gametechmods

Robot Arena => Modifications => Topic started by: ianh05 on April 15, 2013, 02:32:40 AM

Title: ARBBC AI Pack! (Now Released!!)
Post by: ianh05 on April 15, 2013, 02:32:40 AM
Here it is:

(https://gametechmods.com/uploads/images/55619GTM AI Pack preview.jpg)


Download here:
https://gametechmods.com/uploads/files/ARBBC AI.rar (https://gametechmods.com/uploads/files/ARBBC AI.rar)
Title: Re: Official GTM AI Pack!
Post by: cephalopod on April 15, 2013, 02:39:30 AM
I'm not sure 'Official GTM AI' is the best name for it, that would suggest it's completely open to everyone and is all good with all the admins, whereas it's just a tourney AI pack. Just lettin' you know.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 15, 2013, 02:44:20 AM
The AI pack is open to all to add/update teams, the tournament was just the best way to get one started. It'll have 21 teams each from a different member to start.

I have no doubt it's fine with the admins, who knows maybe one of them even entered  :eek: .
Title: Re: Official GTM AI Pack!
Post by: Naryar on April 15, 2013, 03:24:16 AM
Middle background definitely clashes, it's pretty nice apart from that
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 15, 2013, 03:37:15 AM
(https://gametechmods.com/uploads/images/64539GTM AI Main Menu.jpg)


Better?  :dumb)
Title: Re: Official GTM AI Pack!
Post by: Squirrel_Monkey on April 15, 2013, 04:36:21 AM
Yeah, that's worse. Might just be the image stretch.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 15, 2013, 07:11:05 AM
Chances are I'll put a boring background in the middle with some bots from the AI pack (popular ones from the ARBBC tourney) so it doesn't clash with the main background.
Title: Re: Official GTM AI Pack!
Post by: Mr. AS on April 15, 2013, 11:17:26 AM
just get rid of that backdrop altogether and make it a orange outline with transparency (you need paint.net). then add a team of bots (5) to fill up the empty space.

I have no doubt it's fine with the admins, who knows maybe one of them even entered  :eek: .
trov = surprise entry?
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 15, 2013, 11:25:42 AM
lol no one noticed...

Robot showcase = Team HQ
Online battles = Multiplayer

 :rage
Title: Re: Official GTM AI Pack!
Post by: Venko on April 15, 2013, 02:06:15 PM
trov = surprise entry?
I was thinking more of ClickB...
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 16, 2013, 03:11:04 AM
How does this look?
(https://gametechmods.com/uploads/images/66638screenshot_5.jpg)

I think I might fill in the menu background a bit with bot pics from the AI pack. I like the look of the main background when in other menus and in the bot lab:
(https://gametechmods.com/uploads/images/68598screenshot_6.jpg)
(https://gametechmods.com/uploads/images/29624screenshot_9.jpg)

Here's the intro splash:
(https://gametechmods.com/uploads/images/16849splash.jpg)
Title: Re: Official GTM AI Pack!
Post by: Venko on April 16, 2013, 03:21:45 AM
You need to read some PS tutorials, but other than that is cool  :mrgreen:
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 16, 2013, 03:23:39 AM
pfft photshop, paint is all I need  :p .
Title: Re: Official GTM AI Pack!
Post by: TeamXtreemer on April 16, 2013, 08:20:13 AM
pfft photshop, paint is all I need  :p .
If you're planning on making a decent looking UI, you're going to need Photoshop otherwise it's just going to look awful.
I could help, if you want?
Title: Re: Official GTM AI Pack!
Post by: Probably Rob on April 16, 2013, 08:21:52 AM
The intro splash says "Gam".
Title: Re: Official GTM AI Pack!
Post by: kill343gs on April 16, 2013, 10:49:14 AM
Get rid of the stupid flames and go back to the original middle thing
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 16, 2013, 12:16:08 PM
I thought it looked OK, guess I was wrong.
Title: Re: Official GTM AI Pack!
Post by: Scrap Daddy on April 16, 2013, 12:32:21 PM
Yeah, they look decent, but Id say leave the UI to some photoshop wizard. Looks a little too clunky right now.
Title: Re: Official GTM AI Pack!
Post by: Sage on April 16, 2013, 01:44:26 PM
photoshop wizard.

you called?
Title: Re: Official GTM AI Pack!
Post by: Naryar on April 16, 2013, 02:29:47 PM
photoshop wizard.

you called?
you're ra2 wizard not photoshop wizard
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 17, 2013, 11:47:56 PM
Added teams preview to OP.

