Author Topic: Clash Cubes Arena's  (Read 5449 times)

Offline JoeBlo

Clash Cubes Arena's
« on: October 08, 2009, 12:35:26 AM »
//// Warning Big Post Ahead ////

ok so everyone is showcasing Clash Cubes entry's lately so I figured I might give something back to loyal Clash Cube fans, this isn't not an official announcement of Clash Cubes but I figured I would show you just what happens when Madiaba becomes the head of the Clash Cubes construction team ;-)

Clash Cubes Arena

a HUGE credit to mad for helping me put this one together, the great thing about Mad's help is that he goes through everything with you so your learning how to do it for yourself, I owe you.. well more now lol one of these days I hope to be able to pay you back for everything mad. :-D

without further ado here is the Clash Cubes Arena



your probably asking right now "Err Joe it looks just like a combat zone re skinned ?" well then you would be wrong :P once the match starts the arena takes on a mind of its own

5 seconds into the match the arena walls rise and it becomes a free for all table top match



this will ONLY occur for 5 seconds, then the arena will lower the walls to low walls



once the counter hits 1:30 the 2 of the walls will open in the arena once again



this will also occur for 5 seconds before closing back to low wall again



when the counter hits 1:00 the other 2 walls will move to the open position



before, after 5 seconds, closing once again



if that match's last this long then, when the clock hits 0:30 all will open once again



before closing 5 seconds later, the walls will then stay in this position for the remaining 20 seconds of the match



now I guess you next question would be "whats the deal with the huge grey ball ?" well that is made of metal and weights about 100kg at this stage (will be changed to heavier :evilsmile:) ramming it hard enough will damage and possibly break off robot parts



it will start in the center of the arena and tends to roll around a bit, the arena walls also have a bit of "bounce" to them, which bounces around robots that hit them but occasionally throws them up in the air, Mad was talking about a way to fix this so the arena may get some more modifications

please dont go asking for it yet, It was just completed last night and is still in the tweaking stage :-D

on to the next arena .. yes thats right... some of you may have picked up the tittle says Clash Cubes Arena's. this one is not as complex or as cool as the one above but I am proud to say I made it myself :-D

Clash Cubes Qualifying Arena

qualifying this time around will take place in another arena, this is so times can be quicker and hazards dont effect the outcome of the qualifying "runs" so this is a modified Small Arena (so credit the the beetle bros) the crusher is gone and all the walls are now low so robots can be thrown out, the walls are not as low as the Clash Cubes Arena but still able to toss robots out easily.



once again please dont ask for it as its not quite finished

enjoy and happy building :-D

Offline Naryar

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Clash Cubes Arena's
« Reply #1 on: October 08, 2009, 01:53:46 AM »
Well that is creative...

I can sense that ball being teh ghey though.

Offline JoeBlo

Clash Cubes Arena's
« Reply #2 on: October 08, 2009, 01:56:57 AM »
it usually doesn't survive past the first arena opening, but I rammed it a heap of times with Bob to get that type of damage.

Offline Clickbeetle

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« Reply #3 on: October 09, 2009, 09:48:31 PM »
Is 5 seconds long enough for the wall movement to make a difference?

Cool idea.  It might look better if instead of going up, the walls retracted into the floor though.  Then bots also wouldn't get crushed underneath them when they came down.

On, and for the tournament, you might want to make those walls more transparent, because they are going to interfere with the camera like that.

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Offline JoeBlo

Clash Cubes Arena's
« Reply #4 on: October 09, 2009, 11:58:05 PM »
5 seconds is a yawning opening for robots to be tossed out, I spent countless hours timing it all, also 5 seconds is fully open, whiel they are still moving up there is a window of time.

given the immense weight of the walls it sometimes is funny watching them have a guillotine effect on robots but i might change that,

the transparency isn't an issue as I like to do camera work inside the arena not out like the screenshots.

as I said before clash cubes 3 isn't just around the corner, i just posted this so you have an idea what to expect for those test building

Offline cephalopod

Clash Cubes Arena's
« Reply #5 on: October 10, 2009, 04:40:08 AM »
Wow, is all i can say.
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Offline Natef

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Clash Cubes Arena's
« Reply #6 on: October 10, 2009, 06:58:35 AM »
I love it ! <3

Offline nicsan2009

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« Reply #7 on: October 10, 2009, 07:45:54 AM »
That is pretty cool joe nice job
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Offline Jonzu95

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« Reply #8 on: October 10, 2009, 08:02:12 AM »
*Waiting the download link*

Offline Badnik96

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« Reply #9 on: October 10, 2009, 10:18:03 AM »
nice.

Offline roboman2444

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« Reply #10 on: October 10, 2009, 10:23:15 AM »
i want ur graphics card!!!!!!!!!!
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Offline Jack Daniels

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Clash Cubes Arena's
« Reply #11 on: October 10, 2009, 10:29:26 AM »
Quote from: Naryar;71192
Well that is creative...

I can sense that ball being teh ghey though.


I kinda agree on the ball.  However, how does it react with impact on a bot?  say you designed a bot like a generic wedge, would the ball simply roll over the bot and not push it around? or does the ball impact the bot and cause it to slide around the arena (possibly over the edge) ?

If it can simply roll over a wedge, i think it might make bot designing a bit more creative in that respect if people are trying to fight the opponent and the ball.

But cheap ball losses are gonna suck.

Offline kill343gs

Clash Cubes Arena's
« Reply #12 on: October 10, 2009, 11:57:16 AM »
I would leave the guillotine effect of the arena walls. That would be really fun.


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Offline JoeBlo

Clash Cubes Arena's
« Reply #13 on: October 10, 2009, 07:15:01 PM »
Quote from: Jack Daniels;71705
I kinda agree on the ball.  However, how does it react with impact on a bot?

it only weights 100 kg's so it gets thrown around easy, I dont think it will conclude the match... it doesn't like make your robot explode on contact or anything :P it just apply's a little bit of damage

Edit: roboman2444 try running RA2 in window form, not full screen = better frame rate

Offline roboman2444

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« Reply #14 on: October 10, 2009, 07:23:29 PM »
oh...
well i get 50 fps at full resolution,full quality, full screen and 20 fps with fraps recording.
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Offline JoeBlo

Clash Cubes Arena's
« Reply #15 on: October 10, 2009, 07:35:31 PM »
oh lol I get 60 off and 30 on recording full screen

Offline nicsan2009

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« Reply #16 on: October 10, 2009, 07:37:14 PM »
I always get 50-60 fps with full screen and recording
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Offline JoeBlo

Clash Cubes Arena's
« Reply #17 on: October 10, 2009, 07:46:11 PM »
I set my to limit 30, I think Click said you only need a limit of 20 as that is the highest "frame rate" possible for us to see

Offline trumpetguy

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« Reply #18 on: October 10, 2009, 08:45:42 PM »
I get 1-8 recording :(

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Offline JoeBlo

Clash Cubes Arena's
« Reply #19 on: October 10, 2009, 09:04:15 PM »
try taking it out of full screen and if any virus scanners are updating or scanning stop them or wait until they finish as they seem to kill FRAPS rate