gametechmods

Robot Arena => Modifications => Topic started by: philetbabe on June 19, 2009, 12:24:11 PM

Title: Decals -trouble and sharing
Post by: philetbabe on June 19, 2009, 12:24:11 PM
Hi,

i aimed to deliver a pack of decals, but i have a problem :
(https://gametechmods.com/uploads/images/61235myDecals.png)

the decals are 256*256, 32 bits tga files (made with Artweaver a free  easy-to-use painter).
i can resize the decal and paste it but  an anormal line always appears (see picture on the bottom right) .
i've tried to make picture 128*128 or 64*64 -> it's worth.

Why ? does any of you have any idea ?

as soon as the problems will be resolved i will share this pack (see splash above for decal sample).

here is a typical tga file that brings problem :
https://gametechmods.com/uploads/files/eye6.rar (https://gametechmods.com/uploads/files/eye6.rar)

thank for your help.
Title: Decals -trouble and sharing
Post by: roboman2444 on June 19, 2009, 01:28:28 PM
does the mouse or decal "jump" if you move it to a certain place on the bot?
Title: Decals -trouble and sharing
Post by: philetbabe on June 19, 2009, 02:39:09 PM
I ain't got no problem about the decal position : i can rotate it, place it wherever i want, and no 'jump effect'.
Title: Decals -trouble and sharing
Post by: Reier on June 19, 2009, 03:36:43 PM
Something similar happens to me once in a while:

(https://gametechmods.com/uploads/images/81122screenshot_675.PNG)
Title: Decals -trouble and sharing
Post by: philetbabe on June 19, 2009, 03:41:18 PM
And did you resolve it ?

most of the time this is due to bad image size (it must be 32*32 or 64*64 or 128*128 etc), or bad save (not 32bits).

but for the moment, i do not found any issue.
Title: Decals -trouble and sharing
Post by: Sage on June 19, 2009, 11:56:01 PM
i think RA2 uses 24 bit... thats what i always save my BMPs for skins in.
Title: Decals -trouble and sharing
Post by: JoeBlo on June 20, 2009, 12:57:24 AM
I know the issue your have... its called artweaver it sometimes adds random lines in pictures that you cant get rid of and cant see in the editor.. I know as I used it to mod the UI of Ra2 and it did the same thing to the main menu... best off finding a new TGA editor
Title: Decals -trouble and sharing
Post by: Doomkiller on June 20, 2009, 01:09:16 AM
if thats the case joeblo, i suggest u get paint.net philetbabe.  Its easy to use and I think (think) its free but i got it off the school computers, so if its not free ill send it to ya.
Title: Decals -trouble and sharing
Post by: philetbabe on June 20, 2009, 02:34:31 AM
Thank's for all boys.

Sage, i've tried 24 bits it was ko, moreover the tutorial reads about 32 bits.

JoeBloe's diagnotsic seems clever, i'm gonna try  paint.net.

all together, what a team !

feed pack i soon as i  download paint.net...
and here is the feed back :
(https://gametechmods.com/uploads/images/99123eye.png)

IT'S OK !!

so i painted.net my decals and i share them soon
Title: Decals -trouble and sharing
Post by: philetbabe on June 20, 2009, 05:45:07 AM
Advertisement :
-EH ! you know will never  be one of the top 10 builders unless you take the path of crime...
-each time you post a bot you've got 100 advices...
-you heard a voice in your nightmare saying 'too big chassis...'

this pack is for you !
(https://gametechmods.com/uploads/images/76237PhilEtBabeDecals.png)

time to let high building technics out, time to bring Artistic bots !


download bellow a pack of decals (files.tga must be put under your RA2/Textture library/decals folder)
https://gametechmods.com/uploads/files/PhiletBabedecals.rar (https://gametechmods.com/uploads/files/PhiletBabedecals.rar)
Title: Decals -trouble and sharing
Post by: Doomkiller on June 20, 2009, 05:49:57 AM
nice. good to know paint.net works for u. (procedes to download decal pack)
Title: Decals -trouble and sharing
Post by: JoeBlo on June 20, 2009, 07:20:17 AM
looking good philetbabe I might try paint.net since my friend is taking a while to hook me up with photoshop CS3
Title: Decals -trouble and sharing
Post by: Naryar on June 20, 2009, 07:21:27 AM
Nice job, Phil.