I will be accepting teams from people who aren't entered in ARBBC who want to have a team in the GTM AI pack while the tournament is running so that I can get the GTM AI pack out ASAP after the tournament. If you are entered in ARBBC you can send me one other bot for your free bot slot in the GTM AI pack.

If someone else wants to put something together for the UI that's fine by me, they need to include S_M's team on the intro splash though.
Title: Re: Official GTM AI Pack!
Post by: Merrick on April 18, 2013, 01:49:43 PM
photoshop wizard.

you called?
you're ra2 wizard not photoshop wizard

I thought he was just Wizard Wizard.
Title: Re: Official GTM AI Pack!
Post by: 090901 on April 18, 2013, 03:32:34 PM
I made a a new ra2 logo lel
(http://i.imgur.com/LlR0AkN.png)


Title: Re: Official GTM AI Pack!
Post by: Mr. AS on April 18, 2013, 03:35:25 PM
^thats not gold
It will have a very golden theme to it
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 23, 2013, 01:20:51 PM
Does anyone have their "free choice" bot ready to submit yet? I don't plan on releasing the pack until all 21 teams have 6 bots. You can submit anything for that 6th spot as long as it's nothing stupid like a nasty pickle or bumble ball, has controlled movement, has no cheatbot2/custom parts and no BFE ect.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 23, 2013, 02:10:57 PM
Rob's and my own free choice bots have been added to the preview pic in the OP. I chose to go with a fleaweight because there aren't any fleaweights in any other AI pack, plus it's decent and should set a pretty high benchmark for those who want to try and build a fleaweight that can defeat it  :mrgreen: .
Title: Re: Official GTM AI Pack!
Post by: kill343gs on April 24, 2013, 10:11:40 PM
I'm gonna scrap my AW, give you a couple other bots and send you some original skins soon if that's cool with you
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 24, 2013, 10:41:14 PM

I'll send some stuff for this soon.
You only need to send the 6th bot for your team  :smile: . As long as it is a legit stock bot (no cheat/custom parts, cheap bot types or BFE etc.) it can be your 6th bot.

