gametechmods
Robot Arena => General Support => Topic started by: Somebody on December 06, 2008, 04:41:16 PM
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I have a robot, Spike Again 7.
I am 90% sure that i will enter it in BBEANS 5, but I have a problem. Most of the time when I ram a bot such as Little Darling, a havoc explosion happens and throws SA7 across the arena. The other bot flies too, usually. I was wondering if anyone could figure out which bot causes the havocs, because I don't want SA7 to end up like 3.14-ston. Unless Clickbeetle rescinds the anti-havoc rule. Please do not comment on the bot, just on the problem.
This is Spike Again 7. Please download it and tell my why there are so many havocs! (https://gametechmods.com/uploads/files/Spike Again 7.rar)
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Tweak the wedge a little. I did that and it seems to be a little better.
And entering this into BBEANS5... is pretty much suicide.
(no, i could not resist)
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What do you mean by "tweak the wedge"
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Move it, change the snapper's positions...
Also you could use that as a (really) lesser flipper.
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I use it as a srimech for when the bot gets caught on its nose. Are there any suggestions on moving it? (like, to where maybe?)
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I have one question, has this happened to previous versions of this bot?
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I know it happened to Spike Again 6 (in my showcase). I will try it with some of the others.
Edit: It happens to all of the ones with Snappers (SA5,6,and7). It possibly happens to the other ones too, but they are so sucky that they lose before it happens. One example is right at the start of the match, SA7 rushes across the arena and rams Little Darling, and is immediately thrown to the roof, along with Little Darling.
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could it be a collision mesh issue?
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I don't know, I never checked that. :ermm: