gametechmods

Robot Arena => Modifications => Topic started by: 090901 on May 02, 2010, 03:52:14 PM

Title: CFZ to unhide 140 cm extender
Post by: 090901 on May 02, 2010, 03:52:14 PM
I just finished this, it will unhide the 140 cm extender.
https://gametechmods.com/uploads/files/7066Components.zip (https://gametechmods.com/uploads/files/7066Components.zip)

Just overwrite your components.cfz. Also, make a copy of your original components.cfz so if something goes wrong.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: Sage on May 02, 2010, 05:22:02 PM
Nice job 090901.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: 090901 on May 02, 2010, 05:49:53 PM
 :FFFUUU  I forgot a n in components.
*Edit* Now it's fixed
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: 090901 on May 02, 2010, 08:18:28 PM
Download link removed while give the 140 cm extender the right mass.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: 090901 on May 02, 2010, 08:26:20 PM
Ok, now it's fixed
https://gametechmods.com/uploads/files/2493Components.zip (https://gametechmods.com/uploads/files/2493Components.zip)
It now has the 140cm Square Extenders that somehow weigh 5kg. :bigO:
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: Somebody on May 02, 2010, 10:05:37 PM
How come we fix the weight of the 140 cm round extender and not the 140 cm square extender? I say leave them both as is. We should have to suffer some weight for what amounts to floating wedges.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: 090901 on May 02, 2010, 10:08:59 PM
How come we fix the weight of the 140 cm round extender and not the 140 cm square extender? I say leave them both as is. We should have to suffer some weight for what amounts to floating wedges.
I changed it so the round one is 35kg, that's what I mean't when I said I was fixing the weight.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: somestrangeguy on May 03, 2010, 05:33:16 AM
I didnt get the extenders with that components.cfz, only the beta redbird became unlocked and its weirdly only 4kgs. Also it can pass trough chassis quite alot and doesnt seem to hit ground either when its attached to the baseplate.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: Gazea2 on May 03, 2010, 05:42:25 AM
I was going to do this. I suppose great minds think alike. :P
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: 090901 on May 03, 2010, 04:50:43 PM
I didnt get the extenders with that components.cfz, only the beta redbird became unlocked and its weirdly only 4kgs. Also it can pass trough chassis quite alot and doesnt seem to hit ground either when its attached to the baseplate.
The extenders should be under the Round Extender and Square Extender. Also, That is how the beta redbird is.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: JoeBlo on May 03, 2010, 11:22:11 PM
was this in the components CFZ originally ? I never knew about them ?

I will download when I get the time and take a look..

I will say modifying them makes them custom parts technically doesnt it ? same argument when a second vertical attachment point was wanted on a green snapper
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: 090901 on May 03, 2010, 11:41:31 PM
was this in the components CFZ originally ? I never knew about them ?

I will download when I get the time and take a look..

I will say modifying them makes them custom parts technically doesnt it ? same argument when a second vertical attachment point was wanted on a green snapper
The extenders were originally in the CFZ, they needed to be added to the styles line in the Round Extender.txt and Square Extender.txt. The beta redbird needed a .txt though.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: JoeBlo on May 04, 2010, 12:41:11 AM
what is different about the beta redbird ?
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: somestrangeguy on May 04, 2010, 06:33:18 AM
The beta Redbird has a strange attachment point, it attaches horizontally and can pass trough the bottom of the baseplate and will not collide with the floor under, this will definetly change how LW HSes are built.

