First, in a four-way flipper melee, all the bots freeze up if one bot is flipped. True it's technically what they're supposed to do, but it doesn't look good in my videos, and sometimes gives a bot a chance to escape from being wedged.
Sorry for late reply, but: I don't know how to fix the first problem. It seems this is an unforeseen and unavoidable side effect of the code I used. The only solution I can think of is to make another .py especially for 4-way flipper rumbles. The second problem is easier to handle, I just need to add a customizable srimech time delay. I'll get on that.