, but it was in every version of RA2, not just DSL.  He has Windows 10 so I thought it might be something to do with that.  Is this true for you too?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Reier on January 16, 2016, 02:05:29 AM
its in every version, yes
i'm not sure if its windows 10, i cant remember if it happened on 7... it may have something to do with the PC just being too powerful
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Clickbeetle on January 16, 2016, 02:26:09 AM
it may have something to do with the PC just being too powerful

That makes sense if true.  FB just got a really high-end custom-built desktop computer, while I'm still playing on my laptop (which is pretty high-end too, just not for gaming).
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Thyrus on January 16, 2016, 02:35:42 AM
I was wondering if the action cam will be included in a future update?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Clickbeetle on January 16, 2016, 03:01:07 AM
I was wondering if the action cam will be included in a future update?

Good idea, if I release a patch I'll throw the action cam in.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Thyrus on January 16, 2016, 03:04:44 AM
I was wondering if the action cam will be included in a future update?

Good idea, if I release a patch I'll throw the action cam in.
:heart_smiley:
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Naryar on January 16, 2016, 06:32:11 AM
alright, first impressions:

-storm piston seems inferior to the vdma's because it's air consumption was more than doubled for a 50% increase in power. and apparently compressed air is more expensive weightwise in dsl 2.2.

-I felt the amp costs were high for burst motors but now that every battery outputs a whole nuclear power plant's worth of amps, amps are now somehow pointless.

-strengthening the heavier weapons was really needed. :thumbup

-i like a lot the free-moving metal hinges, will be needed in IRL and some DSL-S builds.

-it would be nice if we had the piercing and concussion values in the weapon description, after DP, so we can see what kind of weapon it is. (If you want i can help you with that)

-removing the "every weapon and their mother has normals" thing that was in the dsl3 beta was needed. everything having normals = frustration.

-right now how you explained normals is confusing for newbies. for me it's mostly understandable (even some cases are confusing me) because i'm used to DSL 2.1 and how normals work, but a newbie or even a guy who doesn't mod will find it not helping.

-im not so fond of the wheel balance. mostly all wheels are the same, some are slightly grippier than others at the cost of HP and some are slightly tougher than HP at the cost of grip, but it's not really visible. I feel that we should have more choice in wheels, like some wheels being really grippy but then again very fragile, and some wheels having bad grip but doubling as armor.

Also we don't have any high grip wheels anymore, the "high" grip wheels are huge and unwieldy. So that means the bots will be more slow, which means less exciting fights.

-The large batteries are very good, the only drawback being size. I'm not quite sure how this infinite amp output is going to work, but you tested it, right ?

Also the best battery is now the battlepack... i always felt WP836E was supposed to be the heavy duty battery. It's not THAT strong compared to the ant batts as well. But you apparently took battery size into balance considerations which is good.

I'll give more detailed feedback when i'll be more familiar with the game.

Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Jonzu95 on January 16, 2016, 07:49:29 AM
I can't belive I missed this thread. Gotta give the 2.2 a test right away.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Clickbeetle on January 17, 2016, 12:02:53 AM
alright, first impressions:
I'll give more detailed feedback when i'll be more familiar with the game.

Thank you for this.  I mostly agree with your impressions and expected to tweak things like wheel balance at some point.  (The basic formula will remain the same, but I've been thinking of adding more "contrast" in grip/HP ratios.)  The only new issue here for me is compressed air balance.  I'll have to take a second look at that.  It was one of the very first things I rebalanced so I wouldn't be surprised if it's a little off.

Also burst motor amps shouldn't be pointless.  With the new power system you only get a finite number of shots with burst motors before your battery runs out, so you have to decide how many shots you think you'll need and then make sure you have enough batteries for that.  Or gamble on KO'ing the opponent ASAP.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Thyrus on January 17, 2016, 04:06:32 AM
How will the AI handle that?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Somebody on January 17, 2016, 10:42:30 PM
How will the AI handle that?

