gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Thrackerzod on July 31, 2015, 04:38:28 PM

Title: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on July 31, 2015, 04:38:28 PM
420th post celebration!  Behold:
(https://gametechmods.com/uploads/images/25501thespoider.png)
It has 8 10kg hammers and drives by firing the pistons on a certain side.  It can also do a jump move by firing all the pistons at once.

Title: Re: Thrackerzod is bad at Ironforge
Post by: G.K. on July 31, 2015, 04:42:14 PM
Ah, the Picnic Attack school of starting showcases, I like your deviousness.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 09, 2015, 05:01:19 PM
Alright, since BTTB V was "pick either of the first two bots", I'll throw this up here too, just in case:
(https://gametechmods.com/TournamentFiles/botm/2014/11/Thrackerzod_giraffe.png)

Anyway, real robot:
(https://gametechmods.com/uploads/images/36684shadowofred.png)
Title: Re: Thrackerzod is bad at Ironforge
Post by: Mecha on August 09, 2015, 05:18:34 PM
loled at tribute
Also the real bot looks good (Not that I have any Ironforge experience what so ever.) :P
Title: Re: Thrackerzod is bad at Ironforge
Post by: cephalopod on August 09, 2015, 05:21:01 PM
You may find yourself in problems having armour that exposed and that weak, but a solid build otherwise.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 18, 2015, 09:54:48 AM
Tried my hand at a LW. Haven't tested it much.

(https://gametechmods.com/uploads/images/9130THOUSAND LIES.png)

EDIT:  Having done some testing, I can safely say that it's not very good.
Title: Re: Thrackerzod is bad at Ironforge
Post by: G.K. on August 18, 2015, 10:23:07 AM
How is the wedge? I've always been a bit suspicious of that kind of setup.

Also maybe put the razors closer together with a weapon array? allows for more concentrated damage.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 18, 2015, 11:39:55 AM
Wedge is garbage.  Also, since I forgot to mention, titanium 10 armor.  Might be a bit overkill.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on August 18, 2015, 12:23:42 PM
id probably just do 2 small wedges and mess with the weapon a bit more
razor tips damage is nerfed in IF because it has no normals, maybe try picks or blades or something with higher DP.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 19, 2015, 02:17:45 PM
(https://gametechmods.com/uploads/images/90295thousand lies 2.png)

Swapped the razors for blades, and did two wedges instead of one.  I had to rearrange the batteries a bit, now it's rocking 5 of the small batteries, which has less total than the previous setup.  Plenty of amps to run everything, though.  I also jammed two ballasts into the front; these seem to help the wedge, but also make it slower than it could be.  It can beat the original version at least, so I guess it's an improvement.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on August 19, 2015, 02:35:52 PM
you probably only need 1 ballast but it looks good  :thumbup
Title: Re: Thrackerzod is great at Ironforge
Post by: Thrackerzod on August 20, 2015, 09:04:48 PM
(https://gametechmods.com/uploads/images/94248jim the robot.png)

probably the second best MW i've made in ironyforge
Title: Re: Thrackerzod is bad at Ironforge
Post by: 090901 on August 20, 2015, 09:13:50 PM
car steering doesnt really work when you dont have any other drive motors
Title: Re: Thrackerzod is great at Ironforge
Post by: Meganerdbomb on August 20, 2015, 09:15:08 PM
(https://gametechmods.com/uploads/images/94248jim the robot.png)

probably the second best MW i've made in ironyforge
Looks all offense. Is car steering good in Ironforge?
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 20, 2015, 09:19:09 PM
car steering doesnt really work when you dont have any other drive motors
live and learn

(https://gametechmods.com/uploads/images/94248jim the robot.png)

probably the second best MW i've made in ironyforge
Looks all offense. Is car steering good in Ironforge?
no
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on August 20, 2015, 10:20:55 PM
Looks all offense. Is car steering good in Ironforge?
it can be OK if you use it right (https://gametechmods.com/forums/index.php?topic=17882.msg683217#msg683217)
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 24, 2015, 08:20:00 PM
Alright, so I got horizontal spinner for Put Lock 2, which should be pretty good.

