Author Topic: SKBT forgets how to mod  (Read 919 times)

Offline SKBT

SKBT forgets how to mod
« on: February 07, 2013, 01:36:18 PM »
whats the best way to remove a hazard from a arena without making ra2 derp?


Offline Trovaner

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Re: SKBT forgets how to mod
« Reply #1 on: February 07, 2013, 03:15:13 PM »
It depends on the hazard.

Moving hazards (such as floor saws):
-Easy Solution: Remove the code that makes it move from the PY.
-Best Solution: Do the above and remove all the associated objects, constraints, and RBCOLLECTION references.

Non-moving hazards that eliminate bots (such as pits):
-Easy Solution: Stop the cover from moving by removing the movement code from the PY. If a cover doesn't exist, add an unmovable object that fills or covers it.
-Best Solution: Change the floor so that the hole is no longer there.

Non-moving hazards that do damage (such as wall spikes):
-Easy Solution: Stop it from doing damage by changing the material in the PY.
-Best Solution: Remove the spikes from the GMF.