Maybe add much smaller smartzones, so it only takes good shots? Also, there is AI that only strikes when a chassis is within the smartzone, which could help. But it's a useless AI when the opponent is a Flying Guillotine or the chassis is just out of the way.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Cheese. on January 20, 2016, 03:23:19 PM
It's not working for me  :(
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: cephalopod on January 20, 2016, 03:34:45 PM
Mind telling us what's going wrong so we can help? :P
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Cheese. on January 20, 2016, 03:37:15 PM
Basically I click on the link for the standalone version, it takes me to the URL and does nothing.

I'm not sure if its me - because i'm new here - but it takes me to the URL and doesnt start a download or anything
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: 090901 on January 20, 2016, 03:44:07 PM
Basically I click on the link for the standalone version, it takes me to the URL and does nothing.

I'm not sure if its me - because i'm new here - but it takes me to the URL and doesnt start a download or anything
try right clicking on the link and doing save link as.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Thyrus on January 30, 2016, 02:30:51 AM
Click? didn`t you say we are able to import our DSL3 Beta builds into 2.2?
I tried that and the game crashed. :)
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Trovaner on January 30, 2016, 10:46:51 AM
Click? didn`t you say we are able to import our DSL3 Beta builds into 2.2?
I tried that and the game crashed. :)
Bots made in the DSL3 beta are trickier.  I'm working on a program that will automatically update these bots, but in the meantime, here's what you need to do:
- Open the .bot file in Notepad++ or another program that can edit .bot files without corrupting them.
- Replace all instances of "Extenders_X_R" with "Extenders_X_S" where X is A, T, or S.
- Replace all instances of "extenders_x.txt" with "extenders_x_S.txt" where x is alu, tit, or steel.
- Add "mini" to the end of every anchor filename (for instance, anchor1.txt -> anchor1mini.txt).
- Reverse your bot's driving controls (they should go back to the "normal" way you use in stock)
- NPC motors need to be replaced manually in the bot lab.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Thyrus on January 30, 2016, 10:49:39 AM
ohh right. thanks ;)
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: WeN on February 10, 2016, 05:26:44 AM
Fun fact: The wav file for the motor that Minion and Mechavore uses is named "icewave.wav".

Something get scrapped, click?

Actually no, I never started an Icewave replica.  The file is called icewave.wav because it's an actual recording of Icewave's engine I got from a Youtube video.  You have no idea how hard it is to find a gas engine sound effect that sounds good in RA2.

Will I ever make an Icewave replica, you're all thinking now?  Perhaps, perhaps... but that would fall under the "far future plans" category.
Battlebots Icewave Join DSL 2.2?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: lukas78 on February 28, 2016, 09:43:06 AM
Thank you so much for all this hard work, recently stumbled on this mod and love it, only thing troubling me.

On 2.1 I could use many of the classic robots in Exhibition as AI opponents, however now on 2.2 the likes of Chaos 2, Razor, Pussycat, are now locked away on the import list for player use only.

Is there some way I can edit the teams and place these robots back in the selection list?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Jonzu95 on March 09, 2016, 03:57:03 PM
Would it be possible to feature this in the downloads section as well?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Jonzu95 on March 18, 2016, 12:02:13 PM
And another thing popped in my mind. Is it just me or are the most of the RW bots missing AI?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Jonzu95 on March 18, 2016, 12:27:44 PM
Triple post so I can get your attention. I've noticed that there are more AI folders than there are teams in the menu.