The thing about the extenders and motor for me is that I have 2 of every stock component in my listm but there was 3 redbirds after applying this cfz and there was no changes in any of the extender lists or any additional ones appearing.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: JoeBlo on May 04, 2010, 09:06:12 AM
sounds like the new CFZ doesn't overwrite the old or has all the components twice in it ?
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: somestrangeguy on May 04, 2010, 09:56:27 AM
No, I have always had 2 of each, I just never bothered to remove the unnecary files.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: Somebody on May 04, 2010, 10:14:53 AM
Pretty sure that you have to delete the original cfz. remember someone saying that...
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: Madiaba on May 04, 2010, 11:25:54 AM
Just in case someone doesn't understand but might be helped by knowing:
Each txt tells the exe to make an in-game component slot, even if it's not addressed to a component folder. 
So if there are multiple in-game slots for the same component, then there are duplicate txt's; either in the cfz(s), and/or in the 'Components' folder txts(which could have different names).
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: kill343gs on May 04, 2010, 02:11:59 PM
Seems like I can't attach my beta redbird through the bottom of the chassis... Strange? Or am I simply misunderstanding?
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: somestrangeguy on May 04, 2010, 02:21:02 PM
It goes trough with me when im attaching it to the baseplate.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: kill343gs on May 04, 2010, 02:24:24 PM
It goes through but will not let me attach for some reason.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: 090901 on May 04, 2010, 05:33:30 PM
You need the chassis to be higher then the z-tek heigght for the redbird to attach.
Title: Re: CFZ to unhide 140 cm extender and beta redbird
Post by: 090901 on May 06, 2010, 06:06:46 PM
 :FFFUUU  I noticed the z-teks won't appear anymoar. I'm also removing the redbird because to me, it's like haxing.
*Edit* Fixed it now.
Title: Re: CFZ to unhide 140 cm extender
Post by: 090901 on May 06, 2010, 11:18:52 PM
And now I forget the redbirds :FFFUUU
Title: Re: CFZ to unhide 140 cm extender
Post by: Sage on May 07, 2010, 07:15:22 AM
You just said you wanted to remove it.... you did it on purpose xD
Title: Re: CFZ to unhide 140 cm extender
Post by: Clickbeetle on May 07, 2010, 07:17:19 PM
So the cat is out of the bag...
 
FB discovered the 140 cm extenders a couple years ago.  But we knew that if we revealed their existence, the question of whether or not they should be legal stock parts would inevitably come up.  And we didn't have an answer to that.  The 140cm round extender is a no-brainer; it's pretty much useless.  But the 140cm square extender... it would change the face of stock bot building.
 
Well, there's nothing to be done about it now.  Now the Big Question arises:  Stock?  Or Non-Stock?
Title: Re: CFZ to unhide 140 cm extender
Post by: Badnik96 on May 07, 2010, 07:29:29 PM
I agree with Click, even though 027 found the Redbird.
Title: Re: CFZ to unhide 140 cm extender
Post by: JoeBlo on May 07, 2010, 09:15:52 PM
027 found the Redbird.

many people knew it existed... I knew there was a second GMF there all the time but didnt bother with it since it lacked a text file (would be a cheat part imo) I figured it went with the preview image that was in the UI folder.

I think these parts personally should become Hidden = 2 so they are usable but not allowable
Title: Re: CFZ to unhide 140 cm extender
Post by: Clickbeetle on May 07, 2010, 09:55:49 PM
I think these parts personally should become Hidden = 2 so they are usable but not allowable

Some would argue that if the Snapper II is allowed, there's no reason not to allow the 140 cm extenders.  And I have to say they would be right--both require only a slight .txt edit to unlock, and no stat editing.
 
If the 140 cm extenders are banned, it would need to be because they were found to be too good and an agreement was reached, not for anything to do with the method of unlocking them.
Title: Re: CFZ to unhide 140 cm extender
Post by: kill343gs on May 07, 2010, 10:36:43 PM
I see no problem with making them stock. Let the new ideas flow, stock is pretty generic right now and this might help open it back up with some creative ideas.
Title: Re: CFZ to unhide 140 cm extender
Post by: JoeBlo on May 07, 2010, 11:51:25 PM
the extenders are ok.. I was only speaking for the redbird... with the additions of making a text file, etc it seems to custom imo.. I mean we have no idea of its intention.. it could have meant to weight or spin at completely different values.
Title: Re: CFZ to unhide 140 cm extender
Post by: DuckRA2 on May 19, 2010, 07:59:22 PM
I wish this topic would become more official... so are these allowed or not? does the download take away ztecs or not?
Title: Re: CFZ to unhide 140 cm extender
Post by: System32 on May 19, 2010, 08:09:18 PM
I find the Beta motor intriguing. How fast does it spin? Could we modify it so it's like the Snapper II?
Title: Re: CFZ to unhide 140 cm extender
Post by: JoeBlo on May 19, 2010, 08:35:54 PM
I see Modifying parts = custom

