gametechmods

Robot Arena => Modifications => Topic started by: Serge on November 12, 2008, 12:10:58 AM

Title: Ball & Socket Component!
Post by: Serge on November 12, 2008, 12:10:58 AM
Phew, finally a thread name change.

I created a component that uses the point-to-point constraint to achieve a ball & socket joint effect. It's kind of spazzy, but have fun with it.

Here's an old video: http://www.youtube.com/watch?v=dTQ0-N7vh-c

Here's the download: http://www.q3k.org/ballsocket.zip
Title: Ball & Socket Component!
Post by: Naryar on November 12, 2008, 05:34:27 AM
Hey, that's cool!
Title: Ball & Socket Component!
Post by: Madiaba on November 12, 2008, 08:20:27 AM
Nice job again, Serge.
 
I'll check it out and get back.
 
Trying to think of ways to use this...?
 
..
Title: Ball & Socket Component!
Post by: Serge on November 12, 2008, 08:32:21 AM
Not yet, I'm the one who creates stuff, I'll just leave the creative part of the job to you.
Title: Ball & Socket Component!
Post by: WhamettNuht on November 12, 2008, 09:32:01 AM
Be my YT friend, lol!
Title: Ball & Socket Component!
Post by: Madiaba on November 12, 2008, 10:30:36 AM
Quote from: Serge;21296
Not yet, I'm the one who creates stuff, I'll just leave the creative part of the job to you.
Well then I, for one, will look it through and get back.
 
Any help (ideas) here guys, would be appreciated...
 
.....
Title: Ball & Socket Component!
Post by: Flying_Chao on November 12, 2008, 01:59:41 PM
Is it powered/able to be powered?
Title: Ball & Socket Component!
Post by: Serge on November 12, 2008, 02:51:12 PM
Nope. Not (yet?).
Title: Ball & Socket Component!
Post by: System32 on November 12, 2008, 02:55:40 PM
It'll make a perfect flail.
Title: Ball & Socket Component!
Post by: goose on November 12, 2008, 03:50:42 PM
attach a burst motor to it: instant rupt.

Really cool stuff Serge.
Title: Ball & Socket Component!
Post by: 70 CUDA on November 12, 2008, 09:12:21 PM
great way to control cannons with out mads moving SZs lol its just a bit glichy
Title: Ball & Socket Component!
Post by: DuckRA2 on November 14, 2008, 08:46:04 PM
thats really cool serge nice job!
Title: Ball & Socket Component!
Post by: Resetti's Replicas on November 14, 2008, 11:14:20 PM
Pretty sweet component.  I've been looking for something like this, I've wanted to build a few replicas that use chain flails, and I can probably use this for that.
Title: Ball & Socket Component!
Post by: Madiaba on November 14, 2008, 11:34:36 PM
SR, that's a good idea. But please let me know how many you can 'link' before it glitches...
If it works for 3-4 (or more) well, then maybe ACAMS could 3dsmax us a single 'Link.gmf', and I'll attach this socket joint to it, so they can be joined/linked.
A mace on the end of these links would be cool...
 
Thanks.
Title: Ball & Socket Component!
Post by: Serge on November 14, 2008, 11:52:35 PM
I'll create a model once I get back.
I don't know about you, but for me it spazzes after 2 links connected together.
Title: Ball & Socket Component!
Post by: Madiaba on November 15, 2008, 03:36:42 PM
Thanks, Serge.
Title: Ball & Socket Component!
Post by: System32 on November 15, 2008, 04:15:00 PM
It's useless for a flail. The thing may work in testing, but the part just stays facing the same way in battle.
Title: Ball & Socket Component!
Post by: Resetti's Replicas on November 15, 2008, 08:48:42 PM
The only way to crash the game with this if I try to stack two on a spinning motor. It doesn't crash right away, it happens once it gets up to full spinning speed.  

Also, any chance you could make this component more durable?  I broke it easily in the test area, and even stock extenders don't break in there.
Title: Ball & Socket Component!
Post by: SpyGuy on November 25, 2008, 09:38:10 PM
Pretty slick work.  Looks like Appolyon can finally have a flail tail.
Title: Ball & Socket Component!
Post by: TleeC11B on November 29, 2008, 12:22:35 PM
can you stack them and make a chain like effect (just for a more realistic flail pwnage. thats kewl.. i'll DL it as soon as I get home.
Title: Ball & Socket Component!
Post by: kill343gs on November 29, 2008, 12:53:31 PM
If you read the topic you would know that it is very glitchy when chained beyond 2 components.