(https://gametechmods.com/uploads/images/75734dasdasd.png) (https://gametechmods.com/uploads/images/8238asdasdad.png)
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Jonzu95 on March 18, 2016, 05:55:38 PM
Quad Post

SlimBody motor doesn't have sound
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Naryar on March 19, 2016, 04:53:40 AM
jonzu, stop pretending to be hydro and edit your posts in one post, please. Click will see it when he will come back.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Cloudworxz on August 05, 2016, 07:19:05 AM
i can't add a saw blade to my bot if any part of the weapon is outside of the bot.
(http://puu.sh/qqFVJ/e9f0a38f56.jpg)
is this intentional? seems strange that i can only add a saw blade to the inside of the bot, where it won't do any damage.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: R01 on August 05, 2016, 07:35:42 AM
i can't add a saw blade to my bot if any part of the weapon is outside of the bot.
(http://puu.sh/qqFVJ/e9f0a38f56.jpg)
is this intentional? seems strange that i can only add a saw blade to the inside of the bot, where it won't do any damage.
A bit of a post bump, but I think it's alright(probably better in the support/help forum). Think I've seen the same issue with a few other blades as well(and honestly, I think at this point chassis clipping should be fine for any component except batteries, control boards and stuff that actually needs to be on the inside) best to place the motor outside of the bot via extenders.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: DeadGenocide on August 05, 2016, 07:43:57 AM
i can't add a saw blade to my bot if any part of the weapon is outside of the bot.
(http://puu.sh/qqFVJ/e9f0a38f56.jpg)
is this intentional? seems strange that i can only add a saw blade to the inside of the bot, where it won't do any damage.

those slight graphical glitches though
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: 090901 on August 05, 2016, 07:45:44 AM
It's because between DSL 2.1 and DSL 2.2 there was a new sawblade model used and it's collision name in the .gmf file is different and Clickbeetle didn't update the .txt file's passthru.

To fix it, Go into your DSL 2.2 folder, then the components folder and find "dslsawblade1.txt" and open it with notepad.
You should see a part that says "passthru = saw_collision". Change it to "passthru = sawblade_collision" and save the file.
Then go into the Styles folder within the Components folder and do the same thing for sawblade2.txt, sawblade3.txt, sawblade4.txt, and sawblade5.txt
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: R01 on August 05, 2016, 07:54:39 AM
It's because between DSL 2.1 and DSL 2.2 there was a new sawblade model used and it's collision name in the .gmf file is different and Clickbeetle didn't update the .txt file's passthru.

To fix it, Go into your DSL 2.2 folder, then the components folder and find "dslsawblade1.txt" and open it with notepad.
You should see a part that says "passthru = saw_collision". Change it to "passthru = sawblade_collision" and save the file.
Then go into the Styles folder within the Components folder and do the same thing for sawblade2.txt, sawblade3.txt, sawblade4.txt, and sawblade5.txt
Has there ever been a fan patch to 2.2? Need to check later for the arena fix because for some reason the foward/backward controls are swapped in the Flextop Arena and a few others don't load the AI which leads to crashes after a few seconds.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Cloudworxz on August 05, 2016, 08:11:56 AM
a few others don't load the AI which leads to crashes after a few seconds.
i asked about this a while back and someone posted a link to a fixed events.txt. even though it's for dsl 2.1, i think it should still work
https://gametechmods.com/uploads/files/DSL_EventsFix.zip
replace the existing events.txt (should be in the same folder as robot arena 2.exe) with the patched one
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: VGN34D on August 26, 2016, 07:50:40 PM
Not sure how people are enjoying this DSL 2.2 mod. Mine just crashes despite having extracted safely with no issues. I'm surprised no one has ever mentioned the game crashing frequently.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: cephalopod on August 26, 2016, 08:17:25 PM
Doesn't crash frequently for me, probably why I haven't personally mentioned it :P
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: 090901 on August 26, 2016, 08:27:39 PM
Maybe because you must've modded the game so it wouldn't crash yourself? Even tried to download the patch, still crashes.  ::2mad
1. Are you running it windowed or fullscreened?
2. Are you running it with or without compatibility mode?
3. Where is your RA2 folder located, some people have had problems in the past if it is actually in their program files folder instead of some place like the desktop or documents.
4. Are you Alt Tabbing out of the game?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: VGN34D on August 26, 2016, 11:00:33 PM
Maybe because you must've modded the game so it wouldn't crash yourself? Even tried to download the patch, still crashes.  ::2mad
1. Are you running it windowed or fullscreened?
2. Are you running it with or without compatibility mode?
3. Where is your RA2 folder located, some people have had problems in the past if it is actually in their program files folder instead of some place like the desktop or documents.
4. Are you Alt Tabbing out of the game?

