Sounds interesting, but lag would be an issue, I think.
Hey Mad: a question, how do I make the trophy not sink into the floor when hit? or tipped over?
4-letter word "Lag"
Hey Mad: a question, how do I make the trophy not sink into the floor when hit? or tipped over? What Trophy, into what floor?
Mad, what do you think about having a welding torch someplace in the arena to act as a mini-flamethrower? Should work fine, NP.
Spyguy, I think I may be able to make a torch, just by putting an object somewhere and make the flame come out or that position, but it would have to be an object thats not movable =( That would be good, Duck. So far I have 3 barrels, one wheel and a snowplow in the arena, but they all are either green or blue, how do i skin them?????? Make sure that you take from the original gmf both the geomobject and it's skin. The 2 need to stay together as a unit (especially an involved object like a trophy).
Last time I checked, it was three. It's a figure of speech, SB. Glad you like the ideas. If you've got some 'spill your guts'.
*SIMULATION_GEOMETRY 2 *GEOMETRY_PROXY_NAME (null) *USE_DISPLAY_PROXY 0 *DISABLE_COLLISIONS 0 *INACTIVE 0 *DISPLAY_PROXY_NAME (null)
It may be a bit boring, but a replica of the Combots arena might be nice to have. Could have the floor between the I beams and the wall act like the pit in the RW arena.