gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Badger on November 13, 2015, 12:19:53 PM

Title: Badger does Ironforge (ex-TRB)
Post by: Badger on November 13, 2015, 12:19:53 PM
(https://gametechmods.com/uploads/images/97044ss (2015-11-13 at 06.11.17).png)


Jesus it's been years since I touched RA2. Does this count as IRL? Are the batteries under/overkill? Sickles don't do much damage but whatever it looks cool so I'm keeping it. Maybe I should reverse them so the edge is on the outside. Now I'm just rambling.

Thoughts/improvements?
Title: Re: TRB does ironforge (The other TRB)
Post by: cephalopod on November 13, 2015, 12:42:17 PM
Just a few quick and very uncomprehensive words before I go to bed

IF weapons have normal where they should have normal, so for sickles that's on the brighter edge. I'd recommend crushing teeth.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 13, 2015, 12:43:32 PM
Just a few quick and very uncomprehensive words before I go to bed

IF weapons have normal where they should have normal, so for sickles that's on the brighter edge. I'd recommend crushing teeth.

Yeah the sickles have normals on the inside edge and the point. Shame, since I think the disk setup looks pretty cool as-is =/

Thanks for the advice
Title: Re: TRB does ironforge (The other TRB)
Post by: RedAce on November 13, 2015, 01:26:30 PM
Honestly, I like the disc, even if it's not very effective.  My two gripes are the wedges and side armor plates.  The wedges  seem a bit tryhard and look a little frail IRL, and the armor plates on the sides make it look pointy and I'm not a huge fan of it.

Looks good otherwise.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 13, 2015, 01:34:17 PM
Honestly, I like the disc, even if it's not very effective.  My two gripes are the wedges and side armor plates.  The wedges  seem a bit tryhard and look a little frail IRL, and the armor plates on the sides make it look pointy and I'm not a huge fan of it.

Looks good otherwise.
Yeah the wedges are pretty tryhard, I'll see what I can do about it.

Are there any other decent IRL Ironforge showcases I can look at to gauge what is acceptable?

EDIT:

Updated disk
Title: Re: TRB does ironforge (The other TRB)
Post by: The Red Blur on November 13, 2015, 04:32:08 PM
What the? I already have an ironforge showca- OOOOOOH, it's just a badger. Thought somebody was kind enough to finally make that clone of me. I mean, I have paid several million pounds for it to be complete- I mean...

WHALE-CUM TO IRONFORGE, BUDGERIGAR *ahem* I mean, badger.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 15, 2015, 10:59:33 AM
DSL-Standard gutripper thing. Gets destroyed in fights by bots that just push it away (pokers, sns, HS), not very effective, but oh well. At least the wedges are really good.

(http://i.imgur.com/HKLvzJg.png)

(http://i.imgur.com/a1G5uKz.png)

Still not sure what batteries to use and how many
Title: Re: TRB does ironforge (The other TRB)
Post by: rnifnuf on November 15, 2015, 11:28:02 AM
This bot does not have enough battery power. It has four spin motors, meaning it draws 40 amps. A single car battery, while superior in terms of power per amp, only provides 20 amps--not enough to fully power this bot. Instead, replace it with two lantern batteries and one small battery, which amounts to 40 amps. This may or may not free up a few kilograms to use a stronger armor than Al3.
Title: Re: TRB does ironforge (The other TRB)
Post by: cephalopod on November 15, 2015, 11:28:53 AM
Batteries are all balanced. Use what you need to get the required amps.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 15, 2015, 12:44:02 PM
This bot does not have enough battery power. It has four spin motors, meaning it draws 40 amps. A single car battery, while superior in terms of power per amp, only provides 20 amps--not enough to fully power this bot. Instead, replace it with two lantern batteries and one small battery, which amounts to 40 amps. This may or may not free up a few kilograms to use a stronger armor than Al3.

Batteries are all balanced. Use what you need to get the required amps.

Thanks guys, is there a table of all the batteries and their stats or do I have to dive into the game files?

edit: They're in the item descriptions, derp.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 15, 2015, 12:52:34 PM
Was making a poker, couldn't find a good place to put the piston, made this instead. Wedges are meh, but it deals with HS MUCH better, and has an overall better time getting under most things.


