gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: G.K. on June 17, 2015, 07:16:37 AM

Title: GK + Ironforge = Showcase
Post by: G.K. on June 17, 2015, 07:16:37 AM
Right. I played Ironforge for the first time today and my first ever bot ended up using a devil wedge. Here it is:

(https://gametechmods.com/uploads/images/733902863.png)

Devil 2863 - Tite 5, 398.5kg (598.5 with ballast - am I doing this right? Is it still classed as a HW?). It's fun in that when it gets hit and weapons fall off sometimes we get different messages being spelt out.
Title: Re: GK tries Ironforge
Post by: Bobyasianboy on June 17, 2015, 07:26:06 AM
That looks really nice, especially love the beater bars. I think you could downgrade your batteries and maybe increase your armour though. And that is still a heavyweight, yeah.
Title: Re: GK tries Ironforge
Post by: G.K. on June 17, 2015, 07:29:10 AM
The issue with batteries is idk how battery balance works in Ironforge, is there a link anywhere?

And do you mean chassis armour or external armour?
Title: Re: GK tries Ironforge
Post by: RedAce on June 17, 2015, 07:37:43 AM
Yeah that's a Ironforge HW. Also, I think batteries work like they would be inside DSL with the ant batteries and such. Don't quote me on that, I could be very wrong.

Oh yeah. The bot. Looks pretty solid. I love how you made numbers out of the Beater Walls.
Title: Re: GK tries Ironforge
Post by: Bobyasianboy on June 17, 2015, 07:44:49 AM
I don't think there is a link, unfortunately. Though from my experience I'm pretty sure using the duracell batteries would work fine, never had issues with rammers I've created using them. As for armour, I was talking about the chassis since you've got the exposed parts well covered with plates and chassis armour in Ironforge is pretty light.
Title: Re: GK tries Ironforge
Post by: 090901 on June 17, 2015, 11:56:00 AM
In Ironforge larger batteries have more total power than smaller ones, which means they will last longer. It's sorta like the batteries in stock but more balanced.
Also, I think batteries work like they would be inside DSL with the ant batteries and such. Don't quote me on that, I could be very wrong..
The only reason why Ants were good was because every single battery had the same total power, which mean't that for one spin motor an ant would last as long as any other battery.
chassis armour in Ironforge is pretty light.
It's light because of everything being half weight and being lighter so it actually doesn't suck and is more balanced compared to external armour.
Title: Re: GK tries Ironforge
Post by: Naryar on June 17, 2015, 11:59:21 AM
It's cool !
Title: Re: GK tries Ironforge
Post by: G.K. on June 20, 2015, 05:42:17 PM
Made my second bot, a cute little AW.

(https://gametechmods.com/uploads/images/89026AwAttacker.png)

69.4


I think I'm really going to enjoy getting into this mod.
Title: Re: GK tries Ironforge
Post by: Reier on June 20, 2015, 07:08:42 PM
dont like all spikes in IF have normals?
Title: Re: GK tries Ironforge
Post by: Bobyasianboy on June 20, 2015, 07:20:59 PM
Everything but razor spikes, I'm pretty sure.
Title: Re: GK tries Ironforge
Post by: G.K. on June 21, 2015, 10:04:28 PM
I think I'm getting the hang of this now. This is my 5th bot, a rebuild of an IRL bot I made in DSL. (https://gametechmods.com/uploads/images/63585sleek.png) It took hours of BFE to finish, I've utterly broken the rule of 7.

(https://gametechmods.com/uploads/images/64207SleekIF.png)

I want to give it a better skin but other than that really happy with it.
Title: Re: GK tries Ironforge
Post by: RedAce on June 21, 2015, 10:08:43 PM
Hell yeah. That looks badass man. The name doesn't like as well. Wait, does the weapon have enough reach to hit the opponent?
Title: Re: GK tries Ironforge
Post by: G.K. on June 21, 2015, 10:09:14 PM
Nope :P

But to be honest, it didn't really in the original either :P

The name doesn't like as well.