(https://gametechmods.com/uploads/images/54688bash gently.png)

This is not pretty good.
Title: Re: Thrackerzod is bad at Ironforge
Post by: 090901 on August 24, 2015, 08:30:21 PM
don't use saws
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on August 24, 2015, 10:49:02 PM
saws have a circular collision mesh, they don't really knock anything hard, you would be better off with something with teeth on it
Title: Re: Thrackerzod is bad at Ironforge
Post by: Conraaa on August 25, 2015, 10:53:40 AM
You could probably get away with downgrading the drive motors aswell.

But yeah, don't use saws.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 25, 2015, 11:14:25 AM
Oh, yeah, I forgot about that.  Redid with knives:

(https://gametechmods.com/uploads/images/48003bash gently 2.png)

Slapped some wedges in there since wedgebots kept demolishing it.  Sometimes it can slide under an opponent's wedge and then just grind off all their weapons, which is cool.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on September 03, 2015, 12:05:26 PM
My BoTM:

(https://gametechmods.com/TournamentFiles/botm/2015/09/Thrackerzod_heavens tyrant.png)

Going for the "if no one else enters, I might have a shot" vote.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on September 08, 2015, 08:29:05 PM
Triple post FTW:

(https://gametechmods.com/uploads/images/57886clash century 2.png)

Updated version of Bash Gently, now named Clash Century.  Got more knives and steel 10 armor (which might be overkill, I donno) in exchange for less go-fast-ness.  It can beat Bash Gently 2 and Shadow of Red, so I guess it's alright.  Struggles against Heaven's Tyrant, though.  499.2 kg.
Title: Re: Thrackerzod is bad at Ironforge
Post by: G.K. on September 08, 2015, 08:34:21 PM
I can't help but agree that Steel 10 is overkill. Are the skirts just for keeping the weapons off the ground?
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on September 08, 2015, 08:38:14 PM
Skirts are on because, when it didn't have wedges, it got trashed by anthyding with a wedge.  Keeping the weapons off the ground is a bonus.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on September 09, 2015, 12:11:57 AM
i like heaven's tyrant but I can't help but think its small spinners can be positioned better to get more dmg. It seems like they have very little effective surface area. Or do they work well as-is?
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on September 09, 2015, 05:10:17 PM
They probably could be made to work better.  Right now, it basically works like a kinda crappy juggler once the rear spinner is knocked off, though they have managed to score some KOs.  The ninja stars are just for decoration though, of course.  If I could get them at a slight angle, that'd be great, but donno how to do that with the current setup.
Title: Re: Thrackerzod's "I don't remember making this" Ironforge Emporium
Post by: Thrackerzod on September 25, 2015, 10:14:35 AM
So I woke up this morning and had a new bot:

(https://gametechmods.com/uploads/images/21631night pain splash 1.png)

It's got 3 knives on each side that fire forward and 5 knives in the middle that fire backwards.  The middle knives kinda throw opponents into position to be smacked with the side knives.  There's some empty space but I hate chassis redesigning.

(https://gametechmods.com/uploads/images/72249night pain splash 2.png)

It's alright.

Seriously though, either the wedges on Heaven's Tyrant and Clash Century are amazing or the ones on this thing are not so great; it rarely manages to get under either of those two on the first collision.  Its record against Shadow of RED is a bit better.  Guess I'd better go move the wedge sliders one pixel at a time some more.

showcases need FLAIR I SAY and itll spice it up loads i bet ya.
How'd I do?
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on September 25, 2015, 10:22:23 AM
dude even that's fine just avoid "HELLO THIS IS MY ROBOT IT HAS STEEL 3 HERE YOU GO".

looks like a nasty bot, I'd be worried about the wheels though. Empty space in IF isn't the biggest deal because the armors are stronger than in stock/DSL. Even just one blade gone from the middle may free you up enough weight to get some skirt guards for the wheels which could save your life. I'm also a bit worried if a nasty HS or something broadsides the flat sides of it. It's usually nice to have sloped sides for situations like this too but you'd have to rebuild or find some way to get the weight so it's your call.

yeah i don't get wedges either
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on September 25, 2015, 11:12:57 PM
just one blade gone from the middle may free you up enough weight to get some skirt guards for the wheels which could save your life.

