gametechmods
Robot Arena => Modifications => Topic started by: JoeBlo on December 12, 2010, 11:19:51 PM
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here is the new Clash Cubes arena to be used in the upcoming Clash Cubes 4
(https://gametechmods.com/uploads/images/90104cciv1.PNG)
so where to start... basically its a simple square arena with walls double the size of a normal small wall arena (like the DSL Tourney)
the lower section is angled at a steep gradient and the upper section like normal.
now onto what it does? you may see these floating in four locations in the above picture
(https://gametechmods.com/uploads/images/29514cciv2.PNG)
in each corner there is a companion cube, (2 Little Cubes, Wild Cube and Carbon Cube) however these guys are by no means your friends in this arena.
they are 1kg each and are a little bouncy so they dont interfere with your robot at all when you hit them.. but should you send one of these little guys into the upper wall... its a different story
(https://gametechmods.com/uploads/images/20053cciv3.PNG)
thats right, as soon as one of these cubes hits a upper wall it breaks away, halving the height of the arena wall
but besides the little cubes breaking stuff you can also throw your opponents into the walls which will break them away also
(https://gametechmods.com/uploads/images/25562cciv4.PNG)
in testing it typically took 2 shots for a flipper to get a robot oota (1 to break away the wall and the other to get them out) but of coarse that could be less if you get a bigger hangtime or more force (like Terminal Force in CC3)
nothing for download just yet though sorry, the files themselves just need a bit more organizing but at least you know what to build for. :gawe:
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I like this idea. Given that my bot remains in the arena for the full 3 minutes in a RA2T2 match most of the time, I should be able to survive in this one relatively well. =D I'd like to see how this affects rammers, personally. Will it be easier for them to Rage III?
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Rage III ?
I assume you mean suicide up the wall and OOTA ?
well in testing only one robot could do that and that was All Terrain Train (obvious why It did)
all others hit it just like its a normal vertical wall (wedged or not)
I intentionally made it too steep for anything to ride up easy as its just really for looks :P
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Awsome! That arena looks cool.
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Mission accomplished, I'd say. Arena looks fantastic. =D
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The wall still looks pretty low; I bet something like AntonYYYm could get a bot out in one shot.
What are the spikes in the outside corners for? Is that where you were going to put lightning but decided not to?
Nice-looking arena, my bot isn't going to like the relatively tight confines though.
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yeah the spikes are just for looks.. that hazy lighting joining them and enclosing the arena but as I said to you before, it looks like the electric arena 2 :P
if you want to test floor confines, its a tiny bit bigger then the small arena floor (9x9, small arena is 8x8)
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That arena is made of win
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If it's hazy lighting you're after you could maybe do plus.emitSmoke, maybe changing the smoke puff .tga as well if you don't mind also changing the smoke that the bots emit.
That would create extra lag however, and the arena already looks good.
Edit: example smoke code just in case you want to use it. Imma go sleep now so I won't reply to your next post.
plus.emitSmoke(a, (x, y, z), (xv, yv, zv), (xs, ys, zs))
a is the amount of smoke particles to generate per puff. 30 is a good number for a nice dense cloud.
x, y, z is obviously the coordinates of the puff. xv, yv, and zv are the velocity of the particles in each direction. And xs, ys, and zs are how much the particles will scatter, or how much variance there is in their velocity.
Also, it's different from addParticleEmitter in that it doesn't constantly emit smoke once you activate it; you have to tell it to emit smoke every tick if you want a constant stream.
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thats fine.. its quite low lag as is only 50kb in total (the little cubes are AddXtra objects)
I am pretty happy as is.. I had a much more complex design for the floor but I felt it hindered visibility for watches matches so I kept it plan so you can see everything
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Very impressive Joe.
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Amazing. I love it! =3
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-r0b0 smiley goes here-
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KEWL, helps me decide my entry.
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I WANT TO RE-SKIN THAT <3
Looks great, Joe.