Are there any AI packs for Ironforge, or is it just the default bots for now? What are the best bots to test against?
Title: Re: TRB does ironforge (The other TRB)
Post by: cephalopod on November 15, 2015, 01:01:46 PM
Check out Reforged (https://gametechmods.com/forums/index.php?topic=17919.0). Community AI for Ironforge put together by RedAce, recreating the stock teams in Ironforge (efficiently, of course).
Title: Re: TRB does ironforge (The other TRB)
Post by: RedAce on November 15, 2015, 01:05:30 PM
Normals from the axes might make this bot meh, but it's an interesting concept nonetheless.

Are there any AI packs for Ironforge, or is it just the default bots for now? What are the best bots to test against?

Currently at this time, there's two released.  ReAI made by Reier, which is more of an expansion pack with six new teams, and ReForged, made by yours truly, which is an entire AI pack with the bots inspired by the stock AI.  Both of them are made as Standard style bots which is I believe what your looking for.

Edit: Ninja'd.  Ah well, all was not lost since I gave another one.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 15, 2015, 01:12:13 PM
Thanks for the info! I was experimenting with weapons but I couldn't really find any that fit well. Ironforge really needs some more weapon choices! Razors stuck out too much and got taken out by HSs in 30ish seconds, the knife blades didn't have enough reach, the sickles could've worked well but I think their normals would've rendered them inefficient, and I didn't want to use beater bars. I settled on battleaxes, firstly because you don't see them that often, especially on bots like that, and they are tall enough to reach bots on the top of the plows, but small enough to allow them to climb up the plows. I'll have another fiddle with sickles and beater bars to see if I can get a better configuration going.
Title: Re: TRB does ironforge (The other TRB)
Post by: cephalopod on November 15, 2015, 01:18:01 PM
Ironforge really needs some more weapon choices!

Nah. I don't think you quite got the point of Ironforge.
It's hyper balanced and there is 1 component for every sort of use. I wrote up a small tutorial which I need to build on really here (https://gametechmods.com/forums/index.php?topic=17938.0).
It's more the Stock way of doing things rather than DSL's floods of components.
Razors or Beaters would be best here I think.
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on November 15, 2015, 01:19:01 PM
On your first one I think you can get away with smaller weapon motors like yellow zteks. On both your main problem is that the weapons you've chosen have normals which means they only do damage on the sharp edge, if you orient them in better ways it'll improve your bot a lot
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 15, 2015, 01:33:37 PM
Ironforge really needs some more weapon choices!

Nah. I don't think you quite got the point of Ironforge.
It's hyper balanced and there is 1 component for every sort of use. I wrote up a small tutorial which I need to build on really here (https://gametechmods.com/forums/index.php?topic=17938.0).
It's more the Stock way of doing things rather than DSL's floods of components.
Razors or Beaters would be best here I think.
Ah, I see. I miss having bear claws, spike strips and axes to use, but I understand the design choice now.

On your first one I think you can get away with smaller weapon motors like yellow zteks. On both your main problem is that the weapons you've chosen have normals which means they only do damage on the sharp edge, if you orient them in better ways it'll improve your bot a lot
I didn't realize there was smaller motors! I assumed the z-tecs would be the same size as in stock. I thought the firebird was a bit overkill even on it's own.

Update:

The yellow z-tec provides plenty of power and it does a lot more damage now. Thoughts?
Title: Re: TRB does ironforge (The other TRB)
Post by: FOTEPX on November 15, 2015, 02:02:41 PM
Thoughts?

It's a good setup, but I prefer to use this:

(https://gametechmods.com/uploads/images/2128Setup.png)

That's a 10cm Dark Extender, with all the attachment points having a razor on them. You can remove the razor sticking out of the top if you want it to be used sort of like a ramp, like so:

(https://gametechmods.com/uploads/images/21300Example.png)

I really like the armaments on your robot, though. I'mma go mess around with your setup,see what I can get going. How did you attach the plows?
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 15, 2015, 02:14:13 PM
I actually tried something like that, only with the penta-connector. The side razors were too low to hit anything and the one on top got wiped out really quickly by HSs. The FS you posted is awesome though, if the bottom one a HW?

