gametechmods

Robot Arena => Modifications => Topic started by: JoeBlo on December 12, 2010, 11:19:51 PM

Title: Clash Cubes IV Arena
Post by: JoeBlo on December 12, 2010, 11:19:51 PM
here is the new Clash Cubes arena to be used in the upcoming Clash Cubes 4

(https://gametechmods.com/uploads/images/90104cciv1.PNG)

so where to start... basically its a simple square arena with walls double the size of a normal small wall arena (like the DSL Tourney)

the lower section is angled at a steep gradient and the upper section like normal.

now onto what it does? you may see these floating in four locations in the above picture

(https://gametechmods.com/uploads/images/29514cciv2.PNG)

in each corner there is a companion cube, (2 Little Cubes, Wild Cube and Carbon Cube) however these guys are by no means your friends in this arena.

they are 1kg each and are a little bouncy so they dont interfere with your robot at all when you hit them.. but should you send one of these little guys into the upper wall... its a different story

(https://gametechmods.com/uploads/images/20053cciv3.PNG)

thats right, as soon as one of these cubes hits a upper wall it breaks away, halving the height of the arena wall

but besides the little cubes breaking stuff you can also throw your opponents into the walls which will break them away also

(https://gametechmods.com/uploads/images/25562cciv4.PNG)

in testing it typically took 2 shots for a flipper to get a robot oota (1 to break away the wall and the other to get them out) but of coarse that could be less if you get a bigger hangtime or more force (like Terminal Force in CC3)

nothing for download just yet though sorry, the files themselves just need a bit more organizing but at least you know what to build for.  :gawe:
Title: Re: Clash Cubes IV Arena
Post by: NFX on December 12, 2010, 11:24:43 PM
I like this idea. Given that my bot remains in the arena for the full 3 minutes in a RA2T2 match most of the time, I should be able to survive in this one relatively well. =D I'd like to see how this affects rammers, personally. Will it be easier for them to Rage III?
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 12, 2010, 11:30:26 PM
Rage III ?

I assume you mean suicide up the wall and OOTA ?

well in testing only one robot could do that and that was All Terrain Train (obvious why It did)

all others hit it just like its a normal vertical wall (wedged or not)

I intentionally made it too steep for anything to ride up easy as its just really for looks :P
Title: Re: Clash Cubes IV Arena
Post by: GroudonRobotWars on December 12, 2010, 11:31:07 PM
Awsome! That arena looks cool.
Title: Re: Clash Cubes IV Arena
Post by: NFX on December 12, 2010, 11:31:50 PM
Mission accomplished, I'd say. Arena looks fantastic. =D
Title: Re: Clash Cubes IV Arena
Post by: Clickbeetle on December 13, 2010, 01:16:03 AM
The wall still looks pretty low; I bet something like AntonYYYm could get a bot out in one shot.


What are the spikes in the outside corners for?  Is that where you were going to put lightning but decided not to?


Nice-looking arena, my bot isn't going to like the relatively tight confines though.
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 13, 2010, 01:22:11 AM
yeah the spikes are just for looks.. that hazy lighting joining them and enclosing the arena but as I said to you before, it looks like the electric arena 2 :P

if you want to test floor confines, its a tiny bit bigger then the small arena floor (9x9, small arena is 8x8)

Title: Re: Clash Cubes IV Arena
Post by: J24 on December 13, 2010, 01:55:03 AM
That arena is made of win
Title: Re: Clash Cubes IV Arena
Post by: Clickbeetle on December 13, 2010, 01:57:32 AM
If it's hazy lighting you're after you could maybe do plus.emitSmoke, maybe changing the smoke puff .tga as well if you don't mind also changing the smoke that the bots emit.


That would create extra lag however, and the arena already looks good.