1. Fullscreened (crashes regardless, even after having tried Windowed)
3. Compability mode. The crashing issue remained
3. Tried with Desktop with no success. Even Documents only yields a similar result
4. No. The game just crashes randomly and without warning too
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badger on August 26, 2016, 11:17:04 PM
When does it crash? At launch, in matches, selecting bots etc?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: VGN34D on August 26, 2016, 11:40:08 PM
When does it crash? At launch, in matches, selecting bots etc?

All of the above.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badger on August 27, 2016, 12:39:07 AM
If it really is crashing randomly at all of the above times it's most likely just not playing nice with your PC hardware and you're out of luck. If it crashed at a specific point every time or you did something to trigger the crashes we could help, but you're not really giving us anything to work with.

You mentioned that DSL and RWRA2 crash, does stock default RA2 crash?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: VGN34D on August 27, 2016, 10:21:05 AM
If it really is crashing randomly at all of the above times it's most likely just not playing nice with your PC hardware and you're out of luck. If it crashed at a specific point every time or you did something to trigger the crashes we could help, but you're not really giving us anything to work with.

You mentioned that DSL and RWRA2 crash, does stock default RA2 crash?

I never did anything to either of the two, much less the stock one. Even downloaded the patches with no success. Plus, I'd give a screenshot if I could, but due to it crashing too frequently, I'm afraid it takes my proof with them.

As for RA2 stock, it does crash as well at certain points.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badger on August 27, 2016, 01:25:03 PM
Well sounds like you're out of luck, to be honest. RA2 isn't too happy with AMD CPUs and looks like you have an APU there which RA2 probably really doesn't like. If you have access to another PC, like a laptop or something, then you can try to play on that. RA2 has extremely low system requirements so you should be fine running it on any PC you can find.


One last thing I can think of for you to try is to edit ra2.cfg (you can open it with notepad), in the installation folder. Change:
3DHardware=0
Fullscreen=1
GfxDetail=0
GraphicDetail=0


I'm assuming you've already tried deleting your RA2 folder, redownloading DSL from HERE (https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=262), extracting it and running it that way. What program and you using to extract the folder?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: VGN34D on August 27, 2016, 06:31:35 PM
Well sounds like you're out of luck, to be honest. RA2 isn't too happy with AMD CPUs and looks like you have an APU there which RA2 probably really doesn't like. If you have access to another PC, like a laptop or something, then you can try to play on that. RA2 has extremely low system requirements so you should be fine running it on any PC you can find.


One last thing I can think of for you to try is to edit ra2.cfg (you can open it with notepad), in the installation folder. Change:
3DHardware=0
Fullscreen=1
GfxDetail=0
GraphicDetail=0


I'm assuming you've already tried deleting your RA2 folder, redownloading DSL from HERE (https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=262), extracting it and running it that way. What program and you using to extract the folder?

Guess not. And I bet it doesn't like nVIDIA either. And yes, I have tried and redownloaded it with no success. And it was with WinRAR, too.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badger on August 27, 2016, 06:39:30 PM
Well sounds like you're out of luck, to be honest. RA2 isn't too happy with AMD CPUs and looks like you have an APU there which RA2 probably really doesn't like. If you have access to another PC, like a laptop or something, then you can try to play on that. RA2 has extremely low system requirements so you should be fine running it on any PC you can find.


One last thing I can think of for you to try is to edit ra2.cfg (you can open it with notepad), in the installation folder. Change:
3DHardware=0
Fullscreen=1
GfxDetail=0
GraphicDetail=0


I'm assuming you've already tried deleting your RA2 folder, redownloading DSL from HERE (https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=262), extracting it and running it that way. What program and you using to extract the folder?