Anyways, this is how I connected the plows:


An upside-down 65 degree baseplate connector to a 20cm connector, 1 rotation tick to the inside to the plows, which are slightly angled.
Title: Re: TRB does ironforge (The other TRB)
Post by: FOTEPX on November 15, 2015, 03:44:10 PM
I actually tried something like that, only with the penta-connector. The side razors were too low to hit anything and the one on top got wiped out really quickly by HSs. The FS you posted is awesome though, if the bottom one a HW?

Yeah - an unshowcased one, I might add. I should probably show that off... Just testing out an evolution of it right now, actually  :gawe:

Anyways, this is how I connected the plows:


An upside-down 65 degree baseplate connector to a 20cm connector, 1 rotation tick to the inside to the plows, which are slightly angled.

Oh, I did something different. I attached it to a skirt hinge, and then angled the skirt hinge to where it needed to be. Your way's more weight-efficient, though.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 15, 2015, 04:30:20 PM
Oh, I did something different. I attached it to a skirt hinge, and then angled the skirt hinge to where it needed to be. Your way's more weight-efficient, though.
Yeah I wanted to avoid using skirt hinges where possible, I love the new collision-less anchors and the fact that you can invert them, it lets you do so much more cool stuff
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 20, 2015, 02:43:14 PM
I made things. Generic things.



Also I like re-using chassis.
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on November 20, 2015, 04:12:38 PM
VS needs a bit more juice but its a solid design.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 20, 2015, 05:07:23 PM
VS needs a bit more juice but its a solid design.
More weapons or faster motor?
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on November 20, 2015, 10:01:54 PM
I meant enough batteries to fill the amp requirements, your motors are fine
you have 20 and need 30, I'd recommend an extra duracel if at all possible but you will have to sacrifice some stuff so it's your call. They will spin much faster with 30(+) amps, trust me. You may want to try ditching the skirt on the back and just using anchors, it won't save you much but any little bit helps.
Title: Re: TRB does ironforge (The other TRB)
Post by: Naryar on November 24, 2015, 06:42:25 AM
I like the vs. And yes, reusing chassis is handy.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 24, 2015, 03:02:25 PM
(https://gametechmods.com/uploads/images/98806ss (2015-11-24 at 08.58.11).png)

So I made this

(https://gametechmods.com/uploads/images/91457ss (2015-11-24 at 09.12.19).png)

(https://gametechmods.com/uploads/images/72061ss (2015-11-24 at 09.12.29).png)
Title: Re: TRB does ironforge (The other TRB)
Post by: Sage on November 28, 2015, 11:23:06 PM
thats not stock bro
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on November 29, 2015, 04:24:44 AM
If you want to put yourself through making a bw poker with a wedge in stock, be my guest :P
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on December 22, 2015, 03:58:04 PM
IRL flipper, because I like the shape of it.

(https://gametechmods.com/uploads/images/59321thing.png)

(https://gametechmods.com/uploads/images/408222015-12-22_00005.jpg)

Literally useless but oh well I like how it looks.
Title: Re: TRB does ironforge (The other TRB)
Post by: MassimoV on December 22, 2015, 06:03:01 PM
Flip the end around so it lies flush with the ground. Also, plastic 10 is quite heavy if you can find a better use for the weight.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on December 22, 2015, 07:23:07 PM
Flip the end around so it lies flush with the ground. Also, plastic 10 is quite heavy if you can find a better use for the weight.
Can't believe I missed that, cheers.

I'll see if I can downgrade and add some cool wheelguards or something.
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on December 22, 2015, 07:33:15 PM
I'd also try to make the wedges a bit longer too if I were you, it looks like it has a really hard time getting under things
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on December 22, 2015, 08:18:26 PM
I'd also try to make the wedges a bit longer too if I were you, it looks like it has a really hard time getting under things
I think the main problem is that it tends to lean back, although longer wedges would help that. I kept the wedges short because I think it looks nicer.
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on December 22, 2015, 08:53:50 PM
ballasts help a lot with wedges and stability
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on January 16, 2016, 09:46:40 AM
Alright so I've decided to do a kind of challenge, where I make 1 bot of every type (that is listed on the RA2 wiki). Hopefully you guys can share some specific tips for each bot type.