I'm gonna scrap my AW, give you a couple other bots and send you some original skins soon if that's cool with you
That's fine but I want every team to have an AW, you will be able to update or replace bots (with other bots of the same weight) after release. This pack is to help members improve by giving them teams of different skill levels and building styles to battle against in all the main weight classes.
Title: Re: Official GTM AI Pack!
Post by: kill343gs on April 25, 2013, 12:00:26 AM
Ill remake the stupid chicken drill bot i made a decade ago for a tournament that never happened
Title: Re: Official GTM AI Pack!
Post by: J on April 25, 2013, 02:00:28 AM
By any chance, Ian, are you still accepting teams?
Also, I could shop some stuff for you, provided, you needed any of it.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 25, 2013, 02:15:24 AM
Yes, I'm accepting teams from other members too.
Title: Re: Official GTM AI Pack!
Post by: Venko on April 25, 2013, 05:32:07 AM
By any chance, Ian, are you still accepting teams?
Am I predicting that the team will be the "red extender network"?  :mrgreen:
Title: Re: Official GTM AI Pack!
Post by: Mr. AS on April 25, 2013, 05:36:03 AM
I don't plan on releasing the pack until all 21 teams have 6 bots.
what will happen if you dont get one extra bot from everybody though? i take it you wont just wait until the end of time until [whoever] sends that last bot you need?
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 25, 2013, 08:14:38 AM
I don't plan on releasing the pack until all 21 teams have 6 bots.
what will happen if you dont get one extra bot from everybody though? i take it you wont just wait until the end of time until [whoever] sends that last bot you need?
Considering I only need one bot from each person who entered and they don't even need to make a new bot for that spot I would be very disappointed to not fill the teams and will just leave their spot open for any future updates.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 25, 2013, 11:21:32 AM
I have decided that if I don't receive a 6th bot from those who entered ARBBC I will fill the 6th bot spot with one of my fleaweights to give my teams fleaweight something to fight against (not that it couldn't challenge some of the AW's).
Title: Re: Official GTM AI Pack!
Post by: Venko on April 25, 2013, 11:35:19 AM
I have decided that if I don't receive a 6th bot from those who entered ARBBC I will fill the 6th bot spot with one of my fleaweights to give my teams fleaweight something to fight against (not that it couldn't challenge some of the AW's).
A very good idea, send me a FW, (a one, that you think, that will "team up" best with my team, different missing bot type or whatever) so I can "goldenize" it.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 25, 2013, 12:15:13 PM
S_M's 6th bot added to AI pack and preview.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 25, 2013, 04:23:02 PM
Venko's 6th bot added to AI pack and preview pic on first page.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 25, 2013, 11:08:15 PM
Clickbeetle's 6th bot added to AI pack and preview pic on first page. Keep them coming guys, the sooner this gets done the sooner I can release it.
Title: Re: Official GTM AI Pack!
Post by: Pwnator on April 26, 2013, 06:14:16 AM
Just use my previous LW for the 6th bot.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 26, 2013, 06:50:47 AM
Just use my previous LW for the 6th bot.
I don't have it, send it my way?
Title: Re: Official GTM AI Pack!
Post by: Pwnator on April 26, 2013, 07:32:54 AM
Ah, crap. Forgot about that lol

https://gametechmods.com/Robot_Exchange/LW/Pwnator_Pettifoggery.bot (https://gametechmods.com/Robot_Exchange/LW/Pwnator_Pettifoggery.bot)
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 26, 2013, 08:39:49 AM
Pwn's 6th bot has been added to the AI pack and preview pic on the first page.
Title: Re: Official GTM AI Pack!
Post by: RpJk on April 26, 2013, 09:30:26 AM
Ian take my MW Psynergetic Vortex from the bot exchange.


I can not send it because I'm on my vita right now as I won't have acess to a computer until tomorrow.
Title: Re: Official GTM AI Pack!
Post by: kill343gs on April 26, 2013, 03:29:36 PM
OK, after much thought given I officially have a problem with the premise of this 'Official GTM AI Pack.' Now before anybody goes and gets all upset, allow me to explain.

With the title this AI pack is given, being the Official GTM AI, the notion is conveyed that this AI pack is supposed to be representative of the GTM community as a whole, and the work of the individual members thereof. However, it would appear that based on a handful of things that the work being done here is not wholeheartedly a representation of GTM or its userbase.

First of all, based on given previews, the UI is completely unrelated to the community. Black and gold with flames? Last I checked GTM was either symbolic of the original RA2 forum with its lighter theme, or a very simple black theme. I'm not saying that the UI absolutely needs to match the website, but when Gametechmods.com comes to my mind I don't picture skulls and flames and rock and roll.

Secondly, I feel that based on restrictions the users who are submitting teams are not being properly represented. I understand that for various reasons, bots and team names, etc, are being used directly from the ARBBC. I get that. It's fine. But to tell a user that they aren't allowed to change a bot out of their team because they submitted a set team for a tournament is ridiculous. I understand that you want there to be the widest variety of weightclasses for the player to fight, but here's the thing; Ian is basically the only person in the history of forever to build sub-light categories consistently. Nobody is going to be upset just because Kill343gs's team doesn't have an AW on it. Think about it. When someone mentions the name Sage or InfiniteInertia, do you picture 125kg chicken drill bots? Absolutely not. Not even a topic of conversation. The fact is, antweights are not a proper representation of 99% of the GTM userbase. If my name is going to be on it, I should have some level of freedom of what goes into my team. Keep it simple, require a HW, MW, and LW because that is what the majority of the community builds, and then allow the user to fill up the rest of their team however they want. Like if Enigma was doing a team you'd probably expect 3 SHW/UHWs.

