gametechmods

Robot Arena => General Support => Topic started by: G.K. on November 28, 2009, 05:19:01 AM

Title: Smartzones
Post by: G.K. on November 28, 2009, 05:19:01 AM
I'm not sure if this is in the right place, but is there a way to make smarzones invisible once they are attacted to a robot?
Title: Smartzones
Post by: JoeBlo on November 28, 2009, 05:32:19 AM
smartzones "base" makes them only visible in the bot lab, no matter the GMF the game will hide them in any arena

GMF editing them and setting the transparency to 100% would make them appear invisible but they would still exists there
Title: Smartzones
Post by: G.K. on November 28, 2009, 05:34:59 AM
I meant in the bot lab, sorry that I didn't make myself clear.
Title: Smartzones
Post by: JoeBlo on November 28, 2009, 05:36:49 AM
I actually misunderstood the question but edited my above response to suit :-D
Title: Smartzones
Post by: G.K. on November 28, 2009, 05:37:44 AM
Thanks.
Title: Smartzones
Post by: JoeBlo on November 28, 2009, 05:46:26 AM
quite a simple thing to do with Mad\'s smartzone\'s

just de-compile the GMF file (use the text files for reference to which one you want invisible)

open it in notepad and find this part

Quote
*MATERIAL_REF_NO   0
      *MATERIAL_NAME   2 - Default
      *MATERIAL_CLASS   Standard
      *MATERIAL_AMBIENT   0x006CFF
      *MATERIAL_DIFFUSE   0x006CFF
      *MATERIAL_SPECULAR   0xE5E5E5
      *MATERIAL_SHINE   9.999999E-02
      *MATERIAL_SHINESTRENGTH   0
      *MATERIAL_TRANSPARENCY   
      *MATERIAL_WIRESIZE   1
      *MATERIAL_SHADING   Blinn
      *MATERIAL_XP_FALLOFF   0
      *MATERIAL_SELFILLUM   0
      *MATERIAL_FALLOFF   Other
      *MATERIAL_XP_TYPE   Other

and add the number 1 next to it like so

Quote
*MATERIAL_REF_NO   0
      *MATERIAL_NAME   2 - Default
      *MATERIAL_CLASS   Standard
      *MATERIAL_AMBIENT   0x006CFF
      *MATERIAL_DIFFUSE   0x006CFF
      *MATERIAL_SPECULAR   0xE5E5E5
      *MATERIAL_SHINE   9.999999E-02
      *MATERIAL_SHINESTRENGTH   0
      *MATERIAL_TRANSPARENCY   1
      *MATERIAL_WIRESIZE   1
      *MATERIAL_SHADING   Blinn
      *MATERIAL_XP_FALLOFF   0
      *MATERIAL_SELFILLUM   0
      *MATERIAL_FALLOFF   Other
      *MATERIAL_XP_TYPE   Other

then re-compile it

hope that helps :-D
Title: Smartzones
Post by: Thyrus on November 28, 2009, 05:51:28 AM
you also could press f12 in game. But for that you need one of the patches i think.
Title: Smartzones
Post by: JoeBlo on November 28, 2009, 06:09:48 AM
^^^ once making it invisible you would need to do that to find them ^^
Title: Smartzones
Post by: G.K. on November 28, 2009, 07:13:13 AM
Are Mad's the ones in DSL 2.1?
Title: Smartzones
Post by: JoeBlo on November 28, 2009, 07:31:45 AM
err im not to sure lol I add Mads to every RA2 I own lol

I think they are ?
Title: Smartzones
Post by: G.K. on November 28, 2009, 12:46:33 PM
Ah.
Title: Smartzones
Post by: Madiaba on November 28, 2009, 05:39:42 PM
Quote from: G.K.;81300
Are Mad's the ones in DSL 2.1?
Yep.
Title: Smartzones
Post by: G.K. on November 29, 2009, 12:55:50 PM
Cheers Mad.
Title: Re: Smartzones
Post by: Squirrel_Monkey on November 30, 2009, 02:14:34 PM
Why did you need them invisible?