Guess not. And I bet it doesn't like nVIDIA either. And yes, I have tried and redownloaded it with no success. And it was with WinRAR, too.
It's fine with nVidia, Intel and most AMD CPUs as well. If I had to guess it's probably due to you having an APU instead of a CPU/GPU. If the game works on 95% of our PCs, it's not the game's fault mate. Besides, AMD CPUs are pretty garbage these days, and APUs are just as bad.

It's unfortunate that you have the hardware config you do, but you really can't expect 13 year old game that wasn't a big release when it came out to work with every modern hardware setup, especially when it's as weird as an APU. Do you have access to any other PCs or laptops?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: VGN34D on August 27, 2016, 06:46:35 PM
Well sounds like you're out of luck, to be honest. RA2 isn't too happy with AMD CPUs and looks like you have an APU there which RA2 probably really doesn't like. If you have access to another PC, like a laptop or something, then you can try to play on that. RA2 has extremely low system requirements so you should be fine running it on any PC you can find.


One last thing I can think of for you to try is to edit ra2.cfg (you can open it with notepad), in the installation folder. Change:
3DHardware=0
Fullscreen=1
GfxDetail=0
GraphicDetail=0


I'm assuming you've already tried deleting your RA2 folder, redownloading DSL from HERE (https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=262), extracting it and running it that way. What program and you using to extract the folder?

Guess not. And I bet it doesn't like nVIDIA either. And yes, I have tried and redownloaded it with no success. And it was with WinRAR, too.
It's fine with nVidia, Intel and most AMD CPUs as well. If I had to guess it's probably due to you having an APU instead of a CPU/GPU. If the game works on 95% of our PCs, it's not the game's fault mate. Besides, AMD CPUs are pretty garbage these days, and APUs are just as bad.

It's unfortunate that you have the hardware config you do, but you really can't expect 13 year old game that wasn't a big release when it came out to work with every modern hardware setup, especially when it's as weird as an APU. Do you have access to any other PCs or laptops?

Yeah. But, I can't afford to build myself a mega-powerful PC due to insufficient funds at this time. And yes, I do have a laptop as a second PC, which I rarely use, mainly because its not designed for high-end gaming and whatnot as opposed to my current one.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badger on August 27, 2016, 06:57:09 PM
Well sounds like you're out of luck, to be honest. RA2 isn't too happy with AMD CPUs and looks like you have an APU there which RA2 probably really doesn't like. If you have access to another PC, like a laptop or something, then you can try to play on that. RA2 has extremely low system requirements so you should be fine running it on any PC you can find.


One last thing I can think of for you to try is to edit ra2.cfg (you can open it with notepad), in the installation folder. Change:
3DHardware=0
Fullscreen=1
GfxDetail=0
GraphicDetail=0


I'm assuming you've already tried deleting your RA2 folder, redownloading DSL from HERE (https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=262), extracting it and running it that way. What program and you using to extract the folder?

Guess not. And I bet it doesn't like nVIDIA either. And yes, I have tried and redownloaded it with no success. And it was with WinRAR, too.
It's fine with nVidia, Intel and most AMD CPUs as well. If I had to guess it's probably due to you having an APU instead of a CPU/GPU. If the game works on 95% of our PCs, it's not the game's fault mate. Besides, AMD CPUs are pretty garbage these days, and APUs are just as bad.

It's unfortunate that you have the hardware config you do, but you really can't expect 13 year old game that wasn't a big release when it came out to work with every modern hardware setup, especially when it's as weird as an APU. Do you have access to any other PCs or laptops?

