Author Topic: Arena Ideas  (Read 17572 times)

Offline russian roulette

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« Reply #80 on: June 28, 2009, 04:26:18 PM »
well that could work if you reskinned it.

Offline cephalopod

Arena Ideas
« Reply #81 on: June 28, 2009, 04:35:18 PM »
Quote from: russian roulette;47314
well that could work if you reskinned it.


You'd need to lower the walls though
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Offline russian roulette

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« Reply #82 on: June 28, 2009, 04:48:32 PM »
Turn it into a drop zone of the Robot wars arena.(If anyone has ever played on the small arena with hazards you know what I mean)

Offline JoeBlo

Arena Ideas
« Reply #83 on: July 18, 2009, 07:57:03 AM »
sorry for the bump (seems like the appropriate topic) a few questions I have about the DSL soccer arena I was wondering if someone can help me with (mad or duck are the main 2 im thinking of ;-))

  • basically I think the arena glitched one time I was playing it and there was 20 + soccer balls around the arena, is it possible to set that as a normal thing ?
  • on the soccer ball topic is it possible to make them do damage OR subtract points ? either one I dont really mind but I dont want either to be high amounts
  • and finally the goal area... can that be made into something like the compressor arena or the pits like AON arena or electric arena 2 off the beetle bros site


Thanks in advance, Im basically wanting to make the soccer arena a combat like arena :evil:

Offline Naryar

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« Reply #84 on: July 18, 2009, 08:19:17 AM »
Well my poor knowledge with arenas still says : yes, you can do this for all the three.

Quote from: JoeBlo;52489
I was playing it and there was 20 + soccer balls around the arena, is it possible to set that as a normal thing ?

WIN.

Offline S.T.C.

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Arena Ideas
« Reply #85 on: July 18, 2009, 12:20:03 PM »
if you turn the hazards off in the soccer arena,all of the balls will fall in the arena



Offline Madiaba

Arena Ideas
« Reply #86 on: July 18, 2009, 07:37:43 PM »
Quote from: JoeBlo;52489
sorry for the bump (seems like the appropriate topic) a few questions I have about the DSL soccer arena I was wondering if someone can help me with (mad or duck are the main 2 im thinking of ;-))
  • basically I think the arena glitched one time I was playing it and there was 20 + soccer balls around the arena, is it possible to set that as a normal thing ? Yes, in the arena Python.
  • on the soccer ball topic is it possible to make them do damage OR subtract points ? either one I dont really mind but I dont want either to be high amounts? Yes, also in the arena Python.
  • and finally the goal area... can that be made into something like the compressor arena or the pits like AON arena or electric arena 2 off the beetle bros site? I don't quite get this question...
Thanks in advance, Im basically wanting to make the soccer arena a combat like arena :evil:

Wait, I'll tweak it out.... BRB.
....
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
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Offline Madiaba

Arena Ideas
« Reply #87 on: July 18, 2009, 07:51:04 PM »
Here's a link to the py: :-D
 
Just drop this file into your 'Arenas' directory.
 
Notes:
1. The balls fall out continuously (instructions for adjustments are in the py).
2. The balls are very damaging (instructions for adjustment are in the py).
 
They are fairly easy to adjust, so anyone can do it (always make a back up).
 
You might explain the last query you posted.....
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline trumpetguy

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« Reply #88 on: July 18, 2009, 07:56:53 PM »
Have you guys heard of Beyblade? Well can someone do a beystadium arena?

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Offline Jack Daniels

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« Reply #89 on: July 18, 2009, 07:59:49 PM »
that would be perfect for all the boring SNS matches...

Offline JoeBlo

Arena Ideas
« Reply #90 on: July 18, 2009, 09:36:18 PM »
Quote from: Madiaba;52651
Here's a link to the py: :-D
 
Just drop this file into your 'Arenas' directory.
 
Notes:
1. The balls fall out continuously (instructions for adjustments are in the py).
2. The balls are very damaging (instructions for adjustment are in the py).
 
They are fairly easy to adjust, so anyone can do it (always make a back up).
 
You might explain the last query you posted.....
.

Thank you BIG time Mad... Its an idea im working on for a new tournament... as for the last one I was basically wondering if robots were able to enter the goal zone and receive damage like the outside of the Raw arena ?

Thanks again, I wont forget to credit you for the arena mods

Edit: just tested it out and I love it Mad, exactly what I was after :-)

Offline Somebody

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« Reply #91 on: July 19, 2009, 08:10:35 AM »
You can make all the soccer balls come down by turning off hazards. All the balls start on the ground :biggrin:
I built that big robot on that TV show that time


Offline JoeBlo

Arena Ideas
« Reply #92 on: July 19, 2009, 08:24:39 AM »
yeah S.T.C said before hand... but I like how mad programed them to just frequently drop... its like 20 drop zones lol it will be a fun tournament when its ready lol

Offline Madiaba

Arena Ideas
« Reply #93 on: July 19, 2009, 12:00:56 PM »
Quote from:  Somebody and STC;52780
You can make all the soccer balls come down by turning off hazards. All the balls start on the ground :biggrin:
Thanks for the input guys.
 
------
Quote from: JoeBlo;52663
...., as for the last one I was basically wondering if robots were able to enter the goal zone and receive damage like the outside of the Raw arena ?
There is a geomobject that keeps the bots from entering into the goal, so you need to do gmf surgery to do what you want.
 
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Somebody

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« Reply #94 on: July 19, 2009, 05:47:39 PM »
I'll get the anesthetic.
I built that big robot on that TV show that time


Offline JoeBlo

Arena Ideas
« Reply #95 on: July 19, 2009, 08:48:27 PM »
thanks for your help madiaba... the alternate py you made is probably enough anyway I was just trying to get an arena that was original and not boring but 20+ dangerous balls continually dropping should do it :-D

Offline JoeBlo

Arena Ideas
« Reply #96 on: July 20, 2009, 07:54:15 AM »
hey Mad (or anyone else if they can help it would be great) does it require GMF editing to add the balls to another arena say the Clawtop ? I made a deathmatch py file that has the Clawtop GMF and all the soccer arena scripts, etc... it didn't crash, the arena worked fine but just no soccer balls ??

Edit: I did copy all the soccer arena stuff and clawtop arena stuff in one new file

Offline Madiaba

Arena Ideas
« Reply #97 on: July 20, 2009, 07:59:56 AM »
1.In general:
-the 'objects' of an arena are in the gmf.
-the 'dynamics' of an arena are in the py.
 
2.If the compiler will work, you can put any thing in any arena.
(You can also put an arena inside, on top of, or next to another arena. You can make the arena (or all arenas) disappear during the match. Etc....)
 
BTW: I noticed that Phil added some more tweeking instructions to Duck's tutorial on arena making. You might check it out...
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Arena Ideas
« Reply #98 on: July 20, 2009, 08:06:15 AM »
So I have to decompile both GMF's and find the soccer ball section and add that to the objects of the Clawtop ?

Offline Madiaba

Arena Ideas
« Reply #99 on: July 20, 2009, 08:14:47 AM »
Yep.
1. Add the balls to both the GEOMOBJECT section above, and the RIGIDBODY COLLECTION below.
2. Change the total number of geoobject count at the top, and the RB collection count too (there are 2 places here that list the count in this RB section, be careful).
 
Also: Be careful about adding too many objects, especially 'round or spherical' objects, that add tons of vertices for the comp to crunch. These shapes add up fast.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...