Edit: example smoke code just in case you want to use it.  Imma go sleep now so I won't reply to your next post.


plus.emitSmoke(a, (x, y, z), (xv, yv, zv), (xs, ys, zs))


a is the amount of smoke particles to generate per puff.  30 is a good number for a nice dense cloud.


x, y, z is obviously the coordinates of the puff.  xv, yv, and zv are the velocity of the particles in each direction.  And xs, ys, and zs are how much the particles will scatter, or how much variance there is in their velocity.


Also, it's different from addParticleEmitter in that it doesn't constantly emit smoke once you activate it; you have to tell it to emit smoke every tick if you want a constant stream.
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 13, 2010, 02:10:49 AM
thats fine.. its quite low lag as is only 50kb in total (the little cubes are AddXtra objects)

I am pretty happy as is.. I had a much more complex design for the floor but I felt it hindered visibility for watches matches so I kept it plan so you can see everything 
Title: Re: Clash Cubes IV Arena
Post by: G.K. on December 13, 2010, 02:17:10 AM
Very impressive Joe.
Title: Re: Clash Cubes IV Arena
Post by: Jonzu95 on December 13, 2010, 08:57:36 AM
Amazing. I love it! =3
Title: Re: Clash Cubes IV Arena
Post by: lloopp D lloopp on December 13, 2010, 10:49:04 AM
-r0b0 smiley goes here-
Title: Re: Clash Cubes IV Arena
Post by: Squirrel_Monkey on December 13, 2010, 10:53:51 AM
KEWL, helps me decide my entry.
Title: Re: Clash Cubes IV Arena
Post by: Gazea2 on December 13, 2010, 11:35:52 AM
I WANT TO RE-SKIN THAT <3

Looks great, Joe.
Title: Re: Clash Cubes IV Arena
Post by: Scorpion on December 13, 2010, 11:48:53 AM
(https://gametechmods.com/uploads/images/91474bravo.gif)
^you deserve that^
And you've helped me decide my entry now.
Title: Re: Clash Cubes IV Arena
Post by: SKBT on December 13, 2010, 06:03:54 PM
Now the question arises do I enter my generic cube flipper or my less generic rammer.

@Joe: can you send the the fixed skirt hinge. I need to test it out on my rammer to make sure it will work with it.
Title: Re: Clash Cubes IV Arena
Post by: COOLRUNNER87 on December 13, 2010, 06:22:29 PM
This may be troubling for my robot, seeing that it probably could suicide out of the arena if one of the walls are down.
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 13, 2010, 06:56:22 PM
actually while it doesnt affect others.. yours.. might suicide :P

@Joe: can you send the the fixed skirt hinge. I need to test it out on my rammer to make sure it will work with it.

it will be public-ally posted when I have the change to finish it :P the reason its taken a bit to do as I am trying to plan it out.. I have a feeling the odd collision is for AGOD or havok (or both) reduction :/ so the last thing I want to do is make it worse..

I WANT TO RE-SKIN THAT <3

and whats wrong with the skin it has now?

took me ages to make a simple enough floor skin to give good clarity for videos while at the same time not hating it. :P

the original floor skin was a lot more complex and will likely be featured in Backlash
Title: Re: Clash Cubes IV Arena
Post by: SKBT on December 13, 2010, 06:59:40 PM
I have a feeling the odd collision is for AGOD or havok (or both) reduction :/ so the last thing I want to do is make it worse..

Thats what I wanted to test for because I was planning on entering a skirt hinged rammer.
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 13, 2010, 07:03:41 PM
if I do it correctly you shouldnt notice a difference (just no Narmour)

I did put in the rules if my custom skirt isnt as good as the normal one (in other words, havok) then the regular one will be used with Narmour banning rules...
Title: Re: Clash Cubes IV Arena
Post by: GroudonRobotWars on December 13, 2010, 07:04:15 PM
Well back to the bot lab to add some more stuff to my SnS to make it harder to get under and more faster.
Title: Re: Clash Cubes IV Arena
Post by: Trovaner on December 13, 2010, 09:23:05 PM
Cool arena, Joe.

