gametechmods
Robot Arena => Modifications => Topic started by: Clickbeetle on August 14, 2011, 08:16:00 PM
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Sorry for disappearing for the last 2 weeks - I was gone on a trip all last week, and I thought I would have time to check the forums and keep up on Ironbot while I was gone, but I actually didn't.
But I did get the arena for Ironbot finished when I got back Friday/Saturday!
(http://beetlebros.gametechmods.com/images/cube_preview.jpg)
This is the Containment Cube. It's about the size of the Combat Arena, and completely enclosed (no OOTA zones here), so it should be comfortably familiar to you all. However, if you're used to driving over the saws and spikes in the Combat Arena with impunity... get un-used to it.
(http://beetlebros.gametechmods.com/images/cube_hammer.jpg)
These hazards do not mess around.
(http://beetlebros.gametechmods.com/images/cube_blade.jpg)
There's a hammer in one wall and a vertical blade in the other. They're powerful enough to pose a real threat, but not so powerful that getting hit once will necessarily be game-changing (getting hit three times might be, though). Then there's the spikes along the walls which pushers can slam bots into. HS's should be especially wary of the spikes, as hitting them with a high-speed spinner can really hurt.
When hazards are turned off, the hammer and the blade sit flush with the wall to create a seamless surface like they're not even there. The spikes do damage whether hazards are on or off, however. (If you want a plain box with no hazards at all, just use the Combat Arena.)
You can download the arena here:
http://beetlebros.gametechmods.com/files/cube.zip (http://beetlebros.gametechmods.com/files/cube.zip)
And if you open the .py, and find the parts that are commented out with "Ironbot stuff", and uncomment them, you can limit the match length (in a way... actually it just disables both bots) to 30 seconds for Ironbot testing.
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Click, you are amazing! This is awesome!
EDIT: lol at ACAM's Mom
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LOLOLOL ACAM's Mom was getting beat up.
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I lol'd at ACAM's mom.
Nice arena though!
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Click, is it okay if I use this arena in Steel Warzone, but reskinned?
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Arena looks suitably epic. I do like the high audience, it gives it a real sense of total enclosure and no escape.
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Click, is it okay if I use this arena in Steel Warzone, but reskinned?
Unlike the BBEANS arena, this is meant as a generic arena that can be reused for other tournaments, similar to the RA2T2 arena or the Small Arena. So yes, you can use it for another tournament.
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Nice arena.
Do I hear ACAMS loading up his shotgun now?
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Clickbeetle - Uses Special Ability : Subtle But Obvious Taunt
ACAMS - Morale Failure : Berserk
ACAMS - Uses Special Ability : Banhammer
Clickbeetle - Death
Kidding :P
Anyways, looking pretty good Click. I'm glad I have entered a wedge, seems more fitted to this arena than a non-wedge. Though I doubt the hazards will matter a lot in my fights, 'cause the probability of my bot ramming a 36HS into the hammer is pretty slow.
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Do I hear ACAMS loading up his shotgun now?
If he is, make sure he points it at the right person... that is J's bot that he tried to enter for my April Fools BBEANS tournament. ;) Thought I'd give it some screen time here since it won't be competing in Ironbot.
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Click, is it okay if I use this arena in Steel Warzone, but reskinned?
Unlike the BBEANS arena, this is meant as a generic arena that can be reused for other tournaments, similar to the RA2T2 arena or the Small Arena. So yes, you can use it for another tournament.
Thank you, Click.
*Goes to plan reskin*
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IT PLEAZHEZ MEH
I like it a lot.
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'cause the probability of my bot ramming a 36HS into the hammer is pretty slow.
I have never heard of speed being used to describe probability. :P
Anyways, that arena look awesome. It is nice to finally have some hazards that pose an actual threat to the robots.
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Just opened up the maps
lol @ cubeglass
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IT PLEAZHEZ MEH
I like it a lot.
This lol
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Lol ACAMS' mom
Looks awesome
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Looks awesome, and good to see some nice hazards too!
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Very nice work! It's great to see more arenas! :approve:
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I Played in it and it was great. Thought the Vertical Blade was going to be bigger though.
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ROFL ACAMS' mom
anyway, it looks sick. Looks like OO4 is even more screwed.
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I don't even need to post here, to tell that Ive already won.
....Considering I sent Click that bot for that "fake" BBEANS thing.
(I actually DID send it to him, and I knew he would get a kick out of it)
Regardless, that arena is nostalgic of the Battlebots arena, and for that, its awesome.
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Finally... a Hammer Hazard with balls and a VS Hazard that could turn the game upside down. In all honesty, looks awesome. Love the industrial feel.
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(http://beetlebros.gametechmods.com/images/cube_preview.jpg)
Click, how does one get rid of/skin the triangular cover above the metal doors?
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(http://beetlebros.gametechmods.com/images/cube_preview.jpg)
Click, how does one get rid of/skin the triangular cover above the metal doors?
GMF editing
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Nice, CB. Looks like fun. I'll check it out.
You're luring me back......
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Whoa, Mad. Nice to see you back!
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MAD IS BACK
ALL IS RIGHT WITH THE WORLD
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Just opened up the maps
lol @ cubeglass
I'm waiting to catch someone posting a bot with a lot of empty space so I can use that. :P
Anyway, reskinning the lampshade object could be tricky, because 1) it uses a flat color rather than a skin, which isn't a big deal; you just need to learn how to edit flat colors, and 2) it uses the same material as the spikes, so if you reskin the lampshade the spikes will also change.
Just open the gmf, find the material named "spikes", and edit MATERIAL_DIFFUSE (the base color), MATERIAL_AMBIENT (the highlight color, should be lighter than the base), and MATERIAL_SPECULAR (the shadow color, should be darker than the base). It looks like a six digit string of numbers and letters but it's actually three sets of two. The first one is red, the second green, and the third blue. If you want gray make them all the same. A smaller number is darker, a bigger number is lighter. The letters are because it's in base 16 rather than the usual base 10, so letters need to be used to represent numbers greater than 9. Example: you count like 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, ... 18, 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21...
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Just opened up the maps
lol @ cubeglass
I'm waiting to catch someone posting a bot with a lot of empty space so I can use that. :P
Anyway, reskinning the lampshade object could be tricky, because 1) it uses a flat color rather than a skin, which isn't a big deal; you just need to learn how to edit flat colors, and 2) it uses the same material as the spikes, so if you reskin the lampshade the spikes will also change.
Just open the gmf, find the material named "spikes", and edit MATERIAL_DIFFUSE (the base color), MATERIAL_AMBIENT (the highlight color, should be lighter than the base), and MATERIAL_SPECULAR (the shadow color, should be darker than the base). It looks like a six digit string of numbers and letters but it's actually three sets of two. The first one is red, the second green, and the third blue. If you want gray make them all the same. A smaller number is darker, a bigger number is lighter. The letters are because it's in base 16 rather than the usual base 10, so letters need to be used to represent numbers greater than 9. Example: you count like 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, ... 18, 19, 1A, 1B, 1C, 1D, 1E, 1F, 20, 21...
Thank you, Click.