First off; the popup (obviously)
(http://i.imgur.com/2ml7mz7.png)


I wanted to focus on speed so it could get to HS and SnS before they had time to spin up, and so this should compensate for the weak armour. The weapons are pretty underwhelming, but if you win the wedge war it doesn't really matter. Luckily the wedges pre pretty great. Oh, and it's slightly underpowered, but it doesn't make much of a difference at all.

Title: Re: TRB does ironforge (The other TRB)
Post by: Naryar on January 16, 2016, 09:52:11 AM
there are like a ton of bot types in total so good luck

also this is nearly a popup/wammer by my standards
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on January 16, 2016, 10:11:22 AM
there are like a ton of bot types in total so good luck

also this is nearly a popup/wammer by my standards
Yeah I kinda thought that too, but the top blades don't do a huge amount of damage, I might actually remove them and see how it goes, since more damage on the burst is sorely needed.
#
Edit: tried it out, the damage increase was barely noticeable and the wedges became terrible. Reverted.
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on January 20, 2016, 05:23:40 PM
if you're going to bum rush an HS you may want to try a plow on the front with its higher fracture.
I'm worried about it having a hard time self-righting compounded with its high speed, is this an issue?
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on February 27, 2016, 06:35:31 AM
(http://i.imgur.com/aV0YLWd.png)


Bot for my challenge vs reier. Got totally rekt. How can I improve it?
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on February 27, 2016, 02:17:03 PM
(http://i.imgur.com/aV0YLWd.png)


Bot for my challenge vs reier. Got totally rekt. How can I improve it?
its nicely built. I feel like your main problem though is you're relying a lot on the updraft of the weapon but the design doesn't support this very well. if you fight another robot focusing on lifting power you will likely be destroyed because you 1. dont have a wedge to leverage your updraft against and 2. your robot flips back easy and has an exposed chassis.

I don't really like wedges but in RA2 if you want your VS to have a lot of kick you kind of need one. I also was never a fan of the twin spaghetti fork type weapon setup you got there, I think you would get more success with a disk type approach and it would make your bot more stable since it wouldnt catch as easy on the floor or opponent.

this design might work better as a drum actually, just play around with it a bit
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on February 27, 2016, 02:20:10 PM
(http://i.imgur.com/aV0YLWd.png)


Bot for my challenge vs reier. Got totally rekt. How can I improve it?
its nicely built. I feel like your main problem though is you're relying a lot on the updraft of the weapon but the design doesn't support this very well. if you fight another robot focusing on lifting power you will likely be destroyed because you 1. dont have a wedge to leverage your updraft against and 2. your robot flips back easy and has an exposed chassis.

I don't really like wedges but in RA2 if you want your VS to have a lot of kick you kind of need one. I also was never a fan of the twin spaghetti fork type weapon setup you got there, I think you would get more success with a disk type approach and it would make your bot more stable since it wouldnt catch as easy on the floor or opponent.

this design might work better as a drum actually, just play around with it a bit

Thanks for the advice! Would you mind sending me the .bot file for your challenge bot so I can have something to test against?
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on February 27, 2016, 02:25:02 PM
sent

also: you probably want to figure out a way to make that ztek less exposed. if you fight an HS you're boned as soon as it amputates that thing. you may not even need a purple one, yellows are surprisingly powerful, especially on LWs.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on March 03, 2016, 04:35:05 PM
(http://i.imgur.com/FlwI7Kc.jpg)
(http://i.imgur.com/K3AGNIK.jpg)
(http://i.imgur.com/cHzhVBH.jpg)
Title: Re: TRB does ironforge (The other TRB)
Post by: Reier on March 04, 2016, 10:12:51 AM
wedges in ra2 are almost completely random in how good they turn out :P

I like it, but it seems like it would gyro a lot.
Title: Re: TRB does ironforge (The other TRB)
Post by: Scorpion on March 05, 2016, 04:37:02 AM
Looks fair ballin' man.
Any way of lowering the z-teks though? I don't know for sure how low to the ground they are already mind, but if you could it would help the plow protect them better and add extra kick to the VS.
Title: Re: TRB does ironforge (The other TRB)
Post by: Badger on March 05, 2016, 05:42:41 AM
Looks fair ballin' man.
Any way of lowering the z-teks though? I don't know for sure how low to the ground they are already mind, but if you could it would help the plow protect them better and add extra kick to the VS.

