gametechmods

Robot Arena => General Support => Topic started by: Sparkey98 on March 14, 2010, 04:03:38 PM

Title: What .txt files to edit
Post by: Sparkey98 on March 14, 2010, 04:03:38 PM
I need to know what .txt files I edit for the bot to flip higher than normal. Do I need to decompile the bot file first? I want to flip bots to the ceiling with an AW and another bot :mrgreen:
Title: Re: What .txt files to edit
Post by: G.K. on March 14, 2010, 04:06:33 PM
decopile a bot file? do you know something we don't?

what burst motor are you using?
Title: Re: What .txt files to edit
Post by: Sparkey98 on March 14, 2010, 04:07:27 PM
DDT
Title: Re: What .txt files to edit
Post by: apanx on March 14, 2010, 04:52:40 PM
I need to know what .txt files I edit for the bot to flip higher than normal. Do I need to decompile the bot file first? I want to flip bots to the ceiling with an AW and another bot :mrgreen:
I suppose this means something like:

Hey guys, which files do I have to modify to increase the burst power for the burst motors? Do I have to readjust the hard drive head alignment, redistribute RAM allocation or is there an easier way? I want to do lame things because it is funny.

The answer to that is:

You could modify components by extracting all contents of the components.cfz file and edit the txt files for the components. There are better guides out there for how you do that.
However, it would be easier, to not say more respectable, to try out some building techniques first before resorting to modding the game.

Title: Re: What .txt files to edit
Post by: G.K. on March 14, 2010, 04:54:12 PM
However, it would be easier, to not say more respectable, to try out some building techniques first before resorting to modding the game.

Nicely put apanx.
Title: Re: What .txt files to edit
Post by: ACAMS on March 14, 2010, 04:57:50 PM
I need to know what .txt files I edit for the bot to flip higher than normal. Do I need to decompile the bot file first? I want to flip bots to the ceiling with an AW and another bot :mrgreen:
I suppose this means something like:

Hey guys, which files do I have to modify to increase the burst power for the burst motors? Do I have to readjust the hard drive head alignment, redistribute RAM allocation or is there an easier way? I want to do lame things because it is funny.

The answer to that is:

You could modify components by extracting all contents of the components.cfz file and edit the txt files for the components. There are better guides out there for how you do that.
However, it would be easier, to not say more respectable, to try out some building techniques first before resorting to modding the game.

And the idiot didn't post it in the right section!!!
has 2000 posts and can't post tech in Technical Support......so I will move it for him!
Title: Re: What .txt files to edit
Post by: Sparkey98 on March 14, 2010, 05:07:53 PM
I'm not an Idiot, this is a modification, and so I'd think it goes here.
 
 
 
hey Apanx.
Title: Re: What .txt files to edit
Post by: G.K. on March 14, 2010, 05:23:23 PM
No, Modifications and Designs is for release/preview threads, not questions.
Title: Re: What .txt files to edit
Post by: Naryar on March 15, 2010, 10:05:46 AM
Cheating :P

Title: Re: What .txt files to edit
Post by: JoeBlo on March 15, 2010, 10:12:33 AM
if you cant toss an AW into the ceiling with DDT's then your doing it wrong :P

I mean look at my MW flipper in stock

(https://gametechmods.com/uploads/images/91883screenshot_30.JPG)

(http://i148.photobucket.com/albums/s36/westcoastdrags/mwflipper.jpg)

or maybe Im just doing to way to right :P

speaking of which I should really look into the reason it flips so high a bit it more ? :P
Title: Re: What .txt files to edit
Post by: Sparkey98 on March 15, 2010, 01:50:52 PM
no, I mean make the AW so corupted it launches SHWs
 
 
also, coud I just drag the DDT into dummys compiler, make a drop down, make a copy, and make a corupted one?
Title: Re: What .txt files to edit
Post by: G.K. on March 15, 2010, 01:54:39 PM
If you know how to.
Title: Re: What .txt files to edit
Post by: Sparkey98 on March 15, 2010, 01:58:15 PM
ed to know how to decompile it and what to cha- no, I don't know any of it
Title: Re: What .txt files to edit
Post by: G.K. on March 15, 2010, 01:58:53 PM
Please post again in a language I understand.
Title: Re: What .txt files to edit
Post by: Sparkey98 on March 15, 2010, 02:04:56 PM
*facepalm*
 
 
I don't know how
Title: Re: What .txt files to edit
Post by: G.K. on March 15, 2010, 02:05:40 PM
Dear god...
Title: Re: What .txt files to edit
Post by: apanx on March 15, 2010, 03:03:43 PM
no, I mean make the AW so corupted it launches SHWs
Sorry, laws of physics does not allow that. Can you figure out why?
Sometimes, an education can be a real downer, but I rather have that than the alternative.
Title: Re: What .txt files to edit
Post by: Naryar on March 16, 2010, 04:57:12 AM
no, I mean make the AW so corupted it launches SHWs
Sorry, laws of physics does not allow that. Can you figure out why?
Sometimes, an education can be a real downer, but I rather have that than the alternative.

...WAT
Title: Re: What .txt files to edit
Post by: Reier on March 16, 2010, 10:07:37 AM
It's like no matter how strong you are, you can't keep a missile from taking off because you don't have enough weight to keep it down. :P Which Superman totally ignores BTW.
Title: Re: What .txt files to edit
Post by: Gazea2 on March 16, 2010, 11:16:26 AM
http://gloads/files/Pwnage Burst.rar (https://gametechmods.com/uploads/files/Pwnage Burst.rar)

Download this and put it into your components folder. That should be what you are looking for.

EDIT: It will be under the extras tab in your bot lab.
Title: Re: What .txt files to edit
Post by: Naryar on March 17, 2010, 03:45:07 AM
Quote from: The Aforementioned Link's TXT File
elecMaxInOutRate = -1
burst = 50 500 150
power = 100 75


Hah! It's going to self-right too well !