gametechmods
Robot Arena => General Support => Topic started by: Squirrel_Monkey on August 16, 2015, 04:08:43 PM
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So I was trying to reskin Raptor for RedAce's thing when I think I saved the texture incorrectly.
As a result the bot crashed upon importing the skin and I can't open it again.
In theory all the chassis data and part stuff is still present in the bot file. Is there any way I can recover it?
Here's the bot file: https://gametechmods.com/uploads/files/2930Bot3.zip (https://gametechmods.com/uploads/files/2930Bot3.zip)
It's Ironforge 1.1
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I'm no expert on this stuff, but I believe the texture info gets saved in the bot file, so you should be able to change it. I know if someone sends you a .bot file, it's possible to export the texture.
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you can move the chassis data and compenots to a new bot file; i had to do it before and it worked
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you can move the chassis data and compenots to a new bot file; i had to do it before and it worked
Which sections are those?
I had a go replacing the chassis in an empty box bot file with my chassis and that crashed so I'm clearly not getting my lines right.
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Don't know off the top of my head, I'll take a shot at it tomorrow when I get back to my computer.
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BUMP
So anyone got any ideas? I'm not good with the bot file but I don't think it should be too hard to recover.
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You should be able to remove the second set of non-readable characters and set the true found directly above it to false.
If I get the chance, I'll see about doing it later today.
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I tried that when the topic first came round to little success, probably messed it up.
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I took 10 minutes to fix this silly thing
(https://gametechmods.com/uploads/images/72976screenshot_103.jpg)
https://gametechmods.com/uploads/files/7451raptor.zip (https://gametechmods.com/uploads/files/7451raptor.zip)
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Thank you so much!