Thanks! The z-tecs are about as low as possible. The yellows are on 10cm extenders and the purples on side panels, if I removed them the blades would scrape the ground
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on March 09, 2016, 05:00:37 PM
Ready for the worst image you've ever seen?

(http://puu.sh/nATpQ.png)

Made it as a boring ass popup at first, turns out the wedges were awful. Like ungodly bad. Do I wiped the components, rebuilt as a gutripper VS, and it suddenly has god-tier wedges. Exact same thing happened with the last bot I posted, how odd.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Reier on March 09, 2016, 08:17:27 PM
I like it. A couple things I'd do though are make the perm less exposed (just angle it a bit so a popup cant one-shot it, you'll find a setup), and I'd honestly make the wedges shorter. I know this is risky cause wedge effectiveness is the most dicey thing ever but itll help you when you pin a bot against a wall and suddenly can't get close enough to hit them cause you're too long.
I'm also not sure how much the armor is actually doing. you may want to mess with it and use the weight for something else if there's not much of a difference. Probably chassis armor.

el generico sucks it gets immobilized way too easy  :dumb)
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Scorpion on March 10, 2016, 10:47:23 AM
Nice, if a bit exposed. If you want to save quite a bit of weight to use on extra armour, you could always experiment with a trov. chassis version, though again that would necessitate a rebuild and could affect the wedges, but still could be cool.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 07, 2016, 06:14:00 PM
(https://gametechmods.com/uploads/images/17822lw1.png)
(https://gametechmods.com/uploads/images/70662lw2.png)
(https://gametechmods.com/uploads/images/27751lw3.png)

Wanted a LW gutripper with 2 wedges. Ended up being an excercise in efficiency, and it still gets deweaponed by rammers, as it can't efficiently get robots up onto its discs. It's definitely a bottype more suited to MW, and I think IF could do with a motor light/weaker than the yellow z-tec I'll probably rebuild it as a MW and see what I can do from there, all it needs to be good really is a slope from the wedges to the discs to help bots get onto the discs
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Reier on April 07, 2016, 07:19:24 PM
I would heavily encourage you to use weapons without normals for a FS, beaters would be one of the best choices imo
I think stronger drive would help you, even just grippier wheels would probably do it. I would replace one of the blacks with 2 pinks or something. if you used mini wheels I bet you could make it invertible too. other than that its not bad.

chassis makes me laugh for some reason
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 07, 2016, 07:22:29 PM
I would heavily encourage you to use weapons without normals for a FS, beaters would be one of the best choices imo
I think stronger drive would help you, even just grippier wheels would probably do it. I would replace one of the blacks with 2 pinks or something. if you used mini wheels I bet you could make it invertible too. other than that its not bad.

chassis makes me laugh for some reason
I actually tried beaters, they did no damage and got deweaponed. I might try them again.

I think faster drive would destabilize it, it's fast as it is without ballasts, but I thin I can improve it with the spare weight. brb.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 07, 2016, 08:36:25 PM
(https://gametechmods.com/uploads/images/77852lw1.png)
(https://gametechmods.com/uploads/images/91725lw2.png)

Still sucks but w/e I like it.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Naryar on April 08, 2016, 04:46:05 AM
Sledgehammers on a FS is pretty funny to me. And asymetrical bots are... strange.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 10, 2016, 10:30:38 AM
(https://gametechmods.com/uploads/images/71055screenshot_16.png)

(https://gametechmods.com/uploads/images/425screenshot_15.png)