That's a great idea, donno why I didn't think of it.

(https://gametechmods.com/uploads/images/85635night pain 3.png)

I stuck those wedge panels thingies in there in front of the wheels.  In exchange, the middle knife in the middle cluster is shorter, and the middle wedge isn't heater anymore.  Also, somehow, this seems to have improved the wedge (???) as it was able to slide under the previous incarnation of Night Pain as well as Heaven's Tyrant easily.

Now that I think about it though, maybe the wheelguards were supposed to go all the way around the wheels... nah, that'd be silly.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Mr. AS on September 26, 2015, 12:07:28 AM
It's more effective to spam shorter knives on popups than using a few long ones. Same reason why popup arms are so short in stock.
Title: Re: Thrackerzod's "2Spooky" Ironforge Memecase
Post by: Thrackerzod on October 03, 2015, 08:40:52 PM
(https://gametechmods.com/TournamentFiles/botm/2015/10/Thrackerzod_bones_botm_2.png)

This one was me.  I think everyone guessed that.

I was kinda going for a Dr. Inferno Jr. vibe, if instead of a toy robot it had a skeleton on top.  I really thought this one was gonna win it. 
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on October 03, 2015, 09:02:56 PM
you should enter it every botm because the ride never ends
Title: Re: Thrackerzod is bad at Ironforge
Post by: Naryar on October 07, 2015, 05:17:57 AM
it needs to be super slow
Title: Re: Thrackerzod is bad at Ironforge
Post by: The Red Blur on October 08, 2015, 07:51:38 AM
Seeing these bots makes me think I'm gonna be absolutely trashed in the 1v1 match XD
Oh, well, I'm gonna throw everything I've got. I shall go out... guns blazing...
 :gunz:
Title: Re: Thrackerzod's "2Spooky" Ironforge Memecase
Post by: Merrick on October 08, 2015, 09:17:02 AM
I really thought this one was gonna win it.

But then Domanting entered.

It is good though!
Title: Re: Thrackerzod's "2Spooky" Ironforge Memecase
Post by: Mecha on October 08, 2015, 11:16:24 PM
I really thought this one was gonna win it.

But then Domanting entered.

It is good though!
lol true
Yours is really good though and i can appreciate the work put into the skin.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on December 08, 2015, 03:02:00 PM
I have a whole text file full of names and no ideas.  Someone hit me with a challenge and I'll do my best.

Here too.
Title: Re: Thrackerzod is bad at Ironforge
Post by: RedAce on December 08, 2015, 03:23:04 PM
Chicken Drill.  MW or higher.

Here too.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on December 25, 2015, 11:28:42 PM
So uh...

(https://gametechmods.com/uploads/images/21290mettaton.png)

Guess what game I've been playing.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Sircreepalot2 on December 25, 2015, 11:32:48 PM
high quality bot for a high quality game. good job friend
Title: Re: Thrackerzod is bad at Ironforge
Post by: Badger on December 26, 2015, 09:06:26 PM
So uh...

(https://gametechmods.com/uploads/images/21290mettaton.png)

Guess what game I've been playing.
RA2?
Title: Re: Thrackerzod is bad at Ironforge
Post by: 090901 on December 26, 2015, 09:11:36 PM
So uh...

(https://gametechmods.com/uploads/images/21290mettaton.png)

Guess what game I've been playing.

god no
Title: Re: Thrackerzod is bad at Ironforge
Post by: Meganerdbomb on December 26, 2015, 11:38:31 PM
So uh...

(https://gametechmods.com/uploads/images/21290mettaton.png)

Guess what game I've been playing.
Fallout New Vegas?
(http://vignette2.wikia.nocookie.net/fallout/images/d/df/Wild_Card.png/revision/latest?cb=20110405151426)
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on December 27, 2015, 12:53:49 PM
high quality bot for a high quality game. good job friend

Thanks!

RA2?

