Author Topic: Serge's Adventures in exe land (List on first post)  (Read 17765 times)

Offline Serge

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Serge's Adventures in exe land (List on first post)
« on: June 13, 2010, 04:09:42 AM »

 
 
 
                           EXE ideas postulated:
Nice:
1. weight limit
2. make the present weight categories more exact
3. 7-components limit (though not sure how Havoc will like/handle it,.. esp. with constraint solvers [axles])
4. Max sphere (though must be careful about large bots, and arena Starting Points close to walls)
5. Increase camera 'Draw distance' (Exhibition).
6. Enlarge Bot lab grid.
7. Increase number of total building points(vertices) on Bot lab grid.
 
Real nice:
1. Keyboard (Raw)input, (via DirectX)
2. More User teams (without 'add-on' BAT or PY 'rename' coding)
3. Support GIFs
 
 
Dreaming:
1. Make the GIB/PY option-selection buttons in the practice garage available in Exhibition.
2. Cannon misfires.
3. More than 4 bot battles.

 
 
 
 
« Last Edit: June 21, 2010, 11:36:21 AM by Madiaba »
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Offline G.K.

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Re: Serge's Adventures in exe land
« Reply #1 on: June 13, 2010, 04:11:30 AM »
As i can't see the vid, what happens?
My above post explains everything about everything.

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Offline Pwnator

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Re: Serge's Adventures in exe land
« Reply #2 on: June 13, 2010, 04:12:49 AM »
He's able to go past the 800.0kg mark (913.3) without using negative weight.


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Offline Thyrus

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Re: Serge's Adventures in exe land
« Reply #3 on: June 13, 2010, 04:14:43 AM »
Pretty nice ;)

Offline JoeBlo

Re: Serge's Adventures in exe land
« Reply #4 on: June 13, 2010, 04:16:01 AM »
0_0

someone get this man a 6 pack to reward his efforts

Offline lloopp D lloopp

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Re: Serge's Adventures in exe land
« Reply #5 on: June 13, 2010, 04:17:32 AM »
WTF
4 Brook moo moo moo moo moo moo how old was the movie food for Louis Missouri man hustle full moon eager for blow blow

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Offline Thyrus

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Re: Serge's Adventures in exe land
« Reply #6 on: June 13, 2010, 04:17:59 AM »
I bet he has got the sourcecode and he`s just laughting at every other person who`s trying to make mods for RA :P

Offline Gazea2

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Re: Serge's Adventures in exe land
« Reply #7 on: June 13, 2010, 04:18:13 AM »
Well done Serge!

I was wondering, my Dad is a computer programmer and he works with de-coding .exes so, should I ask him whether he could do anything with it?


Offline Serge

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Re: Serge's Adventures in exe land
« Reply #8 on: June 13, 2010, 04:19:59 AM »
I was wondering, my Dad is a computer programmer and he works with de-coding .exes so, should I ask him whether he could do anything with it?

YES, VERY YES! Could you get us both in touch somehow?
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Offline Gazea2

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Re: Serge's Adventures in exe land
« Reply #9 on: June 13, 2010, 04:21:26 AM »
I'll try as hard as I can. He does get very busy sometimes, though, so it might not be easy. :)


Offline Naryar

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Re: Serge's Adventures in exe land
« Reply #10 on: June 13, 2010, 04:23:04 AM »
Win

Offline cephalopod

Re: Serge's Adventures in exe land
« Reply #11 on: June 13, 2010, 05:10:47 AM »
Yeah, that's pretty awesome. Utilizing that could mean no more antiballast! :D
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Offline JoeBlo

Re: Serge's Adventures in exe land
« Reply #12 on: June 13, 2010, 05:31:16 AM »
D: and I would go out of business lol

this is great though.. now all we need is the superheavyweight class name

Offline Vertigo

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Re: Serge's Adventures in exe land
« Reply #13 on: June 13, 2010, 06:04:29 AM »
D: and I would go out of business lol

this is great though.. now all we need is the superheavyweight class name
I didn't use your antiballasts anyway. :P

Offline Naryar

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Re: Serge's Adventures in exe land
« Reply #14 on: June 13, 2010, 06:11:05 AM »
How did you managed to do this anyway, Serge ?

Offline JoeBlo

Re: Serge's Adventures in exe land
« Reply #15 on: June 13, 2010, 06:12:49 AM »
he posted a topic before about obtaining parts of the exe by reworking it

I didn't use your antiballasts anyway. :P

shame on you then :P

Offline somestrangeguy

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Re: Serge's Adventures in exe land
« Reply #16 on: June 13, 2010, 06:26:20 AM »
ITS THE HAAAAAAX!
Awesome hax at that too!

Offline Serge

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Re: Serge's Adventures in exe land
« Reply #17 on: June 13, 2010, 06:29:19 AM »
this is great though.. now all we need is the superheavyweight class name

Well, I can change the name of an existing class to another, or change the weight boundaries. Unfortunately, it's not that easy to add more classes, unless I create some sort of code injecting mechanism that loads a custom-written DLL into the exe's address space, creates some replacement functions (including references to other parts of the code that need to be loaded dynamically), and overwrites the stock functions by the new ones. Is it worth it? :P

The current modification is dead simple, it's just replacing four bytes in the exe.
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Offline Badnik96

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Re: Serge's Adventures in exe land
« Reply #18 on: June 13, 2010, 06:30:01 AM »
YES!

can this be done for DSL 3? YES! (and I hope so)

Offline JoeBlo

Re: Serge's Adventures in exe land
« Reply #19 on: June 13, 2010, 07:00:12 AM »
The current modification is dead simple, it's just replacing four bytes in the exe.

ah ok.. not to worry there is still the UI exploit to create a SHW icon for AI robots that Clickbeetle found.. that combined with your limit change should do more then great

Edit: class boundaries aye ? could you set MW to actually 400kg and LW to actually 250kg ?