gametechmods

Robot Arena => Modifications => Topic started by: DuckRA2 on September 04, 2008, 06:26:37 PM

Title: Arena question, moving spikes
Post by: DuckRA2 on September 04, 2008, 06:26:37 PM
how do i move spikes in a arena, I couldnt do it the way i do it for a flame, is it in the gmf? thanks in advance
Title: Arena question, moving spikes
Post by: Naryar on September 04, 2008, 07:14:45 PM
I think it's in the .py file.

I'm not a python modder, but you can see several lines that obviously code for hazards, and with them is three values written like that: (value, value, value) .

I think these are tridimensional cartesian coordinates for the placement of the hazards.
Title: Arena question, moving spikes
Post by: Gigafrost on September 04, 2008, 08:11:49 PM
Read This... (https://gametechmods.com/?do=RA2_ArenaScripting)
Title: Arena question, moving spikes
Post by: Madiaba on September 04, 2008, 08:20:15 PM
Duck, there's a general rule in RA2's construct:
The GMF contains the OBJECTS of an arena (or component).
The Python contains the DYNAMICS of the arena.
 
Get on MSN or Yahoo IM and I'll help you out more if you need.
Title: Arena question, moving spikes
Post by: DuckRA2 on September 04, 2008, 08:20:15 PM
thanks