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Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Kelimpel on May 06, 2020, 05:08:23 PM

Title: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 06, 2020, 05:08:23 PM
Im not really good at ironforge so i started a showcase to get better at it

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can someone tell me how to improve this?
Title: Re: Kelimpels Ironforge Showcase
Post by: KidDelta on May 06, 2020, 05:31:26 PM
Compact the chassis and Don't really be afraid to have those drive motors to hang out/ be exposed at the back
Title: Re: Kelimpels Ironforge Showcase
Post by: Reier on May 07, 2020, 02:35:38 AM
Compact the chassis and Don't really be afraid to have those drive motors to hang out/ be exposed at the back

this is way more true in dsl. the main reason to do that in dsl is the chassis armor is so weak but it's a lot stronger in ironforge.


kel, i think you're on the right track. i would definitely try to keep as close to either 200kg or 400kg (the ironforge MW and HW weight limits) as you can. you currently have a super underweight HW that you could easily stick 85kg worth of armor or weapons on and there's no reason ever to not do this.
your batteries are good (each gives 20amps, motors use 10amps each). your weapons are a little less than ideal but easily remedied. I would definitely add more weapons and some side armor would probably help too. your two bottom spinners currently are doing almost no damage because most weapons in IF only do damage on the blade or the tip (depending on the weapon, of course). it's difficult to use FS-weaponry well as a result but you can do it if you use weapons without normals. Alternatively you could either make it more of an HS or you could angle your weapons to something like this:
you're on the right track though. keep it up champ
Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 07, 2020, 11:42:38 AM
Is this any better?

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Title: Re: Kelimpels Ironforge Showcase
Post by: Reier on May 07, 2020, 03:09:51 PM
yes. much better sticking to the weight limit. better amount of weapons too, though they still look like they will have an awfully hard time hitting opponents. They also clip together something nasty and that goes against the rules of Standard. you need to move them farther apart or find some way where they don't phase through each other when they spin. having your side weapons spin inwards instead of outwards is probably also a good idea.

have you tested it much in the arena? it looks really unstable to me. it seems really tall and narrow with a lot of gyro force. you should see if it works, otherwise you might have to make it wider or at least lower the weapons down. it's pretty hard to tell with your camera angle though. an isometric 3/4 view is usually a lot more helpful for us to see the bot instead of a top-down one.
Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 07, 2020, 04:08:41 PM
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I think i've made it better but i think the axes might be a bit unnecessary
Title: Re: Kelimpels Ironforge Showcase
Post by: Reier on May 07, 2020, 04:11:25 PM
you're definitely getting there. personally i would remove both the saws and axes (saws aren't great for VS) and instead just stick a small disk on with 4 teeth. it's a much better basic setup.

again, still seems unstable to me? it's definitely better but some side supports can't hurt you. especially if you're underweight you should have the weight to do it
Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 07, 2020, 05:20:35 PM
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I've tested it ,it does gyro a bit
Title: Re: Kelimpels Ironforge Showcase
Post by: Reier on May 07, 2020, 05:46:38 PM
heads up your spinner on the bot's right side is backwards :) the dark part of the teeth is the part that does the damage.

I think it's looking a lot better man! try adding different side stabilizer setups, you'll find something that helps it gyro less.

don't forget that in IF you are allowed to have up to 4 ballasts and those ballasts will not count towards your weight limit (so your 400kg HW can weigh up to 600kg if you add 4 ballasts). making your bot heavier will help the stability a lot.
Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 07, 2020, 05:58:57 PM
I turned the teeth on the right the right way and i added 3 ballasts

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Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 08, 2020, 05:12:22 PM
bot i made its a shw and i think i should revert it to a hw

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Title: Re: Kelimpels Ironforge Showcase
Post by: UberPyro on May 08, 2020, 06:56:21 PM
A hybrid, oui oui.

The design is... pretty creative. I don't think it's very efficient though if you're goal is to win a tournament. I have some ideas that will help you lose weight.

Firstly, Having both front wedges and back wedges is nice if you're into bilateral symmetry but it won't help the bot much in battle. It would be better to remove the back wedges since they won't see much use. On top of that, you're spending a huge amount of surface area on the back chassis wedge - it would be better to squish up the back of the chassis to the components as tight as possible (move up the components too if possible) so that the treads are actually hanging further back than the chassis. This should save a ton of weight, and you can use some of that to armor up the bottom/back/top of your robot.

Having a burst motor with spinning ninja stars on the end is ... interesting. Clamp bots (somewhat a gimmick) usually have a servo motor, not a burst motor, bring down their weapon. Alternatively, hammer bots normally do use ninja stars, but not spinning ones. I would take out the spin motor and just put in a huge array of stars - you want to spam in order to maximize your damage, without overloading your beta.

Also, servos are better than bursts for the side clamps too, though I'm thinking this bot would be really hard to AI. The most efficient setup would probably just be to have static arms and use a few rows of the scythes to corral opponents / protect the bot.
Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 08, 2020, 08:03:28 PM
I think i made it a bit better

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Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 10, 2020, 12:44:05 AM
New Bot

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Title: Re: Kelimpels Ironforge Showcase
Post by: Badnik96 on May 11, 2020, 10:25:32 PM
looks like you're still in that beginner phase of making a chassis before knowing what you want to make. reducing chassis space is important so you can allot the most weight possible towards other parts of your machine. shrink the chassis around the components you want to use and see how much weight that saves you.

your weapons synergy looks pretty bad, since your piston is going to push the opponents out of the way of the hammers. i'd focus on just one or the other for now, and just try to make it as strong of a poker or hammer that you can.
Title: Re: Kelimpels Ironforge Showcase
Post by: Naryar on May 13, 2020, 12:11:38 PM
I will agree with Badnik here. you need to make a tighter chassis. simply rebuild your bot from scratch, make a smaller chassis, and try to fit the components into it. it might not be obvious the first time but you'll get better at it with practice.

And yeah, I normally approve of hybrids (bots with different weapon systems) but a poker/hammer has terrible synergy. you can make it a hammer/rammer (static weapons) or a poker/rammer if you want different weapon systems.
Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on May 13, 2020, 02:35:14 PM
Is this any better?

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Title: Re: Kelimpels Ironforge Showcase
Post by: Kelimpel on July 05, 2020, 12:29:06 PM
I made another vs

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Title: Re: Kelimpels Ironforge Showcase
Post by: Reier on July 06, 2020, 12:08:58 PM
your weapons are backwards boss :)
also work on your battery setup. you have the amps you need but itll die fast. try to fit a car batt in because it lasts waaay longer (still be sure to get get 30+ amps)

also that thing looks real fast and unstable. you probably want some ballasts.