Finally, I just feel like this whole project is being rushed. I understand that you work fast, Ian, and I respect that. I was very impressed with the haste you showed running the ARBBC. That sort of dedication is important. However, an official GTM AI is a landmark project. It's important. It's the type of thing that, many years down the road, if and when the community withers away, someone can look at and see what we as a community achieved. I know it sounds stupid to think that anybody would be looking back on something like RA2 after this community disappears, but when you call something 'Official' you have to make believe that that is what is going to happen. MS Paint UI, recycling the original team pictures, these sort of things just aren't going to cut it.

So maybe this project is having an identity crisis. Very possible. As it stands right now, this is nothing more than a tournament AI pack, which is completely fine. But if that is the case, you need to call it what it is. In ARBBC2 AI, you can keep my half-assed team with Yugiuoh names all day long. That is being true to what I submitted to the tournament. But if this is going to be 'THE OFFICIAL GTM AI,' more time needs to be spent, more work needs to be done, and more freedom needs to be given. The most recognizable 6WD poker in RA2 history was not named after a titillating cartoon character-slash-duel monster, it was and always will be named Stratocaster.
Title: Re: Official GTM AI Pack!
Post by: Scrap Daddy on April 26, 2013, 04:54:27 PM
I agree with Kill 100%. This is the aaarbc tournament ai pack and definitely not my best bots at least.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 26, 2013, 06:27:32 PM
1. I wanted to make it feel grand so gold seemed like the best colour choice and I have offered others a chance to try and make something for the UI and only 1 person has tried it would seem.

2. The tough part apart making a GTM AI pack is people are often updating bots and releasing a final pack seems almost impossible if people keep updating so I made it so that ARBBC would be the base template (perhaps a Beta version?) and once it was released people could update and/or change their bots. AW's and BW's shouldn't be lost in time just because no one really builds them except myself, I imagine if their was only 1 AW in a pack of 105+ bots that is what would happen.

Look at Starcore AI, it also includes AW's and BW's in decent numbers and those were built by former members. Have we not cared about that work all this time? Shouldn't some better AW's be produced by now? It's like no one even noticed those bots because apparently no one but me builds AW's. Surely others must have 1 decent AW and BW they can submit, right?

You'll be able to track your progress and update/change your bots once the pack is released. Look at my HW, it's a complete joke right now because it's a very old basic bot with tonnes of flaws but guess what? That's because I haven't really built many HW's, sure I have some that are better and plan to change it once the pack is released but I'm not going to complain just because I lack the experience of others in that weight class.

3. If this doesn't get out there like this it never will, it has been talked about many times and this is our chance to get it out there for people to use. This will be an ongoing project and bots will be changed or updated many times in the future so don't be upset about current bots because you'll be able to change them and these updates/changes don't need to follow the type restriction rule from ARBBC meaning you can have an all HS team if that's what you want.
Title: Re: Official GTM AI Pack!
Post by: 090901 on April 26, 2013, 08:19:17 PM
(https://gametechmods.com/uploads/images/92302gtmai.png)


swag


Anyways, I think people should be able to have more than one team.
Title: Re: Official GTM AI Pack!
Post by: kill343gs on April 26, 2013, 08:33:11 PM
1. I wanted to make it feel grand so gold seemed like the best colour choice and I have offered others a chance to try and make something for the UI and only 1 person has tried it would seem.

At no point in time have you offered the opportunity for others to work on the UI. I like 09's attempt, and I was planning on issuing an attempt myself just to prove my point. Gold might be grand and all but hot rod flames are not.

