Author Topic: Scale down an entire arena  (Read 3971 times)

Offline Resetti's Replicas

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Re: Scale down an entire arena
« Reply #20 on: October 24, 2010, 08:33:24 PM »
@Click: Thanks for the tutorial, even though I'm not much of a   programmer I think that makes sense.  The file that I'm editing is the   GMF, which I'll need to recompile and then recompile, correct?
 
  @Joe: Could you post the coding that makes the pit shallow?  The "ereka" thread does prove that it's possible, but doesn't say how.

Thank you everyone who's helping, the response to this has been tremendous.
 

Offline JoeBlo

Re: Scale down an entire arena
« Reply #21 on: October 25, 2010, 12:45:28 AM »
The file that I'm editing is the   GMF, which I'll need to decompile and then recompile, correct?
 

correct  ;)

I will post up the other stuff later when I find it all :P

Offline Resetti's Replicas

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Re: Scale down an entire arena
« Reply #22 on: October 27, 2010, 11:26:32 AM »
Do I need to edit anything in the .py file other than disabling hazards?

Offline JoeBlo

Re: Scale down an entire arena
« Reply #23 on: October 27, 2010, 11:06:11 PM »
the pit stuff is in there (including the smoke) and hazards thats about it.

rest, (start points which you need to move, and objects are all in the GMF)

Offline Resetti's Replicas

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Re: Scale down an entire arena
« Reply #24 on: October 28, 2010, 04:37:30 PM »
The only other thing is, if you're resizing an arena, you also need to   resize all of the TM_ROW3 coordinates in the RBCollection and in the   start points and lights.

Didn't catch this tidbit before.  I'm assuming that I should divide the TM_ROW3 coordinates by 2, if I'm dividing the rest of the arena by 2, correct?  Also, what do you mean by "start points and lights?"  I don't see those terms  in the GMF file.

Offline Clickbeetle

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Re: Scale down an entire arena
« Reply #25 on: October 30, 2010, 09:12:09 PM »
The only other thing is, if you're resizing an arena, you also need to   resize all of the TM_ROW3 coordinates in the RBCollection and in the   start points and lights.

Didn't catch this tidbit before.  I'm assuming that I should divide the TM_ROW3 coordinates by 2, if I'm dividing the rest of the arena by 2, correct?  Also, what do you mean by "start points and lights?"  I don't see those terms  in the GMF file.


Correct, scale everything down by the same amount.


The start points are actually a type of attachment point, so just look for GMID_ATTACHMENTPT to find them.  Alternatively, you can do a Find for "startpoint".


Lights are pretty obvious, just do a Find for "light" and you ought to find it.  It's actually not necessary to touch the lights though, unless they are spotlights like the colored ones in the BBEANS arena.

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