Pretty sure wedge effectiveness is tried to chassis shape in at least some capacity. I've made like 3 bots with this chassis and the wedges have been good with all of them, but with this bot it outwedges basically everything I throw at it, which is nice.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Reier on April 10, 2016, 12:39:24 PM
nice
sure you don't want those top clamps a bit longer though?
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 10, 2016, 01:09:09 PM
nice
sure you don't want those top clamps a bit longer though?
I could do, but it works fine as-is, I'm already tight on weight (armour is only PL3 and lighter wedges makes them average) and I wouldn't want to make it too top-heavy
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 14, 2016, 07:09:54 AM
(https://gametechmods.com/uploads/images/96625screenshot_17.png)

(https://gametechmods.com/uploads/images/52801screenshot_18.png)

(https://gametechmods.com/uploads/images/81758screenshot_19.png)


I'm really pleased with the drumbot, the wedges are really good (as they should be, there's 4 of them!) but also quite unreliable. If it outwedges something it kills it within a few seconds, which is cool.


SnS is super boring. Doesn't do much damage, hardly every kills anything but nothing can hit it at all, not even popups.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: 090901 on April 14, 2016, 07:14:52 AM
concussion weapons suck on flails.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 14, 2016, 07:52:25 AM
concussion weapons suck on flails.
I know, but the flails are mainly there to bypass the max sphere. I'll test it again with blades, but I worry about it getting deweaponed.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Reier on April 14, 2016, 08:14:53 AM
drum is tight. I wonder if the technically lower spin speed for your right weapon is adversely affecting your wedge or if I'm just overthinking things.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 14, 2016, 09:38:07 AM
(https://gametechmods.com/uploads/images/78722screenshot_20.png)
(https://gametechmods.com/uploads/images/72108screenshot_21.png)
Totally impractical, barely fits inside the low lag arena and gets deweaponed by anything with a hammer. 10k hits are pretty nice tho
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Naryar on April 14, 2016, 10:24:57 AM
doesn't agod or glitch due to motors on flails ?

i guess the flail load is heavy enough not to glitch
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on April 14, 2016, 12:16:43 PM
doesn't agod or glitch due to motors on flails ?

i guess the flail load is heavy enough not to glitch
I mean the extender pulls the flail out of it's socket when it's spinning fast, which you can see in the battle pic, and it spawns ontop of the ring arena walls and inside the combat arena walls. Apart from that it's actually super stable and non-glitchy.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on June 02, 2016, 02:56:32 PM
115 (Cookie to whoever getrs the name/skin reference)
If it outwedges it just wins, straight up. Does so much damage. Not as stable as I'd like tho, and the wedges aren't far enough apart due to the chassis shape.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on September 27, 2016, 01:29:40 AM
edit:

lul just realised the weight limit is 125 not 175. Already editied the bot, will post SS later
Title: Re: Badger does Ironforge (ex-TRB)
Post by: 090901 on September 27, 2016, 01:45:01 AM
GAY
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Badger on May 19, 2018, 10:14:19 PM
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1x black, 2x nifty, 4x pinks

It's a shame this thing's wedges are awful. Like, the worst I've ever made. Loses to chassis wedges 100% of the time bad. And it's not the hammer firing too early that's the issue. I tried a few things to fix it but nothing worked. Very frustrating, since it renders the bot completely useless. I like the concept though so I'm still posting it, maybe I'll remake it in some form another time, hopefully then it'll have better wedges.
Title: Re: Badger does Ironforge (ex-TRB)
Post by: Reier on June 18, 2018, 10:42:20 PM
bump idc bots need replies

sucks about the wedges. even like 2 ballasts may help the wedges and keeping from being pushed around. I do like aesthetically how the hammer looks, im not really sure you need a beta with a hammer that light though. if you downgraded it and used the weight to boost the width of your drive i'd do it. I would guess this thing turns like an aircraft carrier. I'm also still not sold on using crushing teeth for FS but honestly FS suck so hard in ironforge anyway i don't really know what else you'd use. i do kinda wish you could find a way to get even light plows on this thing though, any fracture at all helps so much on trapping designs.

got a great look to it though padre