2. The tough part apart making a GTM AI pack is people are often updating bots and releasing a final pack seems almost impossible if people keep updating so I made it so that ARBBC would be the base template (perhaps a Beta version?) and once it was released people could update and/or change their bots. AW's and BW's shouldn't be lost in time just because no one really builds them except myself, I imagine if their was only 1 AW in a pack of 105+ bots that is what would happen.

It works as a base template but we could just do annual updates to follow up with the building updates that occur over time. And I'm not saying sub-lights should be lost in time but I do not want a stupid antweight on my team because I never built them, I personally think they're  a waste and that's just not who I am. Suggest that people build AWs but don't require them, Kuriboh should NOT be in any AI pack ever.

Look at Starcore AI, it also includes AW's and BW's in decent numbers and those were built by former members. Have we not cared about that work all this time? Shouldn't some better AW's be produced by now? It's like no one even noticed those bots because apparently no one but me builds AW's. Surely others must have 1 decent AW and BW they can submit, right?

Some people might

You'll be able to track your progress and update/change your bots once the pack is released. Look at my HW, it's a complete joke right now because it's a very old basic bot with tonnes of flaws but guess what? That's because I haven't really built many HW's, sure I have some that are better and plan to change it once the pack is released but I'm not going to complain just because I lack the experience of others in that weight class.

3. If this doesn't get out there like this it never will, it has been talked about many times and this is our chance to get it out there for people to use. This will be an ongoing project and bots will be changed or updated many times in the future so don't be upset about current bots because you'll be able to change them and these updates/changes don't need to follow the type restriction rule from ARBBC meaning you can have an all HS team if that's what you want.

Then why not let me take the AW out of my team now? And replace that useless LW I threw together at the last minute? If you're getting rid of the type restriction in the future why the heck should you keep it now?
Title: Re: Official GTM AI Pack!
Post by: Mr. AS on April 26, 2013, 08:42:13 PM
Look at Starcore AI, it also includes AW's and BW's in decent numbers and those were built by former members. Have we not cared about that work all this time? Shouldn't some better AW's be produced by now? It's like no one even noticed those bots because apparently no one but me builds AW's. Surely others must have 1 decent AW and BW they can submit, right?
just put the unwanted aws and bws into aw/bw exclusive teams and let the builder send a bot to replace it. EZ
Title: Re: Official GTM AI Pack!
Post by: Jamin on April 26, 2013, 08:55:56 PM
if it is going to be an AI pack that "represents the community" we should just let people enter as many teams of whatever the heck they want into it



Title: Re: Official GTM AI Pack!
Post by: Kossokei on April 26, 2013, 10:05:48 PM
I'm going to call your bluff

Why are you/we making a GTM OFFICIAL PACK OF IMPORTANCE AND REPRESENTATION, and completely ignoring the magic that we, GTM, cultivated and created; AKA DSL?

Why are we using Stock as a baseplate (I can truly say that I acknowledge stock building) and ignoring the most important and most prominent feature of the community; the total-conversion that most defines us in representation of our abilities, our achievements and our community?

I'm not saying throw out the stock ai and start from scratch, because truthfully without stock we wouldn't be here, but why are we stopping at stock? Why aren't we expanding into DSL?

We should, in sisterhood to this ai pack, make an official gtm ai pack for DSL as well, and include both standards of DSL building (DSLS and DSL IRL) and have this, and that, be what represents us as a community.
Title: Re: Official GTM AI Pack!
Post by: Pwnator on April 26, 2013, 10:13:20 PM
tldr version of what Kossokei said:

if it is going to be an AI pack that "represents the community" we should just let people enter as many teams of whatever the heck they want into it
Title: Re: Official GTM AI Pack!
Post by: 090901 on April 26, 2013, 10:18:20 PM
I'm going to call your bluff

Why are you/we making a GTM OFFICIAL PACK OF IMPORTANCE AND REPRESENTATION, and completely ignoring the magic that we, GTM, cultivated and created; AKA DSL?

