gametechmods
Robot Arena => General Support => Topic started by: G.K. on November 28, 2009, 05:19:01 AM
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I'm not sure if this is in the right place, but is there a way to make smarzones invisible once they are attacted to a robot?
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smartzones "base" makes them only visible in the bot lab, no matter the GMF the game will hide them in any arena
GMF editing them and setting the transparency to 100% would make them appear invisible but they would still exists there
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I meant in the bot lab, sorry that I didn't make myself clear.
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I actually misunderstood the question but edited my above response to suit :-D
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Thanks.
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quite a simple thing to do with Mad\'s smartzone\'s
just de-compile the GMF file (use the text files for reference to which one you want invisible)
open it in notepad and find this part
*MATERIAL_REF_NO 0
*MATERIAL_NAME 2 - Default
*MATERIAL_CLASS Standard
*MATERIAL_AMBIENT 0x006CFF
*MATERIAL_DIFFUSE 0x006CFF
*MATERIAL_SPECULAR 0xE5E5E5
*MATERIAL_SHINE 9.999999E-02
*MATERIAL_SHINESTRENGTH 0
*MATERIAL_TRANSPARENCY
*MATERIAL_WIRESIZE 1
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0
*MATERIAL_SELFILLUM 0
*MATERIAL_FALLOFF Other
*MATERIAL_XP_TYPE Other
and add the number 1 next to it like so
*MATERIAL_REF_NO 0
*MATERIAL_NAME 2 - Default
*MATERIAL_CLASS Standard
*MATERIAL_AMBIENT 0x006CFF
*MATERIAL_DIFFUSE 0x006CFF
*MATERIAL_SPECULAR 0xE5E5E5
*MATERIAL_SHINE 9.999999E-02
*MATERIAL_SHINESTRENGTH 0
*MATERIAL_TRANSPARENCY 1
*MATERIAL_WIRESIZE 1
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0
*MATERIAL_SELFILLUM 0
*MATERIAL_FALLOFF Other
*MATERIAL_XP_TYPE Other
then re-compile it
hope that helps :-D
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you also could press f12 in game. But for that you need one of the patches i think.
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^^^ once making it invisible you would need to do that to find them ^^
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Are Mad's the ones in DSL 2.1?
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err im not to sure lol I add Mads to every RA2 I own lol
I think they are ?
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Ah.
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Are Mad's the ones in DSL 2.1?
Yep.
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Cheers Mad.
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Why did you need them invisible?