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(https://gametechmods.com/uploads/images/91474bravo.gif)
^you deserve that^
And you've helped me decide my entry now.
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Now the question arises do I enter my generic cube flipper or my less generic rammer.
@Joe: can you send the the fixed skirt hinge. I need to test it out on my rammer to make sure it will work with it.
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This may be troubling for my robot, seeing that it probably could suicide out of the arena if one of the walls are down.
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actually while it doesnt affect others.. yours.. might suicide :P
@Joe: can you send the the fixed skirt hinge. I need to test it out on my rammer to make sure it will work with it.
it will be public-ally posted when I have the change to finish it :P the reason its taken a bit to do as I am trying to plan it out.. I have a feeling the odd collision is for AGOD or havok (or both) reduction :/ so the last thing I want to do is make it worse..
I WANT TO RE-SKIN THAT <3
and whats wrong with the skin it has now?
took me ages to make a simple enough floor skin to give good clarity for videos while at the same time not hating it. :P
the original floor skin was a lot more complex and will likely be featured in Backlash
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I have a feeling the odd collision is for AGOD or havok (or both) reduction :/ so the last thing I want to do is make it worse..
Thats what I wanted to test for because I was planning on entering a skirt hinged rammer.
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if I do it correctly you shouldnt notice a difference (just no Narmour)
I did put in the rules if my custom skirt isnt as good as the normal one (in other words, havok) then the regular one will be used with Narmour banning rules...
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Well back to the bot lab to add some more stuff to my SnS to make it harder to get under and more faster.
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Cool arena, Joe.
You mentioned that the cubes are AddXtras so does that mean that the cubes are replaced after they fall out of the arena? If not, why weren't they included in the Arena's GMF?
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corner cutting honestly :P
I made those cubes as components before this arena was ever made so it was easy to just put them into the arena folder and put AddXtra in the python rather then adding an object inside the GMF
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I wish I could test my bots in this arena, in most my SnS beats my flipper but I'm not sure...
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I said a download would come soon :P
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LET US ALL SPAM CCIV WITH FLIPPERS !
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Let's try and get the largest percentage of flippers in a tourney!
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I think that robot is a spy will steal that record from whoever has it soon enough anyway
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^What?^
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well his limit is 16 due to the new rules.. so they can be an easy feat to achieve in a 64 robot tourney. :mrgreen:
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I WANT TO RE-SKIN THAT <3
and whats wrong with the skin it has now?
took me ages to make a simple enough floor skin to give good clarity for videos while at the same time not hating it. :P
the original floor skin was a lot more complex and will likely be featured in Backlash
Nothing's wrong with it. I was just saying that it would be cool to re-skin it.
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I know I was just messing about as indicated via the ":P" smiley
tell me something is every room in your house a different colour as you keep 'skinning' everything? :P
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If your looking for some constructive criticism, I would consider doing something about the floating spikes. Seeing as they are just for looks, I would like to see them touching the ground or attached to objects extending out from the floor (not from any of the transparent stuff but from the actual floor).
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Arena = Win
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If your looking for some constructive criticism, I would consider doing something about the floating spikes. Seeing as they are just for looks, I would like to see them touching the ground or attached to objects extending out from the floor (not from any of the transparent stuff but from the actual floor).
honestly they will probably be deleted all together... not sure if you picked it up but Click was helping me with another part of the arena involving them
I didnt like it so I removed it all except the spikes (its was all python stuff) and I posted pics in a hurry so I could keep the tournament on schedule
but I dont see any written reasoning for having them touch the ground? (they originally did before I moved them) esecially with the cubes floating inside the arena also... sorry if I am not understanding but sounds like just your own personal taste right now?
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Click was helping me with another part of the arena involving them
Were they meant to be, by any chance, Tesla Coils?
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no.. just floating triangles with electricity
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Yeah, it was just personal taste. Since you plan to delete them though, I guess it doesn't matter if they touch the ground or not.