Author Topic: Arena Ideas  (Read 17682 times)

Offline Clickbeetle

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Arena Ideas
« Reply #140 on: July 26, 2009, 05:09:28 PM »
cones_txt.gmf would be a decompiled file.  Some of the gmf's that come with the game also have decompiled versions.

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Offline DuckRA2

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« Reply #141 on: July 26, 2009, 05:17:55 PM »
ok thanks, I have always been wondering about it




EDIT: Damn, will I ever be able to import objects with out making them green or missmatching all maps of my arena?????

Offline JoeBlo

Arena Ideas
« Reply #142 on: July 27, 2009, 05:08:05 AM »
Quote from: Madiaba;54898
Joe: Did you get the walls how you wanted them? I can look at them quickly, if you still need some help.


I read through ducks tutorial and was all set to do it but there was no arena walls or collision in *GEOMOBJECT so it kind of stupped me ??? if you could help me out that would be great

Offline Madiaba

Arena Ideas
« Reply #143 on: July 27, 2009, 06:36:46 AM »
Quote from: DuckRA2;55026
...EDIT: Damn, will I ever be able to import objects with out making them green or missmatching all maps of my arena?????
Duck: Don't get discouraged, it sounds like you just don't quite understand the correlation between the maps/skins above, to the geomobjects below. Here is how the comp knows which skin to put on what object:
 
Skin reference#(top of each skin section): ...................*MATERIAL_REF_NO 0
Geomobject reference#(bottom of each G-object section): *MATERIAL_REF 0
 
Make sure the numbers are the same, and not used for another object already.
Also, when you move an object from one gmf to another, always take the original skin with it, and then correlate their 'reference #s' (above) to match.
Put the original map/skin.bmp in the 'Maps' folder too(edit at will).
I can help you some on Yahoo IM too, NP.
-------------------------
Quote from: JoeBlo;55123
I read through ducks tutorial and was all set to do it but there was no arena walls or collision in *GEOMOBJECT so it kind of stupped me ??? if you could help me out that would be great
Joe: Sometimes the Geomobject is named generically (like 'box'). Just look at its size and then it's location to determine what it is. This will become easy after a short time. I don't know which gmf you're tweaking, so I can't help. If you want me to look at it send it my way, NP.
.
« Last Edit: July 27, 2009, 08:36:54 AM by Madiaba »
Input is appreciated. :)
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Offline JoeBlo

Arena Ideas
« Reply #144 on: July 27, 2009, 06:41:12 AM »
its the BattleBox GMF I just edited the py to get rid of the saw blades and heck raisers... here is a link to a decompiled BattleBox GMF

https://gametechmods.com/uploads/files/8273arena.rar

Offline Madiaba

Arena Ideas
« Reply #145 on: July 27, 2009, 09:27:31 AM »
Joe, which compiler are you using?
 
Note: The BattleBox arena has many goemobjects.  It's probably not a good place to practice. But your call.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Arena Ideas
« Reply #146 on: July 27, 2009, 09:31:31 AM »
I used serges compiler for the Battlebox

so its not much good ? it was for a tournament I have planned.. would it be easier to do away with the wall all together as it has the spike stripes which act as really small walls ?

Offline DuckRA2

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« Reply #147 on: July 28, 2009, 12:56:18 AM »
sigh...................
:dead::dead::dead:


Offline ianh05

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« Reply #148 on: July 28, 2009, 02:04:14 AM »
any updates on the robo-zone arena? the one with 2 caged robots at the start of the match and 1 is released after a certain amount of time and so on..
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
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Online apanx

Arena Ideas
« Reply #149 on: July 28, 2009, 07:39:41 AM »
Quote from: DuckRA2;55272
sigh...................
:dead::dead::dead:

pic


Use Serge's new one instead.
https://gametechmods.com/Robot_Arena2/Tools/GMFComp-0.13.zip
https://gametechmods.com/?do=Tools
Serge's GMF Compiler for arenas

Offline DuckRA2

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« Reply #150 on: July 28, 2009, 02:24:57 PM »
will it really make a difference?

Offline Madiaba

Arena Ideas
« Reply #151 on: July 28, 2009, 02:30:25 PM »
Duck: Yea, Serges complier is the best so far, IMHO.
What are you trying to do? Send me whatcha got, and I'll help you. Don't fret... You'll catch on in no time.:bigsmile:
 
 
 
Quote from: ianh05;55280
any updates on the robo-zone arena? the one with 2 caged robots at the start of the match and 1 is released after a certain amount of time and so on..
Yea, Ian. I have a beta version but it still needs some tweeks to finish it. With all of the talented help here these days, I hope others will step up and help out with these projects. *hint, hint*
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline ianh05

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« Reply #152 on: July 28, 2009, 09:30:02 PM »
awesome :) i might have another shot at arena modding when i'm all better :) i might mod arena's just about as good as i can AI (not well) :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.