Why are we using Stock as a baseplate (I can truly say that I acknowledge stock building) and ignoring the most important and most prominent feature of the community; the total-conversion that most defines us in representation of our abilities, our achievements and our community?

I'm not saying throw out the stock ai and start from scratch, because truthfully without stock we wouldn't be here, but why are we stopping at stock? Why aren't we expanding into DSL?

We should, in sisterhood to this ai pack, make an official gtm ai pack for DSL as well, and include both standards of DSL building (DSLS and DSL IRL) and have this, and that, be what represents us as a community.
Dude, NAR AI is basically the DSL version of this.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 26, 2013, 10:32:29 PM
So let's get this right, people want:

1. LW, MW, HW and 3 free choice bots.
2. More than 1 team for members who want to have more bots in the pack.
3. Some teams made up of only AW's and some made up of only BW's.
4. To be able to change/update any of their bots.

You guys know this is going to be a lot of work and the pack might never get released, right? IMO people can change things around once it's out there, we aren't gonna be remembered for this "Beta" version instead we'll be remembered for where it goes.

I put together 105 bots from 21 people into an AI pack in hope that it would be the groundwork for this but now people are wanting to change everything about it. I'm going to need to AI even more bots this way, I was fine doing another 21 for the 6th spot because I wanted people to have some freedom there to start the pack.

You will be able to change bots in the future, why not let this "Beta" version get released first?

If you guys aren't happy with this, start another thread and let someone else AI all the new stuff, they'll probably just keep getting update after update and never get the pack finalised for release or people go the route that happened last time and people just don't bother to send anything then the pack sizzles out of existence before even seeing the light of day.
Title: Re: Official GTM AI Pack!
Post by: kill343gs on April 27, 2013, 12:16:37 AM
You don't have to be the only person who works on it, man. Set a deadline for like a month from now for all finished teams and team-related materials to be in. Anything after that will have to wait for an update in the future. Get some help from some people with AI and UI. IanH2006 does not need to be the only person doing the work on this. 09 just did a UI. I'm going to do a UI. We can get some people looking for music. I'm sure some people are willing to help you AI. Those that are capable should AI their own stuff.

People should only be allowed one team for the sake of this pack not being absolutely massive. There are plenty of other AI packs where you can drop multiple teams.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 27, 2013, 01:16:27 AM
Sounds Alright, what about the AW's and BW's? give them their own teams or keep them as they are? I'm going to be busy with Evo-Bots for roughly the next month so I can send what I have to the person who wants to AI the updates and new bots that people send this way the UI guys can send their work to him.
Title: Re: Official GTM AI Pack!
Post by: Naryar on April 27, 2013, 02:39:03 AM
100% agree with kill as well

also, what sparkey said.
Title: Re: Official GTM AI Pack!
Post by: ianh05 on April 27, 2013, 02:45:27 AM
One team of 6 is enough otherwise we get into a "who deserves more teams" debate which will complicated things even further and as Kill said it would be too big if everyone wants at least 2 teams for example: 21 people in arbbc x2 = 42x6 = 252 bots and that's just those who entered and some of them might want even more teams.
Title: Re: Official GTM AI Pack!
Post by: J on April 27, 2013, 03:04:54 AM
By any chance, Ian, are you still accepting teams?
Am I predicting that the team will be the "red extender network"?  :mrgreen:
MAAAAAAAAAAAAAYBE
Though it's by pure chance that I decided to make that team, then shortly after asked Ian if he were still accepting.
I mean, I could just give him a team of my own junk, though, now that you mention it, that would be pretty funny to include that team.
Provided, it's alright with ian that I submit such a team.
Title: Re: Official GTM AI Pack!
Post by: Venko on April 27, 2013, 06:56:30 AM
IMO, this is fair :

Ianh will just release this under ARBBC AI, with the teams as they are now, no changes, only a 1 bot of free choice is added. 'cos I want to play/mess around with the bots from the ARBBC. I submited some bots, that I shouldn't for this one, so I think, that I desreve to correspondingly have the other peoples bots that they submited, I'm highly NOT agree with any changes in the 5 originally submited bots!