either let them be of dont use them

the stock texts dont seem to have much data in them as they use defaults and the weight set in the GMF so you could get away with the beta redbird

if we come to a result I wil edit my AI parts with previews CFZ so its compatable 
Title: Re: CFZ to unhide 140 cm extender
Post by: Clickbeetle on May 22, 2010, 03:50:58 PM
I see Modifying parts = custom

either let them be of dont use them


My thoughts as well.  The 140cm round extender needs to be left as is, 35kg, and the 140cm square extender also needs to be left as is, 5kg.  And the unfinished redbird definitely shouldn't be allowed as a stock part, since you need to make a .txt file for it.


Imma gonna use big bold letters to make this next point.


THE POINT OF STOCK PARTS IS THAT YOU CAN EXCHANGE BOTS WITH OTHER PEOPLE AND THEY WILL WORK ON ANY COMPUTER.


Well, not the only point of stock parts, but it's an important one.


The Snapper II works on any computer, even if it isn't unlocked.  So do the 140cm extenders.  The prototype Redbird doesn't work on other computers if it isn't "unlocked", and neither do the 140cm extenders if you edit their stats (well they'll technically work, but the bot's weight will be wrong).


Since we already allow the Snapper II, which is also an unfinished, unbalanced part like the 140cm extenders, I say we allow the 140cm extenders unless they ("they" here meaning "the square one") prove to be too good, in which case they can be banned by mutual agreement.
Title: Re: CFZ to unhide 140 cm extender
Post by: G.K. on May 22, 2010, 03:55:30 PM
Exactly my opinion too.
Title: Re: CFZ to unhide 140 cm extender
Post by: 090901 on May 22, 2010, 03:58:19 PM
That redbird isn't in the cfz anymore anyways.
Title: Re: CFZ to unhide 140 cm extender
Post by: somestrangeguy on May 22, 2010, 07:46:04 PM
I can see sidehammer, hammer and trapper bots abusig the 140cm square extender due to its weight to lenght ratio.
Title: Re: CFZ to unhide 140 cm extender
Post by: 090901 on May 22, 2010, 11:49:56 PM
without the blue snapper which was unlocked the same way, there would be not many MW 12 mace spinners with brusted hpz
Title: Re: CFZ to unhide 140 cm extender
Post by: System32 on May 23, 2010, 01:07:05 AM
I think this potential for abuse may finally balance parts of the game.
Title: Re: CFZ to unhide 140 cm extender
Post by: Clickbeetle on May 23, 2010, 01:44:39 AM
I can see sidehammer, hammer and trapper bots abusig the 140cm square extender due to its weight to lenght ratio.


That's what you would think, but a lot of times you want something shorter than 140cm, and that extender only comes in one size.  I've found that there's actually very few applications where it's really useful.  Hammer bots is one, and ultralong wedges is another.  But in both cases you can just as effectively use shorter, regular extenders.


And I haven't tried it, but I'm sure it would be useful for Flying Guillotine-type bots as well...
Title: Re: CFZ to unhide 140 cm extender
Post by: JoeBlo on May 23, 2010, 02:24:56 AM
im all for the extenders... since they can be advantageous for more uncommon robots might allow something other then pop ups or HS robots win.

if we all have a mutual agreement I will add them to my AI Parts CFZ download
Title: Re: CFZ to unhide 140 cm extender
Post by: Sage on May 25, 2010, 03:51:25 PM
I agree.
Title: Re: CFZ to unhide 140 cm extender
Post by: Jadestone X on May 27, 2010, 03:10:40 AM
The reason theirs a weird attachment point is because the beta model was different.
Heres all thats left over: Robot Arena 2\UI\botlab\spinmotor_preview.bmp
Title: Re: CFZ to unhide 140 cm extender
Post by: JoeBlo on May 27, 2010, 03:30:00 AM
yeah thats what I thought that GMF file was before this thread but didnt bother looking I figured it was unfinished (sounds like I was right... dont know haven't looked at it still :P)