Yep, that's the one.

god no

sorry

Fallout New Vegas?
(http://vignette2.wikia.nocookie.net/fallout/images/d/df/Wild_Card.png/revision/latest?cb=20110405151426)

Yep, that's also the one.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on January 01, 2016, 07:07:10 PM
So I made this thing:

(https://gametechmods.com/uploads/images/45851this thing.png)

(There's one of the biggest and one of the smallest batteries in there.)

It's pretty good, until it decides to become a havok bomb and fly all over the arena.  Is this just a case of "using a too powerful motor and RA2 gives up" or is there something I can do to fix it?
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on January 01, 2016, 07:12:06 PM
I think your main problem is your weapon is just way too big for your small wheelbase. When your weapon gets hit and stopped (which is very easy to do with tribars, especially huge ones), your chassis is likely to spin instead of your weapon which makes it fly all over the place. Yeah, this can also contribute to your havok problems too. a tiny chassis with its own axles spinning very fast can be a havok bomb.
imo your best bet is make a bigger base (chassis and/or supports) and smaller diameter weapon. you might want to try knives instead of picks potentially too, they have slightly higher dp
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on March 08, 2016, 04:46:08 PM
Behold!

(https://gametechmods.com/uploads/images/16123not not bushido BotM.png)

So, there's a story to this.  The story is that it was one day before the deadline and I still hadn't built anything.  Luckily, Throwback Throwdown was going on, and Not Bushido was making a great razor guy run.  Since I needed an easy bot to build anyway, I figured I might as well do a tribute to my favorite razor guy of the tournament.  The fridge thing came about because, much like a small child does makes some kind of crummy artwork and puts it up on the fridge, I had made some kind of crummy robot and put it up on the fridge.

With the amount of effort put into the splash vs the clear lack of effort in building the bot, I'm wondering if 6 is supposed to be a sort of meta-joke about splash of the month.

Ha, nope, nothing so meta.  In fact, I'm probably one of the biggest causes of splash-of-the-month, what with Mr. Bones and all.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Meganerdbomb on March 09, 2016, 02:17:19 PM
So did you actually print out pictures of your bot and tape them to your fridge? That's so creative, it probably would have won if the bot itself wasn't the least creative thing possible.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on March 09, 2016, 02:20:19 PM
I feel like the joke wouldn't have worked if the bot had been good though.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Meganerdbomb on March 09, 2016, 02:22:32 PM
I feel like the joke wouldn't have worked if the bot had been good though.
I wouldn't have to be good per-se, just more original.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on March 09, 2016, 02:26:44 PM
I feel like the joke wouldn't have worked if the bot had been good though.
I wouldn't have to be good per-se, just more original.

Oh, well it's not original because I ran out of time.  Glad you liked the concept though!
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on March 14, 2016, 04:44:13 PM
Bot from me vs Badger:

(https://gametechmods.com/uploads/images/94560paralytic dream.png)

I built this thing specifically to counter U-shaped popups since I hate them.  The spikes are on like that so I can hit the chassis, rather than the air in the center.  Also, I spent like, two hours trying to hone the wedges.

