WTF? Castle Guard has a max speed of 12m/s? That makes no sense! Invertible:True: if your bot is invertible, then put that on the bindings-it will be able of driving inverted. Range: If an enemy bot will get closer than the Range to Castle Guard, it will spin. Radius: Determines how close your bot will get to an object (wall, hazard, or opponent bot) before it's drive shuts off. Topspeed: 12,: Limit of the forward/reverse speed, here 12 m/s Throttle: 100 (per cent) is max throttle you can achieve with a analog control, so 120 (per cent) is some kind of cheating Turn: - maximum analog value AI will attempt not to exceed (default 60)Dunno. Turnspeed: Limit of the angular speed, here 5 radians/second (1 radian = 360/2pi degrees= 57,3 degrees, means that CG will make one turn in 1,25 seconds at his maximum spin speed) Weapons: This must contain each weapon's component number, determined simply by the sequence during assembly. Purpose: If you run the right AI.py, then if your bot loses these weapons, it will change Tactics from whatever attack mode it is stock, unto Ram, or Shove,.... (BTW: The number is just a generic component number; the comp doesn't know what kind of component that number is. So you could also use it for non-weapon components.) I think it's this but not sure.