Also, I'm very confused by what you mean here?
Title: Re: GK tries Ironforge
Post by: G.K. on July 04, 2015, 10:25:49 AM
So I redownloaded Ironforge onto my old PC, and here's my first creation on this machine:

(https://gametechmods.com/uploads/images/97478Not Mortis.png)

No prizes for guessing the inspiration. Still used BFE to put like 6 of the 45 degree angles on because I planned for the Ro7 incorrectly, but hey, I'm not going to enter it into any tournaments anyway, because it's just quite bad at fighting. I definitely build for the looks in this mod.
Title: Re: GK + Ironforge = Showcase
Post by: Naryar on July 04, 2015, 02:44:47 PM
it looks gooood
Title: Re: GK + Ironforge = Showcase
Post by: playzooki on July 04, 2015, 02:55:39 PM
looks great, good job. one suggestion i would make is maybe turn the flippermaker on the front of the flipper around so it runs flush against the floor?
Title: Re: GK + Ironforge = Showcase
Post by: G.K. on July 04, 2015, 03:51:50 PM
It's not a flippermaker, it's 2 45 degree angles on extenders (Though flippermakers would have been so much easier for the arm instead of BFE'ing that second 45 angle for like 20 mins - why didn't I think of this >_>)

-I shall try that, you're probably onto something.
Title: Re: GK + Ironforge = Showcase
Post by: G.K. on July 21, 2015, 08:36:59 PM
> Building Ironforge LW is hard, I always want to add more components.... :P
> So I got in touch with a friend, and they helped me out
> The friend? BFE.

(https://gametechmods.com/uploads/images/91736PaperThin.png)

The chassis now is barely thicker than a controlboard. I've got another light armour plate on the bottom, so it looks the same when it runs inverted - and it can run inverted even though it uses ant wheels :3

This bot is part of a team I call 'Team TwentyTwoSevenFifteen' because I designed them all yesterday evening. Should finish building all of them later today, will get a group shot up.
Title: Re: GK + Ironforge = Showcase
Post by: helloface on July 21, 2015, 10:59:54 PM
Would be interesting to see it fight an HS. What does the skin look like?
Title: Re: GK + Ironforge = Showcase
Post by: G.K. on July 22, 2015, 05:09:19 AM
Just a basic metal skin, but you don't really see it. I've made the batteries and controlboard be permanently visible, so you get to see them in battle.
Title: Re: GK + Ironforge = Showcase
Post by: Reier on July 22, 2015, 09:07:33 PM
those asymmetric spikes bugging anyone? ;p

mm 4wd lw
Title: Re: GK + Ironforge = Showcase
Post by: Naryar on July 23, 2015, 12:22:38 PM
lol 4wd lightweight wat are u doing
Title: Re: GK + Ironforge = Showcase
Post by: Reier on July 23, 2015, 12:23:14 PM
don't pay attention to nary gk he lives in france hes never seen anything sexy before
Title: Re: GK + Ironforge = Showcase
Post by: Naryar on July 23, 2015, 12:29:47 PM
don't pay attention to nary gk he lives in france hes never seen anything sexy before

says the guy who lives in fatland
Title: Re: GK + Ironforge = Showcase
Post by: G.K. on July 23, 2015, 12:47:06 PM
lol this bot is terrible. It's like everything I build in Ironforge - for the looks.

(Happy now reier?)
Title: Re: GK + Ironforge = Showcase
Post by: G.K. on August 03, 2015, 06:55:45 PM
Here's my first version of Devil (currently skinned very badly). It's at like 199.4 or something right by the W/L.

(https://gametechmods.com/uploads/images/2909Devil Outside.PNG)(https://gametechmods.com/uploads/images/20223Devil Inside.PNG)

Not sure if people would prefer it to be kept a wammer? Happy to try.

I haven't used irons because of their normals.

Please tell me your thoughts.
Title: Re: GK + Ironforge = Showcase
Post by: RedAce on August 03, 2015, 06:58:22 PM
Eeehh, I kinda would prefer it as a wammer, but it still looks good anyway.
Title: Re: GK + Ironforge = Showcase
Post by: G.K. on August 03, 2015, 06:59:48 PM
Eeehh, I kinda would prefer it as a wammer, but it still looks good anyway.

I will get on it. Do you have a preferred weapon?
Title: Re: GK + Ironforge = Showcase
Post by: Naryar on August 04, 2015, 01:57:35 AM
make it a popup/wammer hybrid

devil ain't devil without mad speed and horns
Title: Re: GK + Ironforge = Showcase
Post by: G.K. on August 04, 2015, 07:37:58 AM
Changed it about a bit to a wammer

(https://gametechmods.com/uploads/images/33686DevilOutsidev2.PNG)

I'm still not entirely happy with it but I think it's a better Devil. Not awful damage either.
Title: Re: GK + Ironforge = Showcase
Post by: Naryar on August 04, 2015, 07:41:53 AM
really the sword wheelguards are completely unnecessary considering the chassis shape protects these wheels already.

more weapon weight on the horns ?