Yeah. But, I can't afford to build myself a mega-powerful PC due to insufficient funds at this time. And yes, I do have a laptop as a second PC, which I rarely use, mainly because its not designed for high-end gaming and whatnot as opposed to my current one.
Yeah the game will almost certainly work on your laptop. You can hook your keyboard/mouse up and it should be fine. Let us know if you can get it working on the laptop.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: VGN34D on August 27, 2016, 09:29:54 PM
Well sounds like you're out of luck, to be honest. RA2 isn't too happy with AMD CPUs and looks like you have an APU there which RA2 probably really doesn't like. If you have access to another PC, like a laptop or something, then you can try to play on that. RA2 has extremely low system requirements so you should be fine running it on any PC you can find.


One last thing I can think of for you to try is to edit ra2.cfg (you can open it with notepad), in the installation folder. Change:
3DHardware=0
Fullscreen=1
GfxDetail=0
GraphicDetail=0


I'm assuming you've already tried deleting your RA2 folder, redownloading DSL from HERE (https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=262), extracting it and running it that way. What program and you using to extract the folder?

Guess not. And I bet it doesn't like nVIDIA either. And yes, I have tried and redownloaded it with no success. And it was with WinRAR, too.
It's fine with nVidia, Intel and most AMD CPUs as well. If I had to guess it's probably due to you having an APU instead of a CPU/GPU. If the game works on 95% of our PCs, it's not the game's fault mate. Besides, AMD CPUs are pretty garbage these days, and APUs are just as bad.

It's unfortunate that you have the hardware config you do, but you really can't expect 13 year old game that wasn't a big release when it came out to work with every modern hardware setup, especially when it's as weird as an APU. Do you have access to any other PCs or laptops?

Yeah. But, I can't afford to build myself a mega-powerful PC due to insufficient funds at this time. And yes, I do have a laptop as a second PC, which I rarely use, mainly because its not designed for high-end gaming and whatnot as opposed to my current one.
Yeah the game will almost certainly work on your laptop. You can hook your keyboard/mouse up and it should be fine. Let us know if you can get it working on the laptop.

Same result, unfortunately. I guess RA2 and its DLCs doesn't like PCs in every way, be it high-end or low-end. And the CPU from the laptop was Intel as well. Guess its come to the point where I'm the exception and that the game will only crash on me and me alone, no matter what PC I use. It was fun while it lasted, but I guess its time to throw in the towel after those kinds of efforts.  :(
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badger on August 27, 2016, 09:35:51 PM
Can you share you laptop's specs as well? I'm like 99% sure at this point that you're messing something up because RA2 just flat out not working is very rare, and for it to happen on both PCs you own kinda points to you being the issue rather than your computers. Which is a good thing, actually, it means we should be able to fix the issue.

Can you go over every step of you installing the game, from downloading to the point where it usually crashes? Don't skip on the details.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Reier on August 28, 2016, 12:54:24 AM
you could record a video too of you going through the whole process of DLing it until the crash
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: VGN34D on August 28, 2016, 06:10:02 PM
you could record a video too of you going through the whole process of DLing it until the crash

Might try, but I need a game-recording program to do so. XSplit only records stuff whenever a game has appeared and its not enough for it.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badger on August 28, 2016, 06:16:23 PM
Can you go over every step of you installing the game, from downloading to the point where it usually crashes? Don't skip on the details.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: lampini on September 06, 2016, 09:27:11 PM
Is anybody having a problem getting the custom arenas to work? the stunt arena and the obstacle course (my two personal favorites) do not work. Is it working for anyone else, if it is a universal problem with DSL 2.2 does anybody know if a patch is being worked on?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: R01 on September 07, 2016, 01:43:37 PM
Is anybody having a problem getting the custom arenas to work? the stunt arena and the obstacle course (my two personal favorites) do not work. Is it working for anyone else, if it is a universal problem with DSL 2.2 does anybody know if a patch is being worked on?
https://gametechmods.com/forums/index.php?topic=19232.0
Universal DSL 2.2 problem, wish we'd just get a inofficial 2.2.1 patch for that stuff and some components not clipping when they should(like sawblades)
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Shinkioh on September 15, 2016, 04:46:02 AM
Is the tank threads glitched for anyone? Every time I connect the controls it makes one of the treads as if it was standing on top of something out of thin air.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badger on September 15, 2016, 05:44:11 AM
A screenshot would be useful
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Shinkioh on September 15, 2016, 10:47:54 AM
(https://gametechmods.com/uploads/images/30333Terminus.jpg)