You mentioned that the cubes are AddXtras so does that mean that the cubes are replaced after they fall out of the arena? If not, why weren't they included in the Arena's GMF?
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 13, 2010, 09:38:27 PM
corner cutting honestly :P

I made those cubes as components before this arena was ever made so it was easy to just put them into the arena folder and put AddXtra in the python rather then adding an object inside the GMF
Title: Re: Clash Cubes IV Arena
Post by: Squirrel_Monkey on December 14, 2010, 06:03:59 AM
I wish I could test my bots in this arena, in most my SnS beats my flipper but I'm not sure...
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 14, 2010, 08:27:37 AM
I said a download would come soon :P
Title: Re: Clash Cubes IV Arena
Post by: Naryar on December 14, 2010, 08:54:44 AM
LET US ALL SPAM CCIV WITH FLIPPERS !
Title: Re: Clash Cubes IV Arena
Post by: Squirrel_Monkey on December 14, 2010, 08:56:22 AM
Let's try and get the largest percentage of flippers in a tourney!
Title: Re: Clash Cubes IV Arena
Post by: J24 on December 14, 2010, 08:57:27 AM
I think that robot is a spy will steal that record from whoever has it soon enough anyway
Title: Re: Clash Cubes IV Arena
Post by: Squirrel_Monkey on December 14, 2010, 08:58:17 AM
^What?^
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 14, 2010, 09:00:59 AM
well his limit is 16 due to the new rules.. so they can be an easy feat to achieve in a 64 robot tourney.  :mrgreen:
Title: Re: Clash Cubes IV Arena
Post by: Gazea2 on December 14, 2010, 09:35:18 AM
I WANT TO RE-SKIN THAT <3

and whats wrong with the skin it has now?

took me ages to make a simple enough floor skin to give good clarity for videos while at the same time not hating it. :P

the original floor skin was a lot more complex and will likely be featured in Backlash

Nothing's wrong with it. I was just saying that it would be cool to re-skin it.
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 14, 2010, 09:38:36 AM
I know I was just messing about as indicated via the ":P" smiley

tell me something is every room in your house a different colour as you keep 'skinning' everything? :P
Title: Re: Clash Cubes IV Arena
Post by: Trovaner on December 14, 2010, 01:22:45 PM
If your looking for some constructive criticism, I would consider doing something about the floating spikes. Seeing as they are just for looks, I would like to see them touching the ground or attached to objects extending out from the floor (not from any of the transparent stuff but from the actual floor).

Title: Re: Clash Cubes IV Arena
Post by: Enigm@ on December 14, 2010, 08:28:35 PM
Arena = Win
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 14, 2010, 10:06:11 PM
If your looking for some constructive criticism, I would consider doing something about the floating spikes. Seeing as they are just for looks, I would like to see them touching the ground or attached to objects extending out from the floor (not from any of the transparent stuff but from the actual floor).

honestly they will probably be deleted all together... not sure if you picked it up but Click was helping me with another part of the arena involving them

I didnt like it so I removed it all except the spikes (its was all python stuff) and I posted pics in a hurry so I could keep the tournament on schedule

but I dont see any written reasoning for having them touch the ground? (they originally did before I moved them) esecially with the cubes floating inside the arena also... sorry if I am not understanding but sounds like just your own personal taste right now?
Title: Re: Clash Cubes IV Arena
Post by: J24 on December 15, 2010, 06:32:40 AM
Click was helping me with another part of the arena involving them

Were they meant to be, by any chance, Tesla Coils?
Title: Re: Clash Cubes IV Arena
Post by: JoeBlo on December 15, 2010, 06:40:51 AM
no.. just floating triangles with electricity 
Title: Re: Clash Cubes IV Arena
Post by: Trovaner on December 15, 2010, 11:29:46 AM
Yeah, it was just personal taste. Since you plan to delete them though, I guess it doesn't matter if they touch the ground or not.