Title: Re: Thrackerzod is bad at Ironforge
Post by: Naryar on March 26, 2016, 04:27:20 AM
that skin is hurting my eyes. The bot is pretty good though.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on April 04, 2016, 08:36:19 PM
i just thought actually it might counter U shapes a bit better if you make it wider and use a sideways weapon setup so like the arms go out instead of forward. it would make it much more generous in your window to hit the enemy and you wouldnt have to make your weapons the exact width of your opponent.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on April 04, 2016, 08:57:12 PM
I think I had something like that, and I couldn't quite get everything to fit right or something?  It does sound a good idea, though.  Maybe I should try something like that for 2rios of 2error.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Gauche Suede on April 05, 2016, 01:23:22 AM
What's the deal with U-shaped chassis in Ironforge anyway ? They're way more common there than in Stock/DSL for some reason.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Mr. AS on April 05, 2016, 01:39:11 AM
What's the deal with U-shaped chassis in Ironforge anyway ? They're way more common there than in Stock/DSL for some reason.
U shaped chassis gives robots all the stability of a giant 10x10 chassis wedge with a lot less of a weight investment. Why wouldn't you use a U shaped chassis?
Title: Re: Thrackerzod is bad at Ironforge
Post by: Gauche Suede on April 05, 2016, 02:15:19 AM
What's the deal with U-shaped chassis in Ironforge anyway ? They're way more common there than in Stock/DSL for some reason.
U shaped chassis gives robots all the stability of a giant 10x10 chassis wedge with a lot less of a weight investment. Why wouldn't you use a U shaped chassis?
Because it's unfair to bots with single wedges ?
Title: Re: Thrackerzod is bad at Ironforge
Post by: Reier on April 05, 2016, 02:20:42 AM
just gotta make counters man, there's nothing inherently illegal about the design
Title: Re: Thrackerzod is bad at Ironforge
Post by: Naryar on April 05, 2016, 04:05:20 AM
What's the deal with U-shaped chassis in Ironforge anyway ? They're way more common there than in Stock/DSL for some reason.
U shaped chassis gives robots all the stability of a giant 10x10 chassis wedge with a lot less of a weight investment. Why wouldn't you use a U shaped chassis?
Because it's unfair to bots with single wedges ?

"unfair"

just gotta do a longer single wedge man.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Gauche Suede on April 05, 2016, 09:25:27 AM
What's the deal with U-shaped chassis in Ironforge anyway ? They're way more common there than in Stock/DSL for some reason.
U shaped chassis gives robots all the stability of a giant 10x10 chassis wedge with a lot less of a weight investment. Why wouldn't you use a U shaped chassis?
Because it's unfair to bots with single wedges ?

"unfair"

just gotta do a longer single wedge man.
You can't do that in Ironforge since wedges have 120 cm maximum length and there's nothing that's as flat as the edges themselves to help extend them.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Naryar on April 05, 2016, 09:33:57 AM
What's the deal with U-shaped chassis in Ironforge anyway ? They're way more common there than in Stock/DSL for some reason.
U shaped chassis gives robots all the stability of a giant 10x10 chassis wedge with a lot less of a weight investment. Why wouldn't you use a U shaped chassis?
Because it's unfair to bots with single wedges ?

"unfair"

just gotta do a longer single wedge man.
You can't do that in Ironforge since wedges have 120 cm maximum length and there's nothing that's as flat as the edges themselves to help extend them.
longer T-shaped  chassis, wheels way down, and wedges way up ?
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 21, 2016, 07:44:03 PM
Haven't played Ironforge in a while, but after seeing Wen's bot I had to:

(https://gametechmods.com/uploads/images/71031SHOWTIME.png)

Alternate names:
-Oh! One True Love
-Dating a Killer Robot
-This Robot Turned Me Gay
-Death by Glamour

So the idea was that the plow/armours would hold off the other robot's attacks while the arms would come in and attack the chassis directly.  Also, I got bored halfway through and just spammed flamethrowers everywhere.
Title: Re: Thrackerzod is bad at Ironforge
Post by: 090901 on August 21, 2016, 08:31:02 PM
same image on both sides of the daki 4/10
Title: Re: Thrackerzod is bad at Ironforge
Post by: Mr. AS on August 21, 2016, 08:33:32 PM
same image on both sides of the daki 4/10
this. i need my hot robot ass now.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on August 21, 2016, 08:39:08 PM
same image on both sides of the daki 4/10
this. i need my hot robot ass now.
that's a fantastic point but unfortunately i was unable to find a quality picture in the ten seconds i spent googling
Title: Re: Thrackerzod is bad at Ironforge
Post by: R01 on August 22, 2016, 01:51:15 PM
same image on both sides of the daki 4/10
Bodypillow creating glitched texture 0/10

Looks good, probably destroys mine.
Title: Re: Thrackerzod is bad at Ironforge
Post by: Thrackerzod on January 28, 2017, 06:36:30 PM
I noticed that the images on the Halloween BotM died, so:

(https://gametechmods.com/uploads/images/98654NOT mr bones botm edited.png)