Just a few quick and very uncomprehensive words before I go to bed
IF weapons have normal where they should have normal, so for sickles that's on the brighter edge. I'd recommend crushing teeth.
Honestly, I like the disc, even if it's not very effective. My two gripes are the wedges and side armor plates. The wedges seem a bit tryhard and look a little frail IRL, and the armor plates on the sides make it look pointy and I'm not a huge fan of it.Yeah the wedges are pretty tryhard, I'll see what I can do about it.
Looks good otherwise.
This bot does not have enough battery power. It has four spin motors, meaning it draws 40 amps. A single car battery, while superior in terms of power per amp, only provides 20 amps--not enough to fully power this bot. Instead, replace it with two lantern batteries and one small battery, which amounts to 40 amps. This may or may not free up a few kilograms to use a stronger armor than Al3.
Batteries are all balanced. Use what you need to get the required amps.
Are there any AI packs for Ironforge, or is it just the default bots for now? What are the best bots to test against?
Ironforge really needs some more weapon choices!
Ah, I see. I miss having bear claws, spike strips and axes to use, but I understand the design choice now.Ironforge really needs some more weapon choices!
Nah. I don't think you quite got the point of Ironforge.
It's hyper balanced and there is 1 component for every sort of use. I wrote up a small tutorial which I need to build on really here (https://gametechmods.com/forums/index.php?topic=17938.0).
It's more the Stock way of doing things rather than DSL's floods of components.
Razors or Beaters would be best here I think.
On your first one I think you can get away with smaller weapon motors like yellow zteks. On both your main problem is that the weapons you've chosen have normals which means they only do damage on the sharp edge, if you orient them in better ways it'll improve your bot a lotI didn't realize there was smaller motors! I assumed the z-tecs would be the same size as in stock. I thought the firebird was a bit overkill even on it's own.
Thoughts?
I actually tried something like that, only with the penta-connector. The side razors were too low to hit anything and the one on top got wiped out really quickly by HSs. The FS you posted is awesome though, if the bottom one a HW?
Anyways, this is how I connected the plows:
An upside-down 65 degree baseplate connector to a 20cm connector, 1 rotation tick to the inside to the plows, which are slightly angled.
Yeah I wanted to avoid using skirt hinges where possible, I love the new collision-less anchors and the fact that you can invert them, it lets you do so much more cool stuffOh, I did something different. I attached it to a skirt hinge, and then angled the skirt hinge to where it needed to be. Your way's more weight-efficient, though.
VS needs a bit more juice but its a solid design.More weapons or faster motor?
Flip the end around so it lies flush with the ground. Also, plastic 10 is quite heavy if you can find a better use for the weight.Can't believe I missed that, cheers.
I'd also try to make the wedges a bit longer too if I were you, it looks like it has a really hard time getting under thingsI think the main problem is that it tends to lean back, although longer wedges would help that. I kept the wedges short because I think it looks nicer.
there are like a ton of bot types in total so good luckYeah I kinda thought that too, but the top blades don't do a huge amount of damage, I might actually remove them and see how it goes, since more damage on the burst is sorely needed.
also this is nearly a popup/wammer by my standards
(http://i.imgur.com/aV0YLWd.png)its nicely built. I feel like your main problem though is you're relying a lot on the updraft of the weapon but the design doesn't support this very well. if you fight another robot focusing on lifting power you will likely be destroyed because you 1. dont have a wedge to leverage your updraft against and 2. your robot flips back easy and has an exposed chassis.
Bot for my challenge vs reier. Got totally rekt. How can I improve it?
(http://i.imgur.com/aV0YLWd.png)its nicely built. I feel like your main problem though is you're relying a lot on the updraft of the weapon but the design doesn't support this very well. if you fight another robot focusing on lifting power you will likely be destroyed because you 1. dont have a wedge to leverage your updraft against and 2. your robot flips back easy and has an exposed chassis.
Bot for my challenge vs reier. Got totally rekt. How can I improve it?
I don't really like wedges but in RA2 if you want your VS to have a lot of kick you kind of need one. I also was never a fan of the twin spaghetti fork type weapon setup you got there, I think you would get more success with a disk type approach and it would make your bot more stable since it wouldnt catch as easy on the floor or opponent.
this design might work better as a drum actually, just play around with it a bit
Looks fair ballin' man.Thanks! The z-tecs are about as low as possible. The yellows are on 10cm extenders and the purples on side panels, if I removed them the blades would scrape the ground
Any way of lowering the z-teks though? I don't know for sure how low to the ground they are already mind, but if you could it would help the plow protect them better and add extra kick to the VS.
I would heavily encourage you to use weapons without normals for a FS, beaters would be one of the best choices imoI actually tried beaters, they did no damage and got deweaponed. I might try them again.
I think stronger drive would help you, even just grippier wheels would probably do it. I would replace one of the blacks with 2 pinks or something. if you used mini wheels I bet you could make it invertible too. other than that its not bad.
chassis makes me laugh for some reason
niceI could do, but it works fine as-is, I'm already tight on weight (armour is only PL3 and lighter wedges makes them average) and I wouldn't want to make it too top-heavy
sure you don't want those top clamps a bit longer though?
concussion weapons suck on flails.I know, but the flails are mainly there to bypass the max sphere. I'll test it again with blades, but I worry about it getting deweaponed.
doesn't agod or glitch due to motors on flails ?I mean the extender pulls the flail out of it's socket when it's spinning fast, which you can see in the battle pic, and it spawns ontop of the ring arena walls and inside the combat arena walls. Apart from that it's actually super stable and non-glitchy.
i guess the flail load is heavy enough not to glitch