Author Topic: [Req] Nail [Req]  (Read 1805 times)

Offline Jadestone X

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[Req] Nail [Req]
« on: May 28, 2010, 06:44:14 PM »
I need a plane old small Nail with 2 attachment points one in the shank so it looks like it was hammered in and 1 on the head so it looks like it was welded on.
I need the nail to be half the size of a base plate anchor (Other words i need it small). I just need the model that has been textured,compiled and has attachment points.

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Offline JoeBlo

Re: [Req] Nail [Req]
« Reply #1 on: May 29, 2010, 12:39:48 AM »
I dont see a please nor thank you  :ermm:

anyway could be done with a pole spike with an added attachment point

Offline Jadestone X

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Re: [Req] Nail [Req]
« Reply #2 on: May 29, 2010, 02:09:12 AM »
Sorry i see how that could seem rude but i would have said thank you for your patronage. Im not being sarcastic about that i like being very formal.
I also thought a nail would be fun and i kinda need it for something so if some one could make this for me be very thankful.
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Offline Naryar

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Re: [Req] Nail [Req]
« Reply #3 on: May 29, 2010, 02:27:00 AM »
Joe will do it, but for money :P

Anyways, that pole spike idea is good, but maybe slave hexplate + pole spike is even better.

Offline JoeBlo

Re: [Req] Nail [Req]
« Reply #4 on: May 29, 2010, 03:03:47 AM »
Joe will do it, but for money :P

Anyways, that pole spike idea is good, but maybe slave hexplate + pole spike is even better.

money.. booze.. both good :P

yeah that would be good but just have both Male and Female attach points means you could make the Hex/ Pole spike combo yourself  ;)

im adding a heap of attach points to the pole spikes for backlash anyway so I just need to adjust one for the shank

Sorry i see how that could seem rude but i would have said thank you for your patronage. Im not being sarcastic about that i like being very formal.
I also thought a nail would be fun and i kinda need it for something so if some one could make this for me be very thankful.

its all good buddy.. just a gentle reminder that using polite words sounds less demanding  ;)

Offline Naryar

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Re: [Req] Nail [Req]
« Reply #5 on: May 29, 2010, 03:15:48 AM »
Joe is just obsessed :P

And i think iron spike + slav hex plate will look even better than a pole spike if you skin them both the same color

Offline JoeBlo

Re: [Req] Nail [Req]
« Reply #6 on: May 29, 2010, 03:23:01 AM »
I think irons are too square.. it would look like a star picket not a nail :P

Offline Serge

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Re: [Req] Nail [Req]
« Reply #7 on: May 29, 2010, 10:01:19 AM »
Edit round spike. Make it longer and add a head made out of number-of-sides x 2 vertices. Remove top faces, apply two new faces (actually two faces made out of a number of triangle faces, depending on the number of sides again) to the head you've just made.
The top face is going to have the same normals as the one you removed, The bottom face will have the same normals, but multiplied by either one of these three matrices (depending on which way the spike is oriented):
Code: [Select]
|  1  0  0  |
|  0 -1  0  | <-- rotate around the x axis
|  0  0 -1  |

| -1  0  0  |
|  0  1  0  | <-- rotate around the y axis
|  0  0 -1  |

| -1  0  0  |
|  0 -1  0  | <-- rotate around the x axis
|  0  0  1  |

Or if you have 3ds max, just make a new model :P.

(bottom line: how do you intent on making a "new ra2" if you can't even do this stuff..?)
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Offline Jadestone X

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Re: [Req] Nail [Req]
« Reply #8 on: May 29, 2010, 02:15:37 PM »
I just dont have A modeler and im still learning how to morph/make models through notepad.
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