Separated from this project, some members can start a work about a GTM official AI, in which EVERY member have ONLY 1 team of 6 bots. And it's TOTALLY up to him, absolutely free to enter whatever stock bots he wants, could be his famous ones, any Wclass, freaks, legals ,illigals ,140s ,no140s ,art bots ,UHWs , whatever the member thinks it represents him best! So for example, when you search for team Ianh, you will expect AWs, FWs, if you search for me, you will expect UHWs, art bots, some MidFs, and so on... The members must have a totally free choice to choose what they think that represent themselves best.

DSL official AI could be worked and released separately.
Title: Re: Official GTM AI Pack!
Post by: ty4er on April 27, 2013, 07:48:10 AM
i agree with venko, except i think one team may be a bit hard for some people. with nar ai, you could submit as many teams as you want. i think a max of 3 teams is good enough (though i doubt many people will have 3 teams) of whatever weight.
Title: ARBBC AI Pack!
Post by: ianh05 on April 27, 2013, 08:13:48 AM
I agree with Venko, I will just release it as ARBBC AI when I receive the last 16 bots needed. But people need to send teams to get this project running, don't just forget about it or ignore it because I don't want to see this project die like it has before.

Just so you guys know, it is possible to add even more robot slots to the select_bot UI so far I have been able to get 7 bots on each team and I was working on getting more. Perhaps someone else can help me with this project so we could give each team a maximum of 12 bots (2 rows of 6) and it would be up to each person how many bots they want to submit (up to the max of 12).

So let's get an AI, music, mod and UI team together and start a new discussion topic when ready.
Title: Re: Official GTM AI Pack!
Post by: Venko on April 27, 2013, 08:36:41 AM
I'm pretty good with any graphical software, I can make an awesome GUI. I just need the concept from the community, so I can start my work. For example, I can make the smoke from the above pic a top layer (the layer with the buttons) alpha channel smoke, which will "smoke" the background, which could be filled with bots or whatever. I can make a translucent smoky buttons too. I can make/clone a GTM forum UI theme also.
Title: Re: ARBBC AI Pack!
Post by: ianh05 on April 27, 2013, 08:58:28 AM
I want to have the buttons say different things on the UI too, perhaps different button graphics to go with the new labels. You could have Team HQ be renamed to Robot Showcase and Multiplayer renamed to Online Battles but I'm not sure what thread title could be used for exhibtion perhaps contests or live events.
Title: Re: ARBBC AI Pack!
Post by: J on April 27, 2013, 03:58:14 PM
So I guess I'll save my team for another day. Fair enough.
Regardless, this still looks like a pretty interesting AI pack.
Title: Re: ARBBC AI Pack!
Post by: HurricaneAndrew on April 28, 2013, 12:04:42 AM
I'm not sure what thread title could be used for exhibtion perhaps contests or live events.

Challenge Board.
Title: Re: ARBBC AI Pack!
Post by: ianh05 on May 05, 2013, 10:18:44 AM
I sent my stuff for this a few days ago, did you get it?
Yup, I was just taking a little time off to rest my hand which I injured. Lightning's 6th bot added to AI pack and preview pic.
Title: Re: ARBBC AI Pack! (Now Released!!)
Post by: ianh05 on May 19, 2013, 09:21:07 PM
Download is now available!
Title: Re: ARBBC AI Pack! (Now Released!!)
Post by: ianh05 on May 19, 2013, 11:19:29 PM
Yay!
Just downloaded it though, some bots crash the game, probably due to smartzones. Do you remember which ones did you used?
https://gametechmods.com/Robot_Arena2/Components/MDBsmart-zones_v3.rar (https://gametechmods.com/Robot_Arena2/Components/MDBsmart-zones_v3.rar)