(https://gametechmods.com/uploads/images/33399TreadGlitch.jpg)

I used the Locked motors version of it under the treads section. I did it without the wedge and forks. Result is the same. :I
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Probably Rob on September 15, 2016, 10:51:25 AM
When making a robot once, I remember it doing that. For me, the problem was the control board and batteries were put in after I put the tracks on. I don't know why, but as soon as I removed the motor(s) and did the process again with the tracks done after, it worked. Probably different for others, but I don't know

Try removing the tracks, the track motors, the batteries, and board. Then try it in this order: Board, batteries, motors, tracks
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: RedAce on September 15, 2016, 10:59:05 AM
The tread tracks (especially the round ones) are capable of contracting AGOD very easily.  If you press F12 in the bot lab, you can see the outline of the mesh.  If it's off center, then you my friend, have a bot that has AGOD.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Shinkioh on September 15, 2016, 11:14:01 AM
It works! Thanks!
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: SagarisRA2 on November 17, 2017, 10:14:17 AM
I've just downloaded DSl 2.2, but there is an issue in the bot lab. Whenever I create a robot and go back to the profile page, the robot is no where to be seen. Tried lots of different things but my robots just disappear with no trace as soon as I exit the bot lab. Anyone else had this problem or know a way around it?
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Badnik96 on November 17, 2017, 10:59:05 AM
I've just downloaded DSl 2.2, but there is an issue in the bot lab. Whenever I create a robot and go back to the profile page, the robot is no where to be seen. Tried lots of different things but my robots just disappear with no trace as soon as I exit the bot lab. Anyone else had this problem or know a way around it?

check your teams folder and your teams.txt and make sure neither of them are read-only.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: SagarisRA2 on November 17, 2017, 11:35:04 AM
I've just downloaded DSl 2.2, but there is an issue in the bot lab. Whenever I create a robot and go back to the profile page, the robot is no where to be seen. Tried lots of different things but my robots just disappear with no trace as soon as I exit the bot lab. Anyone else had this problem or know a way around it?

check your teams folder and your teams.txt and make sure neither of them are read-only.

I'm not too sure what the problem was, but I think it is fixed now. Thanks for the response.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Asbestosstar on November 17, 2017, 01:54:44 PM
The reason is, is because if they are readonly or the game does not have permissions, how will the game put the bots in the folder? :really_makes_you_think:
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Dark-Al on November 17, 2017, 02:22:52 PM
The reason is, is because if they are readonly or the game does not have permissions, how will the game put the bots in the folder? :really_makes_you_think:
Badnik already answered the solution to this problem already in an earlier post and Sagaris already had the problem solved by now. So please don't post your solutions to problems, when the solution was already posted earlier.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: FightingBotInformal on November 18, 2017, 12:49:16 AM
The reason is, is because if they are readonly or the game does not have permissions, how will the game put the bots in the folder? :really_makes_you_think:
Badnik already answered the solution to this problem already in an earlier post and Sagaris already had the problem solved by now. So please don't post your solutions to problems, when the solution was already posted earlier.
he's trolling ffs
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Asbestosstar on November 18, 2017, 12:48:15 PM
but aint that the reason it does not work????
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: SagarisRA2 on November 18, 2017, 01:55:50 PM
Actually no, it wasn't. I checked the file and it wasn't read-only. I deleted the team, made a new one and then it started working! It was bizarre.
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: Asbestosstar on November 18, 2017, 03:12:39 PM
k, sounds good
Title: Re: DSL 2.2 OFFICIAL RELEASE
Post by: kix on November 19, 2017, 01:46:55 AM
Oi, stop posting or mods will lock this thread